Player Matchup

Merlin
Merlin
Gold V
BENIDRIL1
Merlin
Gold V
Level 120
God Stats
80W - 75L
1,511 SR
Queue Stats
217W - 226L
1,404 MMR
Party 1
Cthulhu
Cthulhu
Silver III
Godly Giordano
Cthulhu
Silver III
Level 147
God Stats
139W - 106L
1,532 SR
Queue Stats
314W - 322L
921 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
iWantIgudala
Danzaburou
Gold IV
Level 127
God Stats
57W - 48L
1,606 SR
Queue Stats
254W - 254L
1,432 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,550 SR
1,252 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,604 SR
1,125 MMR
Hou Yi
Hou Yi
Silver III
GameOver-_-1337
Hou Yi
Silver III
Level 123
God Stats
3W - 2L
1,721 SR
Queue Stats
66W - 76L
990 MMR
Solo
Ares
Ares
Silver I
Killowah
Ares
Silver I
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,422 MMR
Solo
Anubis
Anubis
Silver III
Yaiqab7
Anubis
Silver III
Level 153
God Stats
5W - 11L
1,591 SR
Queue Stats
435W - 517L
963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BENIDRIL1
Merlin
17
9 / 4 / 5
12,915
923
12,647
9,591
3,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
4 / 4 / 12
11,635
831
13,321
18,657
18,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Danzaburou
iWantIgudala
Danzaburou
19
5 / 0 / 9
13,058
933
14,834
12,283
4,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bans
AchillesBaron SamediNe ZhaYmirKumbhakarna

VS

Bans
HeraPoseidonBellonaDiscordiaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 4
10,353
740
10,514
14,993
6,109
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
15
2 / 6 / 5
10,287
735
7,053
17,112
17,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
Yaiqab7
Anubis
16
3 / 6 / 5
10,359
740
11,735
14,000
7,127
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
18
Kills
8
8
Deaths
18
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
BENIDRIL1
Merlin
9
4
5
2.88
L
3
6
4
0.83
W
4
4
12
2.5
L
Ares
2
6
5
0.75
L
Anubis
Yaiqab7
Anubis
3
6
5
0.92
W
Danzaburou
iWantIgudala
Danzaburou
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,802
Damage
29,302
40,531
Taken
46,105
26,156
Mitigated
30,679
10,515
Healing
2,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BENIDRIL1
Merlin
12,647
116
0
983
9,591
3,157
1,080
4,365
5,226
42,326
348
L
10,514
4,062
0
1,121
14,993
6,109
0
8,579
5,497
0
26,568
W
13,321
671
41
3,942
18,657
18,769
351
8,485
10,172
26,513
0
L
Ares
7,053
479
51
130
17,112
17,443
0
7,941
8,067
18,513
0
L
Anubis
Yaiqab7
Anubis
11,735
69
0
1,104
14,000
7,127
69
6,519
6,521
35,837
0
W
Danzaburou
iWantIgudala
Danzaburou
14,834
5,253
0
5,549
12,283
4,230
2,454
5,962
6,321
0
57,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,608
Gold Earned
30,999
165
Minions Killed
97
0
Camps Cleared
0
760,125
Distance Traveled
645,815
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,915
923
67
5
0
229,280
2
L
Hou Yi
10,353
740
31
2
0
208,596
0
W
Cthulhu
11,635
831
31
2
0
265,439
2
L
Ares
10,287
735
12
1
0
218,861
1
L
Anubis
10,359
740
54
4
0
218,358
0
W
Danzaburou
13,058
933
67
5
0
265,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role