Player Matchup

Arachne
Arachne
 
Arachne
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Bofa25
Neith
Level 159
God Stats
7W - 2L
1,553 SR
Queue Stats
168W - 158L
1,573 Elo+
Party 1
Chang'e
Chang'e
I Naibu I
Chang'e
Level 129
God Stats
8W - 6L
1,746 SR
Queue Stats
129W - 138L
1,509 Elo+
Party 1
Aphrodite
Aphrodite
Toxicbill-
Aphrodite
Level 147
God Stats
49W - 58L
1,541 SR
Queue Stats
526W - 498L
1,528 Elo+
Solo
Sobek
Sobek
i H8 mex
Sobek
Level 25
God Stats
0W - 2L
1,579 SR
Queue Stats
50W - 49L
1,563 Elo+
Party 1
Team Averages
Level 123
1,584 SR
1,535 Elo+

VS

Team Averages
Level 134
1,579 SR
1,522 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Juicagee
Nemesis
Level 142
God Stats
66W - 64L
1,498 SR
Queue Stats
327W - 341L
1,494 Elo+
Party 2
Anubis
Anubis
Thrøngler
Anubis
Level 132
God Stats
40W - 34L
1,590 SR
Queue Stats
501W - 475L
1,552 Elo+
Solo
Loki
Loki
Workagee
Loki
Level 158
God Stats
9W - 6L
1,665 SR
Queue Stats
172W - 181L
1,567 Elo+
Party 2
Horus
Horus
wblair51515
Horus
Level 80
God Stats
20W - 16L
1,645 SR
Queue Stats
94W - 86L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 3 / 1
4,784
478
1,182
7,427
1,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Neith
Bofa25
Neith
9
2 / 4 / 0
5,341
534
7,284
8,191
2,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
I Naibu I
Chang'e
9
0 / 4 / 0
5,062
506
4,430
8,152
2,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
Toxicbill-
Aphrodite
7
0 / 3 / 2
4,295
430
1,289
6,204
2,487
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sobek
i H8 mex
Sobek
7
0 / 8 / 1
4,370
437
914
10,850
4,585
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
2 / 0 / 4
6,543
654
4,765
6,211
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nemesis
Juicagee
Nemesis
11
5 / 0 / 2
6,135
614
5,398
7,641
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Thrøngler
Anubis
12
7 / 0 / 2
8,032
803
8,379
4,281
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Loki
12
6 / 2 / 2
6,691
669
7,162
8,399
2,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 0 / 8
6,405
641
2,519
5,046
2,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
21
22
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
1
0.17
W
Jormungandr
 
Jormungandr
2
0
4
4
L
Neith
Bofa25
Neith
2
4
0
0.5
L
Chang'e
I Naibu I
Chang'e
0
4
0
0
W
Nemesis
Juicagee
Nemesis
5
0
2
6
W
Anubis
Thrøngler
Anubis
7
0
2
8
L
Aphrodite
Toxicbill-
Aphrodite
0
3
2
0.33
W
Loki
6
2
2
3.5
L
Sobek
i H8 mex
Sobek
0
8
1
0.06
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,099
Damage
28,223
40,824
Taken
31,578
12,969
Mitigated
12,046
13,120
Healing
9,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,182
824
0
3,003
7,427
1,783
0
1,766
5,492
0
30,590
W
Jormungandr
 
Jormungandr
4,765
800
0
510
6,211
2,211
0
1,839
4,132
38,099
1,363
L
Neith
Bofa25
Neith
7,284
2,412
0
1,704
8,191
2,072
0
0
8,191
0
38,902
L
Chang'e
I Naibu I
Chang'e
4,430
54
153
2,113
8,152
2,042
0
3,329
4,246
25,751
0
W
Nemesis
Juicagee
Nemesis
5,398
2,058
0
822
7,641
2,606
0
1,486
5,951
0
47,472
W
Anubis
Thrøngler
Anubis
8,379
727
0
2,599
4,281
1,790
0
1,094
3,161
47,568
0
L
Aphrodite
Toxicbill-
Aphrodite
1,289
59
1,016
2,181
6,204
2,487
0
0
6,204
11,487
0
W
Loki
7,162
665
0
2,586
8,399
2,505
0
1,090
7,245
0
47,374
L
Sobek
i H8 mex
Sobek
914
178
0
2,950
10,850
4,585
0
6,618
3,656
14,739
884
W
2,519
823
592
2,058
5,046
2,934
42
990
3,992
0
10,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,852
Gold Earned
33,806
224
Minions Killed
371
0
Camps Cleared
0
953,296
Distance Traveled
1,047,969
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,784
478
58
6
0
238,019
2
W
Jormungandr
6,543
654
88
9
0
208,936
5
L
Neith
5,341
534
64
6
0
184,484
0
L
Chang'e
5,062
506
58
6
0
209,227
0
W
Nemesis
6,135
614
77
8
0
261,107
0
W
Anubis
8,032
803
104
10
0
161,450
4
L
Aphrodite
4,295
430
22
2
0
147,650
0
W
Loki
6,691
669
87
9
0
198,065
0
L
Sobek
4,370
437
22
2
0
173,916
0
W
Horus
6,405
641
15
2
0
218,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role