Player Matchup

Osiris
Osiris
Homem_Lamem
Osiris
Level 121
God Stats
7W - 12L
1,429 SR
Queue Stats
363W - 367L
1,523 Elo+
Party 1
Ah Puch
Ah Puch
Kanuiy
Ah Puch
Level 149
God Stats
2W - 4L
1,437 SR
Queue Stats
136W - 138L
1,501 Elo+
Party 3
Shiva
Shiva
Kill_LeleBR
Shiva
Level 159
God Stats
5W - 4L
1,750 SR
Queue Stats
424W - 444L
1,523 Elo+
Party 1
Mercury
Mercury
LuizDuBF
Mercury
Level 145
God Stats
23W - 13L
1,641 SR
Queue Stats
198W - 222L
1,452 Elo+
Party 3
Sol
Sol
oAlexandreTrix
Sol
Level 126
God Stats
1W - 4L
1,402 SR
Queue Stats
152W - 148L
1,504 Elo+
Party 1
Team Averages
Level 140
1,532 SR
1,501 Elo+

VS

Team Averages
Level 118
1,477 SR
1,512 Elo+
Sun Wukong
Sun Wukong
Pablo Pires BR
Sun Wukong
Level 178
God Stats
13W - 6L
1,301 SR
Queue Stats
236W - 251L
1,489 Elo+
Solo
Ymir
Ymir
TTvTchotchoo21
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
coronelseba888
Artemis
Level 159
God Stats
21W - 18L
1,555 SR
Queue Stats
252W - 246L
1,504 Elo+
Party 4
Anubis
Anubis
ikillyou1204
Anubis
Level 154
God Stats
15W - 11L
1,527 SR
Queue Stats
405W - 397L
1,448 Elo+
Party 4
Nut
Nut
rσma
Nut
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
6
0 / 3 / 1
4,163
520
1,958
5,318
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Kanuiy
Ah Puch
10
5 / 4 / 3
6,117
765
4,910
5,552
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 2 / 6
5,465
683
2,674
6,795
4,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
LuizDuBF
Mercury
10
4 / 1 / 4
5,475
684
3,169
5,487
1,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
4 / 1 / 1
6,428
804
5,736
5,919
1,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Pablo Pires BR
Sun Wukong
11
6 / 1 / 1
6,846
856
5,605
7,097
4,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

6
0 / 3 / 0
4,169
521
808
4,610
1,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 2 / 5
5,639
705
4,891
4,635
1,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Anubis
9
4 / 7 / 2
5,500
688
3,572
7,428
3,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
rσma
Nut
8
0 / 1 / 1
4,613
577
3,502
5,645
1,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
14
Kills
11
11
Deaths
14
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
3
1
0.17
L
Ah Puch
Kanuiy
Ah Puch
5
4
3
1.63
L
1
2
6
2
L
Mercury
LuizDuBF
Mercury
4
1
4
6
W
Sun Wukong
Pablo Pires BR
Sun Wukong
6
1
1
6.5
W
0
3
0
0
W
1
2
5
1.75
W
Anubis
4
7
2
0.71
L
4
1
1
4.5
W
Nut
rσma
Nut
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,447
Damage
18,378
29,071
Taken
29,415
11,607
Mitigated
12,319
8,124
Healing
5,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
1,958
1,031
0
1,182
5,318
2,855
0
0
5,318
0
14,135
L
Ah Puch
Kanuiy
Ah Puch
4,910
304
0
1,027
5,552
1,073
0
1,909
3,490
32,849
839
L
2,674
547
336
1,974
6,795
4,293
120
1,055
5,700
0
14,345
L
Mercury
LuizDuBF
Mercury
3,169
1,840
0
625
5,487
1,889
0
575
4,786
0
29,606
W
Sun Wukong
Pablo Pires BR
Sun Wukong
5,605
1,525
0
1,488
7,097
4,480
0
692
6,405
0
42,025
W
808
416
0
676
4,610
1,916
0
2,646
1,964
4,131
0
W
4,891
1,786
0
1,014
4,635
1,354
25
1,115
3,520
0
38,302
W
Anubis
3,572
190
0
489
7,428
3,005
0
3,592
3,836
20,179
521
L
5,736
3,224
0
2,980
5,919
1,497
780
331
5,588
41,972
3,311
W
Nut
rσma
Nut
3,502
1,584
0
1,350
5,645
1,564
14
2,333
3,312
0
28,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,648
Gold Earned
26,767
245
Minions Killed
240
0
Camps Cleared
0
788,454
Distance Traveled
838,529
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,163
520
28
4
0
94,009
0
L
Ah Puch
6,117
765
59
7
0
163,273
1
L
Shiva
5,465
683
24
3
0
178,676
2
L
Mercury
5,475
684
49
6
0
195,499
3
W
Sun Wukong
6,846
856
61
8
0
167,015
0
W
Ymir
4,169
521
2
0
0
139,783
0
W
Artemis
5,639
705
78
10
0
189,231
0
W
Anubis
5,500
688
45
6
0
157,907
2
L
Sol
6,428
804
85
11
0
156,997
0
W
Nut
4,613
577
54
7
0
184,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role