Player Matchup

Medusa
Medusa
Silver I
Carlsrock2
Medusa
Silver I
Level 140
God Stats
2W - 0L
1,735 SR
Queue Stats
11W - 5L
1,660 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
HydroChiip
Kuzenbo
Silver II
Level 48
God Stats
9W - 2L
1,741 SR
Queue Stats
11W - 5L
1,582 MMR
Party 1
Vulcan
Vulcan
Silver I
juanjogosa
Vulcan
Silver I
Level 110
God Stats
2W - 2L
1,494 SR
Queue Stats
11W - 5L
1,660 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,657 SR
1,634 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 143
1,662 SR
1,575 MMR
Fafnir
Fafnir
Gold III
KRATOS 8o9
Fafnir
Gold III
Level 167
God Stats
9W - 10L
1,665 SR
Queue Stats
177W - 180L
1,568 MMR
Solo
Artemis
Artemis
Silver II
XFlowYwaterX
Artemis
Silver II
Level 154
God Stats
0W - 1L
1,571 SR
Queue Stats
21W - 19L
1,556 MMR
Solo
Ix Chel
Ix Chel
Bronze III
tupapi_319
Ix Chel
Bronze III
Level 108
God Stats
1W - 2L
1,750 SR
Queue Stats
2W - 3L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Carlsrock2
Medusa
18
5 / 0 / 6
11,735
903
9,388
8,079
3,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kuzenbo
HydroChiip
Kuzenbo
17
2 / 1 / 9
10,907
839
10,291
14,119
18,493
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
juanjogosa
Vulcan
19
4 / 0 / 6
11,785
907
14,436
9,422
3,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneHeraCthulhuAresBacchus

VS

Bans
TyrNe ZhaChironAchillesFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
KRATOS 8o9
Fafnir
15
0 / 2 / 0
8,935
687
4,329
13,592
18,519
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Artemis
XFlowYwaterX
Artemis
16
0 / 4 / 1
9,814
755
11,120
10,749
3,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ix Chel
tupapi_319
Ix Chel
15
1 / 5 / 0
9,377
721
6,786
12,874
4,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
11
Kills
1
1
Deaths
11
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
Carlsrock2
Medusa
5
0
6
8
W
Kuzenbo
HydroChiip
Kuzenbo
2
1
9
6.5
L
Fafnir
KRATOS 8o9
Fafnir
0
2
0
0
L
Artemis
XFlowYwaterX
Artemis
0
4
1
0.13
W
Vulcan
juanjogosa
Vulcan
4
0
6
7
L
Ix Chel
tupapi_319
Ix Chel
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,115
Damage
22,235
31,620
Taken
37,215
25,274
Mitigated
26,159
12,132
Healing
3,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Carlsrock2
Medusa
9,388
3,427
0
2,279
8,079
3,026
2,316
1,638
6,226
0
63,983
W
Kuzenbo
HydroChiip
Kuzenbo
10,291
2,959
0
5,374
14,119
18,493
578
5,343
8,038
24,586
2,165
L
Fafnir
KRATOS 8o9
Fafnir
4,329
1,035
0
1,561
13,592
18,519
0
8,166
5,325
15,758
0
L
Artemis
XFlowYwaterX
Artemis
11,120
556
0
236
10,749
3,578
0
7,047
3,675
0
53,290
W
Vulcan
juanjogosa
Vulcan
14,436
422
0
4,479
9,422
3,755
873
3,049
6,044
55,931
0
L
Ix Chel
tupapi_319
Ix Chel
6,786
173
469
776
12,874
4,062
114
9,171
3,622
34,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,427
Gold Earned
28,126
198
Minions Killed
192
0
Camps Cleared
0
866,521
Distance Traveled
738,318
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,735
903
101
8
0
295,401
0
W
Kuzenbo
10,907
839
17
1
0
269,712
2
L
Fafnir
8,935
687
16
1
0
238,500
2
L
Artemis
9,814
755
101
8
0
248,661
2
W
Vulcan
11,785
907
80
6
0
301,408
0
L
Ix Chel
9,377
721
75
6
0
251,157
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role