Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Gunnar_0507
Kuzenbo
Level 148
God Stats
5W - 4L
1,419 SR
Queue Stats
257W - 259L
1,488 Elo+
Solo
Ares
Ares
I Sided I
Ares
Level 118
God Stats
1W - 3L
1,124 SR
Queue Stats
107W - 105L
1,452 Elo+
Solo
Nu Wa
Nu Wa
itsjustJio
Nu Wa
Level 147
God Stats
18W - 14L
1,619 SR
Queue Stats
202W - 180L
1,498 Elo+
Solo
Olorun
Olorun
overlord beanis
Olorun
Level 87
God Stats
25W - 22L
1,574 SR
Queue Stats
158W - 161L
1,453 Elo+
Solo
Team Averages
Level 126
1,447 SR
1,478 Elo+

VS

Team Averages
Level 124
1,663 SR
1,520 Elo+
Chernobog
Chernobog
GermanBlackBird
Chernobog
Level 124
God Stats
4W - 4L
1,408 SR
Queue Stats
179W - 199L
1,528 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
IsThatPancakes
Morgan Le Fay
Level 104
God Stats
12W - 8L
1,669 SR
Queue Stats
190W - 205L
1,456 Elo+
Solo
Hercules
Hercules
Kushmatick
Hercules
Level 87
God Stats
0W - 1L
1,916 SR
Queue Stats
86W - 60L
1,530 Elo+
Solo
Arachne
Arachne
XoxSabreWulfxoX
Arachne
Level 150
God Stats
1W - 4L
1,527 SR
Queue Stats
465W - 444L
1,500 Elo+
Solo
Ares
Ares
x 8th x Hero
Ares
Level 157
God Stats
12W - 14L
1,793 SR
Queue Stats
283W - 308L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 2 / 2
6,067
607
4,083
7,913
2,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
Gunnar_0507
Kuzenbo
12
3 / 2 / 1
6,441
644
5,819
6,417
6,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
8
1 / 4 / 2
5,318
532
3,115
9,359
6,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
11
2 / 0 / 3
5,985
599
5,684
3,399
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 0
5,480
548
2,893
4,572
1,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
GermanBlackBird
Chernobog
12
1 / 0 / 3
6,481
648
4,490
4,970
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
IsThatPancakes
Morgan Le Fay
9
0 / 2 / 1
4,740
474
2,891
4,840
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Kushmatick
Hercules
11
1 / 4 / 1
6,086
609
3,856
10,132
4,615
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
4 / 2 / 0
5,743
574
1,889
7,627
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
3 / 2 / 2
5,666
567
4,720
8,502
4,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
10
Kills
9
9
Deaths
10
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
2
2.5
L
Chernobog
GermanBlackBird
Chernobog
1
0
3
2.5
W
Kuzenbo
Gunnar_0507
Kuzenbo
3
2
1
1.75
W
Ares
1
4
2
0.5
L
Morgan Le Fay
IsThatPancakes
Morgan Le Fay
0
2
1
0.25
L
Hercules
Kushmatick
Hercules
1
4
1
0.38
L
4
2
0
2
W
Nu Wa
2
0
3
3.5
W
0
1
0
0
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,594
Damage
17,846
31,660
Taken
36,071
17,530
Mitigated
15,158
10,908
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,083
262
0
3,316
7,913
2,540
0
1,466
6,333
0
40,031
L
Chernobog
GermanBlackBird
Chernobog
4,490
2,781
0
3,609
4,970
1,616
0
2,247
2,683
0
51,377
W
Kuzenbo
Gunnar_0507
Kuzenbo
5,819
1,680
0
1,330
6,417
6,067
0
0
6,417
37,337
37
W
Ares
3,115
173
0
2,348
9,359
6,802
0
2,614
6,389
18,508
0
L
Morgan Le Fay
IsThatPancakes
Morgan Le Fay
2,891
94
168
1,234
4,840
1,475
0
2,548
1,984
27,870
0
L
Hercules
Kushmatick
Hercules
3,856
1,275
0
2,126
10,132
4,615
0
5,370
4,299
0
38,041
L
1,889
1,066
0
2,562
7,627
2,459
0
1,642
5,834
0
32,803
W
Nu Wa
5,684
1,518
0
1,789
3,399
892
0
2,020
1,279
31,281
689
W
2,893
1,224
300
1,825
4,572
1,229
0
604
3,786
36,224
7,477
L
4,720
0
0
1,000
8,502
4,993
0
4,006
4,270
17,288
1,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,291
Gold Earned
28,716
297
Minions Killed
337
0
Camps Cleared
0
1,067,665
Distance Traveled
1,016,995
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,067
607
67
7
0
248,431
0
L
Chernobog
6,481
648
102
10
0
204,858
2
W
Kuzenbo
6,441
644
69
7
0
185,157
0
W
Ares
5,318
532
20
2
0
207,378
4
L
Morgan Le Fay
4,740
474
52
5
0
148,473
7
L
Hercules
6,086
609
80
8
0
201,939
0
L
Arachne
5,743
574
64
6
0
234,762
0
W
Nu Wa
5,985
599
63
6
0
213,837
6
W
Olorun
5,480
548
78
8
0
212,862
1
L
Ares
5,666
567
39
4
0
226,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role