Player Matchup

Bakasura
Bakasura
Gold III
Carnage343434
Bakasura
Gold III
Level 148
God Stats
1W - 1L
1,772 SR
Queue Stats
107W - 101L
1,463 MMR
Solo
Achilles
Achilles
Gold IV
JusTJ0hnny
Achilles
Gold IV
Level 127
God Stats
61W - 47L
1,621 SR
Queue Stats
88W - 92L
1,525 MMR
Solo
Chang'e
Chang'e
Silver I
NAtive818Thuug
Chang'e
Silver I
Level 67
God Stats
52W - 59L
1,507 SR
Queue Stats
212W - 224L
1,097 MMR
Solo
Anubis
Anubis
Gold IV
johne8899
Anubis
Gold IV
Level 64
God Stats
31W - 19L
1,617 SR
Queue Stats
82W - 79L
1,518 MMR
Solo
Medusa
Medusa
Silver II
wgbeta
Medusa
Silver II
Level 158
God Stats
11W - 10L
1,509 SR
Queue Stats
428W - 447L
1,103 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,605 SR
1,341 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,538 SR
1,341 MMR
Danzaburou
Danzaburou
Silver II
AchillesSamaras
Danzaburou
Silver II
Level 123
God Stats
528W - 471L
1,552 SR
Queue Stats
723W - 776L
999 MMR
Solo
Sylvanus
Sylvanus
Gold III
EatingMyCookies
Sylvanus
Gold III
Level 73
God Stats
26W - 28L
1,560 SR
Queue Stats
229W - 228L
1,517 MMR
Solo
Thor
Thor
Gold V
LeoR1096
Thor
Gold V
Level 95
God Stats
4W - 3L
1,769 SR
Queue Stats
80W - 66L
1,391 MMR
Party 1
Persephone
Persephone
Platinum V
Striker2205JP
Persephone
Platinum V
Level 154
God Stats
4W - 4L
1,521 SR
Queue Stats
362W - 377L
1,646 MMR
Party 1
Surtr
Surtr
Silver I
tbo183
Surtr
Silver I
Level 122
God Stats
19W - 22L
1,290 SR
Queue Stats
357W - 358L
1,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Carnage343434
Bakasura
14
2 / 2 / 0
7,892
493
3,901
11,467
5,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
JusTJ0hnny
Achilles
13
2 / 8 / 1
7,726
483
7,840
15,956
5,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
0 / 1 / 2
7,306
457
5,187
9,429
6,957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
johne8899
Anubis
14
2 / 5 / 2
8,351
522
8,911
11,598
4,276
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
wgbeta
Medusa
13
0 / 3 / 4
7,866
492
6,945
8,960
2,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
KumbhakarnaJanusSusanoNu WaMulan

VS

Bans
BacchusAwilixLokiFenrirOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
17
3 / 1 / 2
10,156
635
4,092
10,017
4,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Sylvanus
14
2 / 0 / 6
8,508
532
5,160
12,773
13,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Thor
16
2 / 2 / 8
9,072
567
8,770
9,644
3,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Striker2205JP
Persephone
14
4 / 2 / 2
9,491
593
9,003
8,209
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Surtr
tbo183
Surtr
14
8 / 1 / 3
9,269
579
11,977
15,815
10,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
6
Kills
19
19
Deaths
6
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AchillesSamaras
Danzaburou
3
1
2
4
L
Bakasura
Carnage343434
Bakasura
2
2
0
1
W
Sylvanus
2
0
6
5
L
Achilles
JusTJ0hnny
Achilles
2
8
1
0.31
W
Thor
2
2
8
3
L
0
1
2
1
W
Persephone
Striker2205JP
Persephone
4
2
2
2.5
L
Anubis
johne8899
Anubis
2
5
2
0.6
W
Surtr
tbo183
Surtr
8
1
3
9.5
L
Medusa
wgbeta
Medusa
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,784
Damage
39,002
57,410
Taken
56,458
25,507
Mitigated
33,447
18,835
Healing
22,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AchillesSamaras
Danzaburou
4,092
1,849
0
6,409
10,017
4,117
1,582
646
9,261
0
90,653
L
Bakasura
Carnage343434
Bakasura
3,901
2,765
0
3,866
11,467
5,715
0
1,183
9,927
0
46,892
W
Sylvanus
5,160
206
1,540
5,260
12,773
13,388
0
4,364
8,409
30,513
2,945
L
Achilles
JusTJ0hnny
Achilles
7,840
804
0
3,174
15,956
5,974
0
2,169
13,214
0
53,971
W
Thor
8,770
873
0
795
9,644
3,535
0
3,334
6,107
0
74,998
L
5,187
353
1,290
4,659
9,429
6,957
360
4,352
4,927
56,321
859
W
Persephone
Striker2205JP
Persephone
9,003
591
0
2,545
8,209
2,311
0
3,092
5,113
61,637
155
L
Anubis
johne8899
Anubis
8,911
238
0
4,501
11,598
4,276
623
5,208
5,892
61,332
0
W
Surtr
tbo183
Surtr
11,977
3,472
0
6,277
15,815
10,096
88
3,408
12,140
2,503
45,776
L
Medusa
wgbeta
Medusa
6,945
1,331
0
1,345
8,960
2,585
985
2,083
6,790
0
55,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,141
Gold Earned
46,496
484
Minions Killed
509
0
Camps Cleared
0
1,508,805
Distance Traveled
1,566,924
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,156
635
161
10
0
279,532
0
L
Bakasura
7,892
493
116
7
0
318,777
0
W
Sylvanus
8,508
532
40
3
0
317,476
3
L
Achilles
7,726
483
91
6
0
309,897
0
W
Thor
9,072
567
126
8
0
359,939
0
L
Chang'e
7,306
457
102
6
0
328,721
6
W
Persephone
9,491
593
110
7
0
284,167
0
L
Anubis
8,351
522
83
5
0
280,432
0
W
Surtr
9,269
579
72
5
0
325,810
2
L
Medusa
7,866
492
92
6
0
270,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role