Player Matchup

Nut
Nut
DkZartaxx
Nut
Level 116
God Stats
3W - 3L
1,554 SR
Queue Stats
37W - 17L
1,652 Elo+
Solo
Ix Chel
Ix Chel
SteviesJenny
Ix Chel
Level 106
God Stats
0W - 1L
1,278 SR
Queue Stats
32W - 38L
1,420 Elo+
Solo
Cthulhu
Cthulhu
quilesprogame
Cthulhu
Level 58
God Stats
45W - 32L
1,650 SR
Queue Stats
268W - 281L
1,454 Elo+
Solo
Team Averages
Level 93
1,494 SR
1,508 Elo+

VS

Team Averages
Level 94
1,487 SR
1,407 Elo+
Hou Yi
Hou Yi
CabbsAreHeaa
Hou Yi
Level 119
God Stats
12W - 7L
1,518 SR
Queue Stats
30W - 34L
1,396 Elo+
Solo
Danzaburou
Danzaburou
FlamingFatality
Danzaburou
Level 87
God Stats
15W - 18L
1,357 SR
Queue Stats
714W - 766L
1,374 Elo+
Solo
Arachne
Arachne
Insomniac332
Arachne
Level 77
God Stats
50W - 34L
1,587 SR
Queue Stats
623W - 650L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 2
8,754
796
4,839
8,128
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
SteviesJenny
Ix Chel
13
0 / 5 / 1
7,508
683
4,189
6,892
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
13
1 / 6 / 1
7,890
717
4,451
15,022
14,356
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
1 / 3 / 6
8,688
790
7,083
7,521
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
FlamingFatality
Danzaburou
16
6 / 0 / 6
10,531
957
11,329
6,576
2,160
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Arachne
Insomniac332
Arachne
16
5 / 1 / 6
9,896
900
8,212
7,276
3,357
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
12
12
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
1
3
6
1.33
L
2
1
2
3
W
Danzaburou
FlamingFatality
Danzaburou
6
0
6
9
W
Arachne
Insomniac332
Arachne
5
1
6
8
L
Ix Chel
SteviesJenny
Ix Chel
0
5
1
0.1
L
Cthulhu
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,479
Damage
26,624
30,042
Taken
21,373
19,315
Mitigated
8,208
4,408
Healing
5,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
7,083
1,778
0
1,653
7,521
2,691
378
3,016
4,380
0
36,914
L
4,839
2,715
0
3,394
8,128
2,794
0
0
8,117
0
33,713
W
Danzaburou
FlamingFatality
Danzaburou
11,329
2,395
0
1,066
6,576
2,160
932
2,114
4,086
0
34,217
W
Arachne
Insomniac332
Arachne
8,212
6,234
0
3,227
7,276
3,357
17
2,633
4,521
0
24,505
L
Ix Chel
SteviesJenny
Ix Chel
4,189
53
375
542
6,892
2,165
0
28
6,831
15,536
0
L
Cthulhu
4,451
321
47
50
15,022
14,356
0
0
14,959
21,683
1,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,152
Gold Earned
29,115
150
Minions Killed
154
0
Camps Cleared
0
530,071
Distance Traveled
629,459
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,688
790
65
6
0
184,748
0
L
Nut
8,754
796
66
6
0
190,305
2
W
Danzaburou
10,531
957
62
6
0
231,610
0
W
Arachne
9,896
900
27
2
0
213,101
0
L
Ix Chel
7,508
683
35
3
0
144,057
2
L
Cthulhu
7,890
717
49
4
0
195,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role