Player Matchup

Morgan Le Fay
Morgan Le Fay
BillyCosby9
Morgan Le Fay
Level 98
God Stats
2W - 4L
1,529 SR
Queue Stats
31W - 27L
1,460 Elo+
Party 2
Izanami
Izanami
FloydIV
Izanami
Level 18
God Stats
7W - 3L
1,472 SR
Queue Stats
17W - 16L
1,451 Elo+
Party 2
Ix Chel
Ix Chel
KeyoyaS
Ix Chel
Level 110
God Stats
3W - 2L
1,543 SR
Queue Stats
86W - 93L
1,402 Elo+
Party 3
Mulan
Mulan
MrShiru1122
Mulan
Level 99
God Stats
14W - 7L
1,742 SR
Queue Stats
191W - 175L
1,551 Elo+
Solo
Arachne
Arachne
Nataraikaishi
Arachne
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 25L
1,313 Elo+
Party 3
Team Averages
Level 68
1,557 SR
1,436 Elo+

VS

Team Averages
Level 139
1,526 SR
1,448 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
PopCandle806275
Osiris
Level 138
God Stats
19W - 17L
1,677 SR
Queue Stats
226W - 225L
1,506 Elo+
Solo
Hel
Hel
That_Gamer_Boy96
Hel
Level 126
God Stats
15W - 11L
1,604 SR
Queue Stats
247W - 249L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
VIOLAXBURROS
Sun Wukong
Level 154
God Stats
8W - 10L
1,555 SR
Queue Stats
156W - 150L
1,486 Elo+
Party 1
Loki
Loki
akiraing
Loki
Level 153
God Stats
2W - 4L
1,296 SR
Queue Stats
158W - 186L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BillyCosby9
Morgan Le Fay
15
6 / 2 / 1
9,019
694
7,881
8,366
3,332
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
FloydIV
Izanami
11
1 / 2 / 1
6,940
534
2,415
6,585
1,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
KeyoyaS
Ix Chel
11
1 / 0 / 2
7,187
553
4,415
6,128
2,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
1 / 2 / 1
7,066
544
5,617
11,868
10,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
12
3 / 4 / 2
7,281
560
5,287
10,789
5,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
1 / 2 / 1
5,653
435
1,893
4,537
2,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
2 / 2 / 2
7,798
600
8,756
12,679
11,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 5 / 2
5,624
433
2,619
8,504
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
VIOLAXBURROS
Sun Wukong
10
2 / 0 / 1
5,835
449
3,801
5,667
3,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
14
5 / 3 / 1
7,736
595
5,111
9,866
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
12
Kills
10
10
Deaths
12
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
2
1
0.75
W
Morgan Le Fay
BillyCosby9
Morgan Le Fay
6
2
1
3.25
W
Izanami
FloydIV
Izanami
1
2
1
0.75
W
Ix Chel
KeyoyaS
Ix Chel
1
0
2
2
W
1
2
1
0.75
W
Arachne
3
4
2
1
L
2
2
2
1.5
L
0
5
2
0.2
L
Sun Wukong
VIOLAXBURROS
Sun Wukong
2
0
1
2.5
L
Loki
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,615
Damage
22,180
43,736
Taken
41,253
23,455
Mitigated
23,724
13,930
Healing
13,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
1,893
502
0
1,330
4,537
2,543
0
855
3,682
24,142
0
W
Morgan Le Fay
BillyCosby9
Morgan Le Fay
7,881
783
0
2,821
8,366
3,332
0
808
7,428
64,233
3,038
W
Izanami
FloydIV
Izanami
2,415
1,658
0
784
6,585
1,865
1,449
911
5,346
0
46,909
W
Ix Chel
KeyoyaS
Ix Chel
4,415
602
1,412
4,026
6,128
2,756
352
860
5,170
33,252
0
W
5,617
1,147
0
3,791
11,868
10,428
0
226
11,638
0
40,402
W
Arachne
5,287
3,779
0
1,096
10,789
5,074
66
1,387
9,225
0
33,443
L
8,756
3,643
0
5,146
12,679
11,511
0
1,050
11,086
0
55,302
L
2,619
162
0
2,316
8,504
2,670
0
6,035
2,469
22,805
0
L
Sun Wukong
VIOLAXBURROS
Sun Wukong
3,801
175
0
1,247
5,667
3,677
0
1,865
3,802
0
25,776
L
Loki
5,111
1,721
0
3,629
9,866
3,323
0
2,355
7,472
0
51,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,493
Gold Earned
32,646
376
Minions Killed
326
0
Camps Cleared
0
1,273,527
Distance Traveled
1,118,273
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,653
435
49
4
0
145,566
0
W
Morgan Le Fay
9,019
694
111
9
0
248,961
0
W
Izanami
6,940
534
94
7
0
263,630
0
W
Ix Chel
7,187
553
46
4
0
239,891
0
W
Mulan
7,066
544
74
6
0
229,758
1
W
Arachne
7,281
560
51
4
0
291,287
0
L
Osiris
7,798
600
93
7
0
226,270
0
L
Hel
5,624
433
58
4
0
230,974
5
L
Sun Wukong
5,835
449
36
3
0
204,600
0
L
Loki
7,736
595
90
7
0
310,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role