Player Matchup

Cthulhu
Cthulhu
MrCabrera666
Cthulhu
Level 27
God Stats
78W - 78L
1,461 SR
Queue Stats
119W - 126L
1,405 Elo+
Party 1
Kali
Kali
aguilar_real2313
Kali
Level 48
God Stats
62W - 68L
1,448 SR
Queue Stats
160W - 178L
1,415 Elo+
Solo
Nu Wa
Nu Wa
lilypoppymon
Nu Wa
Level 47
God Stats
15W - 21L
1,497 SR
Queue Stats
95W - 108L
1,392 Elo+
Solo
Zeus
Zeus
slumppgodd222
Zeus
Level 45
God Stats
28W - 36L
1,489 SR
Queue Stats
150W - 165L
1,407 Elo+
Party 1
Thor
Thor
stelius83
Thor
Level 54
God Stats
232W - 262L
1,465 SR
Queue Stats
234W - 267L
1,414 Elo+
Solo
Team Averages
Level 44
1,472 SR
1,407 Elo+

VS

Team Averages
Level 89
1,483 SR
1,355 Elo+
Neith
Neith
Dream_Reem77
Neith
Level 52
God Stats
1W - 3L
1,410 SR
Queue Stats
303W - 340L
1,369 Elo+
Solo
Janus
Janus
GamesWorthy
Janus
Level 128
God Stats
15W - 22L
1,413 SR
Queue Stats
986W - 1,031L
1,394 Elo+
Solo
Awilix
Awilix
TimoTheos TM
Awilix
Level 129
God Stats
6W - 4L
1,803 SR
Queue Stats
1,428W - 1,533L
1,430 Elo+
Solo
Ymir
Ymir
ZaphHydro
Ymir
Level 45
God Stats
1W - 6L
1,290 SR
Queue Stats
17W - 23L
1,338 Elo+
Solo
Bacchus
Bacchus
alux12
Bacchus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MrCabrera666
Cthulhu
12
2 / 0 / 8
6,552
1,310
7,142
6,199
2,318
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 7
6,324
1,265
949
644
231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 0 / 3
6,336
1,267
2,700
816
238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 0 / 10
7,717
1,543
6,333
3,131
919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
12
7 / 1 / 6
7,742
1,548
5,690
3,430
1,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

402

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,049
1,210
3,427
7,572
2,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 3 / 0
5,684
1,137
3,106
3,670
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
10
0 / 0 / 0
5,218
1,044
0
218
73
Ymir
10
0 / 6 / 1
5,838
1,168
2,476
8,232
4,234
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
alux12
Bacchus
11
0 / 2 / 1
6,498
1,300
2,740
6,231
5,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
16
Kills
1
1
Deaths
16
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
0
3
0
0
W
Cthulhu
MrCabrera666
Cthulhu
2
0
8
6
L
Awilix
0
0
0
0
L
Ymir
0
6
1
0.08
W
2
0
7
5.5
L
Bacchus
alux12
Bacchus
0
2
1
0.25
W
1
0
3
2.5
W
4
0
10
9
W
Thor
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,814
Damage
11,749
14,220
Taken
25,923
4,964
Mitigated
13,779
2,156
Healing
1,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,427
949
0
205
7,572
2,554
0
5,416
2,120
0
15,041
L
3,106
94
0
0
3,670
1,006
0
1,679
1,991
10,707
0
W
Cthulhu
MrCabrera666
Cthulhu
7,142
1,256
258
1,142
6,199
2,318
0
3,880
2,159
14,159
43
L
Awilix
0
0
0
0
218
73
0
218
0
0
0
L
Ymir
2,476
88
0
0
8,232
4,234
0
4,932
3,200
11,243
0
W
949
418
0
256
644
231
0
535
109
0
1,663
L
Bacchus
alux12
Bacchus
2,740
78
0
952
6,231
5,912
0
3,744
2,487
9,347
0
W
2,700
740
0
250
816
238
0
727
45
15,530
1,353
W
6,333
1,616
0
250
3,131
919
0
1,459
1,590
15,616
0
W
Thor
5,690
1,342
0
0
3,430
1,258
0
1,393
1,995
0
13,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,671
Gold Earned
29,287
86
Minions Killed
76
6
Camps Cleared
3
522,426
Distance Traveled
384,028
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,049
1,210
28
6
0
90,880
0
L
Janus
5,684
1,137
18
4
2
75,692
0
W
Cthulhu
6,552
1,310
7
1
0
124,229
0
L
Awilix
5,218
1,044
0
0
0
355
0
L
Ymir
5,838
1,168
17
3
1
100,187
0
W
Kali
6,324
1,265
3
1
3
121,575
0
L
Bacchus
6,498
1,300
13
3
0
116,914
0
W
Nu Wa
6,336
1,267
38
8
1
75,258
0
W
Zeus
7,717
1,543
22
4
0
101,890
0
W
Thor
7,742
1,548
16
3
2
99,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role