Player Matchup

Sol
Sol
Bwolf4556
Sol
Level 148
God Stats
4W - 5L
1,506 SR
Queue Stats
479W - 486L
1,554 Elo+
Solo
Chernobog
Chernobog
CaptainLD
Chernobog
Level 168
God Stats
1W - 1L
1,769 SR
Queue Stats
101W - 110L
1,503 Elo+
Party 1
Ymir
Ymir
GreatColt
Ymir
Level 4
God Stats
2W - 1L
1,733 SR
Queue Stats
2W - 1L
1,722 Elo+
Party 1
Charon
Charon
KebinUS
Charon
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 104L
1,456 Elo+
Party 1
Chaac
Chaac
darthmarb
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 43L
1,337 Elo+
Party 1
Team Averages
Level 99
1,602 SR
1,514 Elo+

VS

Team Averages
Level 121
1,565 SR
1,566 Elo+
Janus
Janus
Monnnnnnster
Janus
Level 126
God Stats
101W - 81L
1,566 SR
Queue Stats
336W - 296L
1,624 Elo+
Solo
Shiva
Shiva
Saul Perez2045
Shiva
Level 148
God Stats
42W - 32L
1,474 SR
Queue Stats
711W - 685L
1,482 Elo+
Solo
Anubis
Anubis
XDabaholicXx
Anubis
Level 69
God Stats
1W - 2L
1,388 SR
Queue Stats
19W - 22L
1,436 Elo+
Solo
Serqet
Serqet
ajay206
Serqet
Level 115
God Stats
4W - 4L
1,637 SR
Queue Stats
75W - 55L
1,612 Elo+
Party 2
Anhur
Anhur
razeen²
Anhur
Level 147
God Stats
8W - 1L
1,758 SR
Queue Stats
40W - 17L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
6,566
438
1,510
8,787
1,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chernobog
CaptainLD
Chernobog
13
1 / 4 / 0
7,420
495
2,785
7,383
1,211
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
9
0 / 2 / 0
6,264
418
376
6,209
2,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charon
KebinUS
Charon
15
1 / 2 / 2
7,947
530
6,715
11,760
3,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
darthmarb
Chaac
11
0 / 2 / 0
6,661
444
6,110
12,179
8,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 2
9,637
642
11,241
5,969
1,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 0 / 1
9,100
607
7,020
10,649
6,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
12
1 / 1 / 3
7,216
481
3,318
5,716
2,431
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Serqet
ajay206
Serqet
12
2 / 0 / 4
8,277
552
2,096
9,610
6,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
razeen²
Anhur
16
5 / 1 / 2
10,122
675
9,364
9,552
3,495
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
16
16
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Chernobog
CaptainLD
Chernobog
1
4
0
0.25
L
Ymir
0
2
0
0
L
Charon
KebinUS
Charon
1
2
2
1
W
7
1
2
8
W
1
0
1
1.5
W
Anubis
1
1
3
2.5
W
Serqet
ajay206
Serqet
2
0
4
4
L
Chaac
darthmarb
Chaac
0
2
0
0
W
Anhur
razeen²
Anhur
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,496
Damage
33,039
46,318
Taken
41,496
17,881
Mitigated
20,995
12,199
Healing
16,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,510
219
0
1,660
8,787
1,681
645
4,697
3,730
33,143
2,965
L
Chernobog
CaptainLD
Chernobog
2,785
1,977
0
1,821
7,383
1,211
0
0
7,383
0
47,562
L
Ymir
376
0
0
797
6,209
2,263
0
2,243
3,716
11,894
0
L
Charon
KebinUS
Charon
6,715
1,134
0
4,231
11,760
3,846
0
4,954
6,478
58,783
1,266
W
11,241
481
0
1,274
5,969
1,824
172
1,981
3,988
72,218
1,495
W
7,020
1,344
0
5,290
10,649
6,436
0
353
10,296
70
66,415
W
Anubis
3,318
172
0
1,889
5,716
2,431
565
1,901
3,815
43,397
0
W
Serqet
ajay206
Serqet
2,096
467
0
1,809
9,610
6,809
0
3,047
6,563
0
34,406
L
Chaac
darthmarb
Chaac
6,110
1,204
0
3,690
12,179
8,880
0
1,829
10,268
0
40,887
W
Anhur
razeen²
Anhur
9,364
5,455
0
6,188
9,552
3,495
180
1,958
7,594
0
89,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,858
Gold Earned
44,352
384
Minions Killed
492
0
Camps Cleared
0
1,538,032
Distance Traveled
1,586,920
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,566
438
73
5
0
266,633
6
L
Chernobog
7,420
495
98
7
0
318,409
0
L
Ymir
6,264
418
31
2
0
308,755
0
L
Charon
7,947
530
118
8
0
332,889
0
W
Janus
9,637
642
139
9
0
366,482
0
W
Shiva
9,100
607
102
7
0
302,857
0
W
Anubis
7,216
481
57
4
0
285,648
2
W
Serqet
8,277
552
51
3
0
322,936
6
L
Chaac
6,661
444
64
4
0
311,346
0
W
Anhur
10,122
675
143
10
0
308,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role