Player Matchup

Ne Zha
Ne Zha
GNS_MoLaPoKabo
Ne Zha
Level 143
God Stats
9W - 9L
1,493 SR
Queue Stats
59W - 54L
1,473 Elo+
Solo
Athena
Athena
Rage wolf8566
Athena
Level 108
God Stats
13W - 10L
1,588 SR
Queue Stats
373W - 320L
1,441 Elo+
Party 1
Scylla
Scylla
SamaniTheSlug
Scylla
Level 106
God Stats
6W - 7L
1,603 SR
Queue Stats
224W - 234L
1,459 Elo+
Solo
Chaac
Chaac
breadsticks045
Chaac
Level 89
God Stats
13W - 10L
1,404 SR
Queue Stats
155W - 145L
1,458 Elo+
Solo
Freya
Freya
xxVwaverxx15
Freya
Level 99
God Stats
1W - 3L
1,195 SR
Queue Stats
260W - 252L
1,473 Elo+
Party 1
Team Averages
Level 109
1,457 SR
1,461 Elo+

VS

Team Averages
Level 67
1,511 SR
1,463 Elo+
Anubis
Anubis
Damachka
Anubis
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,252 Elo+
Solo
Cerberus
Cerberus
Dragovala
Cerberus
Level 158
God Stats
9W - 10L
1,554 SR
Queue Stats
329W - 317L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
IRvont
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
Mëshëre
Anhur
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 139L
1,539 Elo+
Solo
Bakasura
Bakasura
Smekalkin
Bakasura
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
6,179
618
4,437
7,587
2,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 2
5,420
542
2,954
6,843
3,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
4 / 0 / 0
6,514
651
1,370
2,558
639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 4 / 0
7,206
721
6,936
9,398
5,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 1 / 0
5,512
551
2,706
5,653
1,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Damachka
Anubis
6
0 / 2 / 0
4,477
448
233
2,383
821
Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cerberus
Dragovala
Cerberus
10
2 / 1 / 0
5,449
545
4,478
6,431
3,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
IRvont
Sun Wukong
10
3 / 2 / 1
5,657
566
3,923
6,176
4,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
Mëshëre
Anhur
9
0 / 2 / 1
5,042
504
4,075
5,600
1,597
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bakasura
Smekalkin
Bakasura
10
2 / 6 / 2
5,674
567
5,254
9,978
3,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
13
Kills
7
7
Deaths
13
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
Damachka
Anubis
0
2
0
0
L
Cerberus
Dragovala
Cerberus
2
1
0
2
W
2
2
4
2
L
Sun Wukong
IRvont
Sun Wukong
3
2
1
1.75
L
Anhur
Mëshëre
Anhur
0
2
1
0.25
W
0
0
2
1
W
4
0
0
4
L
Bakasura
Smekalkin
Bakasura
2
6
2
0.5
W
5
4
0
1.25
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,403
Damage
17,963
32,039
Taken
30,568
13,637
Mitigated
14,447
7,961
Healing
6,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Damachka
Anubis
233
0
0
606
2,383
821
0
371
2,012
16,882
0
L
Cerberus
Dragovala
Cerberus
4,478
122
0
3,056
6,431
3,665
0
3,210
3,221
19,844
3,334
W
4,437
1,106
0
696
7,587
2,516
0
856
6,173
0
47,143
L
Sun Wukong
IRvont
Sun Wukong
3,923
1,260
0
434
6,176
4,672
0
148
6,028
0
17,558
L
Anhur
Mëshëre
Anhur
4,075
2,142
0
1,295
5,600
1,597
0
3,012
2,588
0
32,005
W
2,954
1,401
0
2,141
6,843
3,559
0
1,747
5,096
13,125
0
W
1,370
38
0
712
2,558
639
613
555
2,003
36,230
0
L
Bakasura
Smekalkin
Bakasura
5,254
3,668
0
1,176
9,978
3,692
0
232
9,746
0
24,370
W
6,936
1,203
0
1,984
9,398
5,747
0
0
8,784
0
47,316
W
2,706
1,574
0
2,428
5,653
1,176
0
1,258
4,395
29,059
2,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,831
Gold Earned
26,299
281
Minions Killed
214
0
Camps Cleared
0
1,050,943
Distance Traveled
877,587
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,477
448
37
4
0
88,009
0
L
Cerberus
5,449
545
45
5
0
202,471
1
W
Ne Zha
6,179
618
72
7
0
234,870
0
L
Sun Wukong
5,657
566
27
3
0
191,298
0
L
Anhur
5,042
504
51
5
0
194,894
0
W
Athena
5,420
542
13
1
0
225,119
6
W
Scylla
6,514
651
57
6
0
202,431
0
L
Bakasura
5,674
567
54
5
0
200,915
0
W
Chaac
7,206
721
85
9
0
188,223
1
W
Freya
5,512
551
54
5
0
200,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role