Player Matchup

Serqet
Serqet
InTacT Dead
Serqet
Level 157
God Stats
48W - 45L
1,502 SR
Queue Stats
392W - 412L
1,513 Elo+
Solo
Tiamat
Tiamat
NeedSugarM0mmy
Tiamat
Level 53
God Stats
2W - 3L
1,518 SR
Queue Stats
177W - 144L
1,514 Elo+
Party 1
Merlin
Merlin
PaulinhoReiDelaz
Merlin
Level 141
God Stats
1W - 4L
1,321 SR
Queue Stats
303W - 262L
1,495 Elo+
Party 1
Ymir
Ymir
leandrominduba
Ymir
Level 39
God Stats
0W - 2L
1,275 SR
Queue Stats
1W - 4L
1,359 Elo+
Solo
Heimdallr
Heimdallr
xMysTeRioNz
Heimdallr
Level 188
God Stats
0W - 5L
1,106 SR
Queue Stats
257W - 252L
1,468 Elo+
Solo
Team Averages
Level 116
1,344 SR
1,470 Elo+

VS

Team Averages
Level 108
1,580 SR
1,452 Elo+
Vamana
Vamana
 
Vamana
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BochaMR
Ymir
Level 107
God Stats
12W - 7L
1,616 SR
Queue Stats
120W - 123L
1,356 Elo+
Solo
Nox
Nox
MANJUBINH4
Nox
Level 61
God Stats
5W - 5L
1,629 SR
Queue Stats
202W - 196L
1,500 Elo+
Solo
Bastet
Bastet
sanadel
Bastet
Level 126
God Stats
4W - 2L
1,655 SR
Queue Stats
60W - 79L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
5
0 / 1 / 1
3,091
618
1,277
2,697
826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 1 / 0
3,542
708
1,464
2,956
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

5
1 / 1 / 0
3,236
647
308
1,522
337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

4
0 / 3 / 1
3,042
608
365
3,838
1,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
xMysTeRioNz
Heimdallr
7
1 / 0 / 0
3,286
657
1,207
3,515
1,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
7
1 / 0 / 1
3,974
795
1,991
3,408
1,468
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sol
 
Sol
6
1 / 1 / 1
3,664
733
3,635
1,837
388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
BochaMR
Ymir
5
1 / 0 / 0
3,720
744
643
3,716
1,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 1 / 1
4,001
800
1,640
1,575
472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bastet
sanadel
Bastet
6
2 / 0 / 0
3,798
760
1,113
3,205
961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
6
6
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
0
1
1.5
W
Sol
 
Sol
1
1
1
1.5
W
Ymir
BochaMR
Ymir
1
0
0
1
L
Serqet
0
1
1
0.5
W
1
1
1
1.5
L
0
1
0
0
L
1
1
0
1
L
0
3
1
0.17
W
Bastet
sanadel
Bastet
2
0
0
2
L
Heimdallr
xMysTeRioNz
Heimdallr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,621
Damage
9,022
14,528
Taken
13,741
4,706
Mitigated
4,801
3,857
Healing
4,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
1,991
1,145
0
1,617
3,408
1,468
0
1,307
1,667
0
21,933
W
Sol
 
Sol
3,635
2,138
0
707
1,837
388
102
272
1,565
19,255
5,839
W
Ymir
BochaMR
Ymir
643
171
0
1,191
3,716
1,512
0
394
3,322
9,101
0
L
Serqet
1,277
319
0
458
2,697
826
0
421
2,276
0
9,616
W
1,640
381
0
360
1,575
472
0
31
1,544
19,745
726
L
1,464
243
0
1,553
2,956
956
0
0
2,956
15,104
0
L
308
0
0
344
1,522
337
0
544
978
10,640
0
L
365
123
0
405
3,838
1,583
0
2,744
1,094
1,499
0
W
Bastet
sanadel
Bastet
1,113
244
0
643
3,205
961
0
0
3,205
0
18,430
L
Heimdallr
xMysTeRioNz
Heimdallr
1,207
554
0
1,097
3,515
1,004
0
1,839
1,676
0
15,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,197
Gold Earned
19,157
118
Minions Killed
162
0
Camps Cleared
0
503,617
Distance Traveled
567,309
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
3,974
795
37
7
0
107,584
0
W
Sol
3,664
733
48
10
0
99,221
0
W
Ymir
3,720
744
8
2
0
126,041
1
L
Serqet
3,091
618
21
4
0
105,787
0
W
Nox
4,001
800
38
8
0
105,802
0
L
Tiamat
3,542
708
46
9
0
103,905
0
L
Merlin
3,236
647
22
4
0
99,410
0
L
Ymir
3,042
608
3
1
0
117,746
0
W
Bastet
3,798
760
31
6
0
128,661
0
L
Heimdallr
3,286
657
26
5
0
76,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role