Player Matchup

Pele
Pele
 
Pele
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
ElderStifNoodle
Xbalanque
Level 149
God Stats
10W - 8L
1,904 SR
Queue Stats
491W - 473L
1,485 Elo+
Party 2
Sun Wukong
Sun Wukong
HunterC3R0
Sun Wukong
Level 154
God Stats
2W - 1L
1,775 SR
Queue Stats
25W - 16L
1,525 Elo+
Solo
Yemoja
Yemoja
ToyotaCamry3792
Yemoja
Level 41
God Stats
12W - 12L
1,544 SR
Queue Stats
197W - 188L
1,526 Elo+
Party 2
Chronos
Chronos
jurrrrd
Chronos
Level 156
God Stats
9W - 11L
1,549 SR
Queue Stats
452W - 409L
1,584 Elo+
Party 1
Team Averages
Level 121
1,654 SR
1,524 Elo+

VS

Team Averages
Level 108
1,525 SR
1,525 Elo+
Chang'e
Chang'e
 
Chang'e
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Jordany7412
Ishtar
Level 85
God Stats
4W - 6L
1,499 SR
Queue Stats
170W - 137L
1,562 Elo+
Solo
Merlin
Merlin
Nocfester
Merlin
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,590 Elo+
Solo
Fenrir
Fenrir
Pipadovovo69
Fenrir
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 221L
1,473 Elo+
Solo
Bellona
Bellona
samwise9400
Bellona
Level 127
God Stats
7W - 5L
1,628 SR
Queue Stats
124W - 124L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
1 / 1 / 1
6,195
563
2,904
6,982
2,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Xbalanque
ElderStifNoodle
Xbalanque
13
3 / 1 / 1
7,041
640
4,860
7,926
2,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
HunterC3R0
Sun Wukong
12
1 / 0 / 0
7,276
661
8,348
9,841
6,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

4
1 / 1 / 0
5,018
456
1,332
2,687
1,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
jurrrrd
Chronos
11
1 / 2 / 2
6,306
573
4,595
7,171
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
2 / 0 / 2
6,590
599
2,858
7,927
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
11
1 / 3 / 1
6,034
549
5,130
6,892
2,203
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Nocfester
Merlin
11
0 / 3 / 1
6,331
576
2,893
4,965
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
10
1 / 0 / 4
6,038
549
3,102
7,509
3,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Bellona
samwise9400
Bellona
10
1 / 1 / 0
6,011
546
6,246
12,329
10,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
7
Kills
5
5
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
1
1
1.5
W
Chang'e
 
Chang'e
2
0
2
3
L
Xbalanque
ElderStifNoodle
Xbalanque
3
1
1
3.5
L
Sun Wukong
HunterC3R0
Sun Wukong
1
0
0
1
W
Ishtar
1
3
1
0.5
W
Merlin
Nocfester
Merlin
0
3
1
0.17
W
Fenrir
1
0
4
3
L
1
1
0
1
L
Chronos
jurrrrd
Chronos
1
2
2
1
W
Bellona
samwise9400
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,039
Damage
20,229
34,607
Taken
39,622
14,833
Mitigated
19,512
8,429
Healing
17,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,904
377
0
1,423
6,982
2,586
0
1,010
5,972
0
47,882
W
Chang'e
 
Chang'e
2,858
282
1,357
5,960
7,927
1,878
0
58
7,869
47,191
638
L
Xbalanque
ElderStifNoodle
Xbalanque
4,860
1,167
0
1,785
7,926
2,737
0
3,413
4,513
0
54,474
L
Sun Wukong
HunterC3R0
Sun Wukong
8,348
1,683
0
2,075
9,841
6,213
199
552
9,289
0
57,758
W
Ishtar
5,130
3,837
0
2,815
6,892
2,203
0
3,274
3,618
0
37,478
W
Merlin
Nocfester
Merlin
2,893
86
0
360
4,965
1,234
66
0
4,965
46,374
388
W
Fenrir
3,102
792
0
2,191
7,509
3,898
0
2,412
5,097
0
19,398
L
1,332
464
730
758
2,687
1,029
0
0
2,687
6,607
919
L
Chronos
jurrrrd
Chronos
4,595
1,728
0
1,658
7,171
2,268
413
756
6,415
39,686
2,415
W
Bellona
samwise9400
Bellona
6,246
2,744
0
4,625
12,329
10,299
0
0
12,329
0
38,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,836
Gold Earned
31,004
380
Minions Killed
347
0
Camps Cleared
0
997,543
Distance Traveled
1,161,652
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,195
563
86
8
0
264,297
0
W
Chang'e
6,590
599
84
8
0
251,445
0
L
Xbalanque
7,041
640
99
9
0
213,752
0
L
Sun Wukong
7,276
661
109
10
0
248,028
3
W
Ishtar
6,034
549
79
7
0
220,361
0
W
Merlin
6,331
576
91
8
0
215,160
0
W
Fenrir
6,038
549
19
2
0
258,564
0
L
Yemoja
5,018
456
12
1
0
57,925
0
L
Chronos
6,306
573
74
7
0
213,541
0
W
Bellona
6,011
546
74
7
0
216,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role