Player Matchup

Ymir
Ymir
Celvip
Ymir
Level 63
God Stats
25W - 31L
1,516 SR
Queue Stats
300W - 299L
1,508 Elo+
Party 1
Cupid
Cupid
Dodge_s2_Charger
Cupid
Level 129
God Stats
67W - 62L
1,506 SR
Queue Stats
294W - 293L
1,508 Elo+
Party 1
King Arthur
King Arthur
MoetBoyZo
King Arthur
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,141 Elo+
Solo
Ratatoskr
Ratatoskr
cjthebig
Ratatoskr
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 48L
1,482 Elo+
Solo
Hades
Hades
myeeah6140
Hades
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,727 Elo+
Solo
Team Averages
Level 96
1,504 SR
1,473 Elo+

VS

Team Averages
Level 118
1,541 SR
1,482 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Gaben123456789
Mercury
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 139L
1,502 Elo+
Party 2
Rama
Rama
MMRC killrkevin
Rama
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 119L
1,409 Elo+
Party 2
Ganesha
Ganesha
varyodd
Ganesha
Level 146
God Stats
1W - 0L
1,704 SR
Queue Stats
75W - 61L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Celvip
Ymir
13
2 / 1 / 4
8,214
548
4,903
14,160
11,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 2 / 2
7,943
530
10,101
5,799
2,239
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
MoetBoyZo
King Arthur
2
0 / 2 / 0
4,672
311
371
1,532
462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ratatoskr
cjthebig
Ratatoskr
13
2 / 7 / 2
7,517
501
7,203
14,935
5,091
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
15
3 / 3 / 2
8,512
567
10,260
13,692
6,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
4 / 1 / 3
9,958
664
4,168
11,479
10,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
 
Chang'e
14
1 / 3 / 4
8,781
585
8,599
13,528
4,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

16
8 / 1 / 1
9,915
661
6,829
14,673
5,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
0 / 3 / 3
8,002
533
7,528
8,930
3,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ganesha
varyodd
Ganesha
13
1 / 2 / 5
8,572
571
5,593
16,527
14,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
10
Kills
14
15
Deaths
10
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
1
3
5.5
W
Chang'e
 
Chang'e
1
3
4
1
L
Ymir
Celvip
Ymir
2
1
4
4
L
3
2
2
2
W
8
1
1
8.5
W
0
3
3
0.5
L
King Arthur
MoetBoyZo
King Arthur
0
2
0
0
L
Ratatoskr
cjthebig
Ratatoskr
2
7
2
0.43
L
Hades
3
3
2
1.33
W
Ganesha
varyodd
Ganesha
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,838
Damage
32,717
50,118
Taken
65,137
25,897
Mitigated
37,764
18,617
Healing
30,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,168
477
1,038
5,525
11,479
10,414
2,138
1,074
10,405
0
59,135
W
Chang'e
 
Chang'e
8,599
251
1,973
8,363
13,528
4,382
924
6,312
7,216
54,820
957
L
Ymir
Celvip
Ymir
4,903
723
0
4,249
14,160
11,371
0
3,867
10,293
30,183
1,089
L
10,101
6,675
0
2,091
5,799
2,239
963
1,388
4,411
0
59,252
W
6,829
3,689
0
4,663
14,673
5,722
1,877
2,662
12,011
0
78,891
W
7,528
6,183
0
2,335
8,930
3,152
596
1,522
7,408
0
48,409
L
King Arthur
MoetBoyZo
King Arthur
371
198
0
168
1,532
462
0
0
1,532
0
2,727
L
Ratatoskr
cjthebig
Ratatoskr
7,203
2,576
0
5,008
14,935
5,091
0
3,024
11,911
0
59,132
L
Hades
10,260
402
192
6,909
13,692
6,734
0
5,548
8,144
67,029
978
W
Ganesha
varyodd
Ganesha
5,593
489
2,347
4,648
16,527
14,094
0
4,184
12,343
34,537
2,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,858
Gold Earned
45,228
384
Minions Killed
436
0
Camps Cleared
0
1,224,436
Distance Traveled
1,500,567
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,958
664
107
7
0
307,087
1
W
Chang'e
8,781
585
94
6
0
285,612
0
L
Ymir
8,214
548
44
3
0
301,261
4
L
Cupid
7,943
530
115
8
0
275,330
1
W
Mercury
9,915
661
102
7
0
358,484
1
W
Rama
8,002
533
119
8
0
257,553
0
L
King Arthur
4,672
311
4
0
0
22,114
0
L
Ratatoskr
7,517
501
88
6
0
314,693
0
L
Hades
8,512
567
133
9
0
311,038
0
W
Ganesha
8,572
571
14
1
0
291,831
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role