Player Matchup

Bastet
Bastet
Gold V
EliasAlva
Bastet
Gold V
Level 157
God Stats
1W - 1L
1,911 SR
Queue Stats
45W - 51L
1,426 MMR
Solo
Hel
Hel
Gold IV
Fate_DNG
Hel
Gold IV
Level 146
God Stats
49W - 63L
1,480 SR
Queue Stats
669W - 684L
1,475 MMR
Solo
Rama
Rama
Gold III
Qccaanu
Rama
Gold III
Level 157
God Stats
6W - 12L
1,469 SR
Queue Stats
54W - 52L
1,439 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
TheTurt07
Sun Wukong
Silver IV
Level 68
God Stats
3W - 3L
1,553 SR
Queue Stats
7W - 11L
1,426 MMR
Solo
Atlas
Atlas
Silver I
born2viking
Atlas
Silver I
Level 110
God Stats
8W - 4L
1,597 SR
Queue Stats
23W - 30L
1,357 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,602 SR
1,424 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,585 SR
1,421 MMR
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver III
KMcCoy-
Cthulhu
Silver III
Level 125
God Stats
3W - 4L
1,577 SR
Queue Stats
20W - 26L
1,287 MMR
Solo
Charybdis
Charybdis
Gold III
Katsu0Kira
Charybdis
Gold III
Level 125
God Stats
3W - 3L
1,603 SR
Queue Stats
127W - 114L
1,444 MMR
Party 1
Bellona
Bellona
Gold IV
Pyro_9598
Bellona
Gold IV
Level 128
God Stats
2W - 2L
1,674 SR
Queue Stats
166W - 171L
1,343 MMR
Party 1
Nu Wa
Nu Wa
Gold II
UnplugMic
Nu Wa
Gold II
Level 104
God Stats
15W - 14L
1,568 SR
Queue Stats
264W - 261L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
EliasAlva
Bastet
14
5 / 2 / 3
7,966
531
7,047
12,943
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 4 / 4
8,072
538
5,410
10,301
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Rama
Qccaanu
Rama
12
1 / 3 / 1
7,434
496
6,762
10,659
2,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TheTurt07
Sun Wukong
14
0 / 0 / 1
8,169
545
9,065
17,289
12,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 1
6,983
466
6,253
14,890
11,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AthenaKuzenboMulanHachiman

VS

Bans
Hun BatzThorCerberusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
4 / 2 / 3
8,171
545
4,086
10,643
3,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
KMcCoy-
Cthulhu
14
4 / 1 / 4
8,696
580
8,751
9,062
7,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Charybdis
Katsu0Kira
Charybdis
13
3 / 2 / 1
7,674
512
8,836
8,801
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Pyro_9598
Bellona
15
1 / 1 / 1
9,029
602
10,238
13,273
14,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
UnplugMic
Nu Wa
14
1 / 4 / 5
7,874
525
14,061
7,675
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
10
Kills
13
13
Deaths
10
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
2
3
2.75
L
Bastet
EliasAlva
Bastet
5
2
3
3.25
L
3
4
4
1.25
W
Cthulhu
KMcCoy-
Cthulhu
4
1
4
6
W
Charybdis
Katsu0Kira
Charybdis
3
2
1
1.75
W
Bellona
Pyro_9598
Bellona
1
1
1
1.5
L
Rama
Qccaanu
Rama
1
3
1
0.5
L
Sun Wukong
TheTurt07
Sun Wukong
0
0
1
0.5
W
Nu Wa
UnplugMic
Nu Wa
1
4
5
0.88
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,537
Damage
45,972
66,082
Taken
49,454
32,414
Mitigated
30,322
22,822
Healing
17,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,086
3,305
0
3,809
10,643
3,707
0
2,051
8,592
0
57,365
L
Bastet
EliasAlva
Bastet
7,047
2,064
0
6,318
12,943
3,300
0
5,093
7,571
0
62,236
L
5,410
338
1,514
4,434
10,301
2,804
0
5,259
4,695
53,132
1,866
W
Cthulhu
KMcCoy-
Cthulhu
8,751
234
398
3,114
9,062
7,443
121
2,607
6,455
39,769
2,850
W
Charybdis
Katsu0Kira
Charybdis
8,836
5,298
0
3,655
8,801
2,957
0
3,260
5,541
0
61,061
W
Bellona
Pyro_9598
Bellona
10,238
4,587
0
5,803
13,273
14,014
0
236
13,037
0
72,877
L
Rama
Qccaanu
Rama
6,762
4,628
0
4,475
10,659
2,632
889
4,438
5,998
0
62,187
L
Sun Wukong
TheTurt07
Sun Wukong
9,065
2,104
0
3,624
17,289
12,106
0
1,654
15,427
0
70,668
W
Nu Wa
UnplugMic
Nu Wa
14,061
3,084
0
467
7,675
2,201
919
3,268
4,407
59,747
590
L
6,253
2,605
0
2,457
14,890
11,572
0
4,337
10,376
25,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,624
Gold Earned
41,444
510
Minions Killed
479
0
Camps Cleared
0
1,428,657
Distance Traveled
1,485,368
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,171
545
92
6
0
336,859
0
L
Bastet
7,966
531
98
7
0
327,709
0
L
Hel
8,072
538
126
8
0
277,055
5
W
Cthulhu
8,696
580
62
4
0
300,503
8
W
Charybdis
7,674
512
99
7
0
251,207
0
W
Bellona
9,029
602
138
9
0
300,788
0
L
Rama
7,434
496
123
8
0
256,917
2
L
Sun Wukong
8,169
545
137
9
0
284,937
0
W
Nu Wa
7,874
525
88
6
0
296,011
2
L
Atlas
6,983
466
26
2
0
282,039
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role