Player Matchup

Bacchus
Bacchus
BAF1s
Bacchus
Level 109
God Stats
8W - 6L
1,645 SR
Queue Stats
706W - 525L
1,616 Elo+
Party 2
Xbalanque
Xbalanque
PapaSquidwid
Xbalanque
Level 108
God Stats
3W - 1L
1,711 SR
Queue Stats
173W - 185L
1,450 Elo+
Party 1
Sobek
Sobek
Rgiii559
Sobek
Level 75
God Stats
4W - 4L
1,399 SR
Queue Stats
157W - 114L
1,593 Elo+
Party 2
Hun Batz
Hun Batz
ghosted559
Hun Batz
Level 102
God Stats
7W - 0L
2,021 SR
Queue Stats
441W - 301L
1,651 Elo+
Party 2
Nu Wa
Nu Wa
x Charii x
Nu Wa
Level 116
God Stats
4W - 2L
1,605 SR
Queue Stats
70W - 93L
1,440 Elo+
Party 1
Team Averages
Level 102
1,676 SR
1,550 Elo+

VS

Team Averages
Level 118
1,590 SR
1,455 Elo+
Da Ji
Da Ji
ERODxUNDERDOG3
Da Ji
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 188L
1,490 Elo+
Party 3
Nu Wa
Nu Wa
Kwinu_
Nu Wa
Level 125
God Stats
1W - 2L
1,704 SR
Queue Stats
114W - 141L
1,415 Elo+
Solo
Odin
Odin
PROFMAROC
Odin
Level 139
God Stats
7W - 3L
1,721 SR
Queue Stats
285W - 293L
1,412 Elo+
Solo
Ishtar
Ishtar
PlayDiscGolf247
Ishtar
Level 89
God Stats
6W - 7L
1,459 SR
Queue Stats
175W - 189L
1,490 Elo+
Party 3
Mulan
Mulan
camcross52
Mulan
Level 156
God Stats
0W - 1L
1,567 SR
Queue Stats
44W - 59L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BAF1s
Bacchus
15
5 / 4 / 20
9,549
955
11,328
11,516
14,516
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Xbalanque
PapaSquidwid
Xbalanque
14
4 / 4 / 17
8,984
898
8,172
8,245
3,225
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sobek
Rgiii559
Sobek
15
2 / 1 / 23
9,954
995
7,630
19,665
13,000
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hun Batz
ghosted559
Hun Batz
16
13 / 2 / 16
10,626
1,063
15,626
11,185
6,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
16
6 / 1 / 18
9,682
968
14,725
7,999
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 1
6,390
639
3,741
9,023
4,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Nu Wa
Kwinu_
Nu Wa
16
4 / 5 / 3
9,210
921
14,806
10,366
4,452
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
13
3 / 7 / 4
8,252
825
8,294
16,700
17,304
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 6 / 3
7,473
747
5,135
10,558
3,748
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
16
1 / 4 / 7
8,165
817
9,396
14,856
16,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
28
30
Kills
10
12
Deaths
30
94
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BAF1s
Bacchus
5
4
20
3.75
L
1
8
1
0.19
L
Nu Wa
Kwinu_
Nu Wa
4
5
3
1.1
L
Odin
3
7
4
0.71
W
Xbalanque
PapaSquidwid
Xbalanque
4
4
17
3.13
L
1
6
3
0.42
W
Sobek
Rgiii559
Sobek
2
1
23
13.5
L
Mulan
1
4
7
1.13
W
Hun Batz
ghosted559
Hun Batz
13
2
16
10.5
W
Nu Wa
6
1
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,481
Damage
41,372
58,610
Taken
61,503
39,916
Mitigated
45,838
26,773
Healing
11,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BAF1s
Bacchus
11,328
1,275
632
1,070
11,516
14,516
344
3,942
7,574
19,638
0
L
3,741
486
0
35
9,023
4,285
0
4,231
4,698
0
5,784
L
Nu Wa
Kwinu_
Nu Wa
14,806
3,624
631
2,430
10,366
4,452
0
6,015
4,177
41,733
0
L
Odin
8,294
707
0
2,702
16,700
17,304
0
7,778
8,592
5,243
12,193
W
Xbalanque
PapaSquidwid
Xbalanque
8,172
2,692
0
1,052
8,245
3,225
2,754
2,657
5,588
0
24,129
L
5,135
1,759
290
1,034
10,558
3,748
0
6,497
3,895
0
16,014
W
Sobek
Rgiii559
Sobek
7,630
798
4,932
10,584
19,665
13,000
692
5,075
14,590
15,138
1,033
L
Mulan
9,396
937
996
3,864
14,856
16,049
0
7,774
6,864
512
15,489
W
Hun Batz
ghosted559
Hun Batz
15,626
3,585
2,406
2,913
11,185
6,105
639
3,742
7,443
0
26,495
W
Nu Wa
14,725
4,893
895
2,289
7,999
3,070
2,242
2,930
5,069
33,871
874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,795
Gold Earned
39,490
142
Minions Killed
105
0
Camps Cleared
0
989,751
Distance Traveled
789,207
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,549
955
29
3
0
193,736
0
L
Da Ji
6,390
639
3
0
0
133,821
0
L
Nu Wa
9,210
921
49
5
0
168,515
5
L
Odin
8,252
825
12
1
0
160,544
0
W
Xbalanque
8,984
898
27
3
0
173,523
0
L
Ishtar
7,473
747
29
3
0
126,589
0
W
Sobek
9,954
995
14
1
0
204,636
0
L
Mulan
8,165
817
12
1
0
199,738
0
W
Hun Batz
10,626
1,063
29
3
0
234,207
0
W
Nu Wa
9,682
968
43
4
0
183,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role