Player Matchup

Scylla
Scylla
CodyLoots
Scylla
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,490 Elo+
Solo
Aphrodite
Aphrodite
Coul839957
Aphrodite
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 262L
1,556 Elo+
Solo
Pele
Pele
Orishi
Pele
Level 145
God Stats
0W - 2L
1,268 SR
Queue Stats
180W - 178L
1,480 Elo+
Party 2
Neith
Neith
Sector2814
Neith
Level 144
God Stats
5W - 2L
1,922 SR
Queue Stats
247W - 255L
1,513 Elo+
Party 2
King Arthur
King Arthur
iBeMeny
King Arthur
Level 156
God Stats
3W - 12L
1,300 SR
Queue Stats
212W - 214L
1,535 Elo+
Party 2
Team Averages
Level 125
1,498 SR
1,515 Elo+

VS

Team Averages
Level 106
1,530 SR
1,510 Elo+
Thanatos
Thanatos
GnarlyPawnda
Thanatos
Level 104
God Stats
1W - 1L
1,205 SR
Queue Stats
184W - 164L
1,488 Elo+
Party 1
Bacchus
Bacchus
StrawHat_856
Bacchus
Level 151
God Stats
16W - 8L
1,728 SR
Queue Stats
284W - 269L
1,532 Elo+
Solo
Tyr
Tyr
kkachoww
Tyr
Level 49
God Stats
4W - 3L
1,540 SR
Queue Stats
146W - 133L
1,479 Elo+
Party 1
Thoth
Thoth
taftouges
Thoth
Level 57
God Stats
17W - 11L
1,511 SR
Queue Stats
169W - 148L
1,503 Elo+
Party 1
Skadi
Skadi
天气很好你也好么
Skadi
Level 169
God Stats
37W - 22L
1,668 SR
Queue Stats
212W - 189L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CodyLoots
Scylla
13
2 / 4 / 1
7,804
459
7,598
11,115
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Coul839957
Aphrodite
14
1 / 2 / 2
8,610
506
5,013
13,276
8,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Pele
Orishi
Pele
15
3 / 4 / 2
8,258
486
5,058
16,114
5,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
14
0 / 2 / 3
7,900
465
6,004
12,342
4,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
iBeMeny
King Arthur
15
7 / 3 / 1
9,793
576
18,418
17,077
19,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GnarlyPawnda
Thanatos
14
2 / 6 / 4
8,213
483
6,403
13,061
5,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
StrawHat_856
Bacchus
13
2 / 1 / 6
9,107
536
8,818
13,660
16,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
3 / 4 / 5
8,985
529
9,331
19,522
19,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
taftouges
Thoth
15
6 / 2 / 1
8,870
522
9,589
9,024
2,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
1 / 0 / 5
9,844
579
14,309
8,979
3,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
13
Kills
14
15
Deaths
13
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Scylla
CodyLoots
Scylla
2
4
1
0.63
L
Aphrodite
Coul839957
Aphrodite
1
2
2
1
W
Thanatos
GnarlyPawnda
Thanatos
2
6
4
0.67
L
Pele
Orishi
Pele
3
4
2
1
L
Neith
0
2
3
0.75
W
Bacchus
StrawHat_856
Bacchus
2
1
6
5
L
King Arthur
iBeMeny
King Arthur
7
3
1
2.5
W
3
4
5
1.38
W
Thoth
taftouges
Thoth
6
2
1
3.25
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,091
Damage
48,450
69,924
Taken
64,246
41,817
Mitigated
47,579
27,907
Healing
15,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
CodyLoots
Scylla
7,598
299
0
1,764
11,115
3,108
0
6,092
5,023
47,327
132
L
Aphrodite
Coul839957
Aphrodite
5,013
1,228
4,258
8,732
13,276
8,918
0
4,962
8,314
33,789
808
W
Thanatos
GnarlyPawnda
Thanatos
6,403
1,502
0
5,338
13,061
5,704
0
2,971
9,952
0
55,118
L
Pele
Orishi
Pele
5,058
1,093
0
3,968
16,114
5,723
0
3,057
13,057
0
70,829
L
Neith
6,004
1,743
0
5,294
12,342
4,132
0
2,105
10,237
0
68,247
W
Bacchus
StrawHat_856
Bacchus
8,818
831
0
3,354
13,660
16,086
0
3,764
9,650
26,468
4,706
L
King Arthur
iBeMeny
King Arthur
18,418
1,553
0
3,891
17,077
19,936
0
3,599
13,478
3,598
64,024
W
9,331
1,091
0
4,259
19,522
19,257
2
2,613
15,843
3,401
46,314
W
Thoth
taftouges
Thoth
9,589
39
0
694
9,024
2,982
82
3,997
4,981
48,228
0
W
14,309
2,614
0
1,709
8,979
3,550
1,726
1,632
7,167
0
102,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,365
Gold Earned
45,019
470
Minions Killed
454
0
Camps Cleared
0
1,661,421
Distance Traveled
1,783,157
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,804
459
76
4
0
329,600
0
L
Aphrodite
8,610
506
58
3
0
320,707
0
W
Thanatos
8,213
483
83
5
0
366,089
5
L
Pele
8,258
486
107
6
0
374,799
1
L
Neith
7,900
465
125
7
0
320,671
6
W
Bacchus
9,107
536
44
3
0
384,165
4
L
King Arthur
9,793
576
104
6
0
315,644
2
W
Tyr
8,985
529
88
5
0
328,075
3
W
Thoth
8,870
522
82
5
0
361,565
2
W
Skadi
9,844
579
157
9
0
343,263
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role