Player Matchup

Sobek
Sobek
Bago3z
Sobek
Level 62
God Stats
0W - 6L
1,269 SR
Queue Stats
163W - 132L
1,523 Elo+
Party 1
Nemesis
Nemesis
King_Alfred_II
Nemesis
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 39L
1,522 Elo+
Solo
Lancelot
Lancelot
Marvelouzs
Lancelot
Level 129
God Stats
9W - 4L
1,662 SR
Queue Stats
92W - 68L
1,572 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
On Fuego
Morgan Le Fay
Level 185
God Stats
12W - 12L
1,539 SR
Queue Stats
109W - 107L
1,497 Elo+
Solo
Jing Wei
Jing Wei
kbifarini
Jing Wei
Level 206
God Stats
2W - 6L
1,346 SR
Queue Stats
169W - 159L
1,534 Elo+
Party 1
Team Averages
Level 135
1,463 SR
1,530 Elo+

VS

Team Averages
Level 127
1,581 SR
1,556 Elo+
Arachne
Arachne
Georgui Joukov
Arachne
Level 128
God Stats
11W - 7L
1,507 SR
Queue Stats
96W - 108L
1,495 Elo+
Solo
Horus
Horus
Nythir
Horus
Level 159
God Stats
11W - 9L
1,500 SR
Queue Stats
130W - 110L
1,519 Elo+
Party 2
Shiva
Shiva
Otownsniper22
Shiva
Level 87
God Stats
17W - 5L
1,759 SR
Queue Stats
23W - 10L
1,731 Elo+
Solo
Medusa
Medusa
SabrinaBJones
Medusa
Level 101
God Stats
3W - 3L
1,468 SR
Queue Stats
107W - 95L
1,511 Elo+
Solo
Kukulkan
Kukulkan
SirKomalot
Kukulkan
Level 159
God Stats
12W - 4L
1,672 SR
Queue Stats
230W - 214L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bago3z
Sobek
5
0 / 3 / 2
3,200
640
1,933
5,884
3,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

5
1 / 1 / 0
3,427
685
442
3,660
1,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Marvelouzs
Lancelot
2
0 / 1 / 0
2,765
553
700
1,695
342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Morgan Le Fay
On Fuego
Morgan Le Fay
8
2 / 0 / 0
4,195
839
1,151
1,871
463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
kbifarini
Jing Wei
6
1 / 3 / 1
3,656
731
1,856
3,326
781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,441
688
432
3,607
894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Horus
Nythir
Horus
7
3 / 1 / 3
4,308
862
1,755
4,079
1,655
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 0
4,345
869
1,391
2,855
735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

7
3 / 1 / 3
4,330
866
5,394
3,499
912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
SirKomalot
Kukulkan
7
0 / 1 / 0
3,878
776
463
1,311
350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
7
8
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
Bago3z
Sobek
0
3
2
0.33
W
0
1
1
0.5
L
1
1
0
1
L
Lancelot
Marvelouzs
Lancelot
0
1
0
0
W
Horus
Nythir
Horus
3
1
3
4.5
L
Morgan Le Fay
On Fuego
Morgan Le Fay
2
0
0
2
W
1
0
0
1
W
3
1
3
4.5
W
Kukulkan
SirKomalot
Kukulkan
0
1
0
0
L
Jing Wei
kbifarini
Jing Wei
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,082
Damage
9,435
16,436
Taken
15,351
5,861
Mitigated
4,546
4,205
Healing
6,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Bago3z
Sobek
1,933
36
0
1,651
5,884
3,256
0
0
5,884
7,259
0
W
432
185
0
1,994
3,607
894
0
737
2,730
0
15,844
L
442
89
0
346
3,660
1,019
0
0
3,660
0
14,270
L
Lancelot
Marvelouzs
Lancelot
700
94
0
575
1,695
342
0
0
1,695
0
4,893
W
Horus
Nythir
Horus
1,755
582
138
1,367
4,079
1,655
0
519
3,496
0
7,383
L
Morgan Le Fay
On Fuego
Morgan Le Fay
1,151
93
0
1,116
1,871
463
0
463
1,408
20,624
812
W
1,391
447
0
956
2,855
735
0
0
2,855
0
22,534
W
5,394
2,678
0
1,749
3,499
912
0
1,002
2,260
0
23,879
W
Kukulkan
SirKomalot
Kukulkan
463
0
0
250
1,311
350
0
381
926
26,764
0
L
Jing Wei
kbifarini
Jing Wei
1,856
1,204
0
517
3,326
781
0
0
3,326
0
14,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,243
Gold Earned
20,302
125
Minions Killed
180
0
Camps Cleared
0
482,013
Distance Traveled
589,593
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,200
640
10
2
0
122,005
0
W
Arachne
3,441
688
39
8
0
143,837
0
L
Nemesis
3,427
685
29
6
0
128,799
0
L
Lancelot
2,765
553
10
2
0
30,222
0
W
Horus
4,308
862
15
3
0
116,576
2
L
Morgan Le Fay
4,195
839
50
10
0
107,960
0
W
Shiva
4,345
869
45
9
0
111,762
2
W
Medusa
4,330
866
33
7
0
107,178
0
W
Kukulkan
3,878
776
48
10
0
110,240
0
L
Jing Wei
3,656
731
26
5
0
93,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role