Player Matchup

Ares
Ares
Mazzrok
Ares
Level 40
God Stats
5W - 2L
1,460 SR
Queue Stats
146W - 121L
1,608 Elo+
Party 2
Ganesha
Ganesha
REDBERRY JEWSx
Ganesha
Level 85
God Stats
2W - 0L
1,403 SR
Queue Stats
95W - 98L
1,462 Elo+
Solo
Thor
Thor
StrawyMonster54
Thor
Level 129
God Stats
3W - 1L
1,483 SR
Queue Stats
121W - 126L
1,475 Elo+
Solo
Hachiman
Hachiman
YoungNoorth
Hachiman
Level 44
God Stats
5W - 2L
1,713 SR
Queue Stats
176W - 137L
1,643 Elo+
Party 2
Hel
Hel
Zanadoo
Hel
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,446 Elo+
Solo
Team Averages
Level 65
1,512 SR
1,527 Elo+

VS

Team Averages
Level 115
1,606 SR
1,487 Elo+
Anhur
Anhur
BigDanielll
Anhur
Level 87
God Stats
1W - 1L
1,691 SR
Queue Stats
74W - 72L
1,544 Elo+
Solo
Thanatos
Thanatos
HellScorpion311
Thanatos
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 65L
1,501 Elo+
Solo
Yemoja
Yemoja
ItsDampman
Yemoja
Level 155
God Stats
1W - 2L
1,715 SR
Queue Stats
253W - 268L
1,462 Elo+
Solo
Erlang Shen
Erlang Shen
Khaz03
Erlang Shen
Level 144
God Stats
3W - 3L
1,624 SR
Queue Stats
320W - 361L
1,500 Elo+
Party 1
Merlin
Merlin
sl00t304
Merlin
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Mazzrok
Ares
13
1 / 1 / 3
7,839
980
3,551
9,173
9,943
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 0 / 6
7,971
996
3,396
9,187
9,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
2 / 1 / 1
7,498
937
4,270
6,525
3,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hachiman
YoungNoorth
Hachiman
14
3 / 0 / 3
7,913
989
11,753
5,149
2,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hel
12
0 / 0 / 6
7,100
888
3,401
3,598
1,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
5,168
646
46
191
54
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
13
2 / 1 / 0
6,241
780
4,724
7,366
3,339
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
ItsDampman
Yemoja
13
0 / 2 / 2
5,584
698
4,083
8,167
5,723
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Erlang Shen
Khaz03
Erlang Shen
14
0 / 1 / 2
6,225
778
7,398
8,884
6,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
sl00t304
Merlin
11
0 / 2 / 1
5,460
683
4,293
4,889
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
6
Kills
2
2
Deaths
6
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Thanatos
2
1
0
2
L
Yemoja
ItsDampman
Yemoja
0
2
2
0.5
L
Erlang Shen
Khaz03
Erlang Shen
0
1
2
1
W
Ares
Mazzrok
Ares
1
1
3
2.5
W
0
0
6
3
W
2
1
1
2.5
W
Hachiman
YoungNoorth
Hachiman
3
0
3
4.5
W
Hel
0
0
6
3
L
Merlin
sl00t304
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,371
Damage
20,544
33,632
Taken
29,497
27,290
Mitigated
17,698
14,143
Healing
13,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
46
46
0
0
191
54
0
95
96
0
880
L
Thanatos
4,724
368
850
2,219
7,366
3,339
0
2,394
4,972
0
7,651
L
Yemoja
ItsDampman
Yemoja
4,083
1,251
5,832
1,959
8,167
5,723
0
2,080
6,087
10,568
0
L
Erlang Shen
Khaz03
Erlang Shen
7,398
1,784
484
2,235
8,884
6,420
0
3,070
5,814
0
12,510
W
Ares
Mazzrok
Ares
3,551
201
217
1,276
9,173
9,943
494
2,320
6,853
5,791
0
W
3,396
453
387
1,547
9,187
9,888
339
2,125
7,062
18,475
0
W
4,270
102
530
304
6,525
3,101
936
1,130
5,395
0
11,521
W
Hachiman
YoungNoorth
Hachiman
11,753
9,377
538
305
5,149
2,717
1,130
1,473
3,676
0
22,357
W
Hel
3,401
236
7,312
1,727
3,598
1,641
35
1,328
2,270
9,896
1,067
L
Merlin
sl00t304
Merlin
4,293
350
182
225
4,889
2,162
0
2,486
2,403
10,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,321
Gold Earned
28,678
85
Minions Killed
34
0
Camps Cleared
0
792,788
Distance Traveled
578,780
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,168
646
3
0
0
21,596
0
L
Thanatos
6,241
780
4
1
0
163,994
0
L
Yemoja
5,584
698
10
1
0
117,532
0
L
Erlang Shen
6,225
778
10
1
0
151,684
0
W
Ares
7,839
980
11
1
0
155,761
0
W
Ganesha
7,971
996
0
0
0
141,767
0
W
Thor
7,498
937
28
4
0
142,324
0
W
Hachiman
7,913
989
36
5
0
169,632
0
W
Hel
7,100
888
10
1
0
183,304
0
L
Merlin
5,460
683
7
1
0
123,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role