Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
DeathlyAnimus69
Tiamat
Level 41
God Stats
3W - 1L
1,724 SR
Queue Stats
230W - 222L
1,522 Elo+
Solo
Cabrakan
Cabrakan
Jaymarce
Cabrakan
Level 105
God Stats
1W - 2L
1,261 SR
Queue Stats
168W - 179L
1,447 Elo+
Party 1
Amaterasu
Amaterasu
VoltaicTiger100
Amaterasu
Level 128
God Stats
0W - 2L
1,263 SR
Queue Stats
51W - 50L
1,533 Elo+
Solo
He Bo
He Bo
eraasi
He Bo
Level 85
God Stats
2W - 1L
1,733 SR
Queue Stats
33W - 27L
1,494 Elo+
Solo
Team Averages
Level 86
1,496 SR
1,499 Elo+

VS

Team Averages
Level 107
1,498 SR
1,439 Elo+
Ares
Ares
Andreschef22
Ares
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 36L
1,378 Elo+
Solo
Hera
Hera
ArrowDoctor
Hera
Level 155
God Stats
2W - 0L
1,701 SR
Queue Stats
51W - 54L
1,458 Elo+
Solo
Ishtar
Ishtar
Luzyus
Ishtar
Level 126
God Stats
1W - 2L
1,180 SR
Queue Stats
50W - 51L
1,436 Elo+
Solo
Sol
Sol
Seraph_Overkill
Sol
Level 107
God Stats
20W - 4L
1,803 SR
Queue Stats
627W - 625L
1,444 Elo+
Solo
Jing Wei
Jing Wei
bhanc123
Jing Wei
Level 122
God Stats
2W - 2L
1,308 SR
Queue Stats
135W - 138L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
5 / 3 / 3
10,389
693
11,906
10,117
4,570
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 5 / 9
9,718
648
16,039
11,772
7,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
Jaymarce
Cabrakan
16
1 / 7 / 10
9,902
660
8,069
20,326
35,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
VoltaicTiger100
Amaterasu
17
8 / 6 / 9
11,305
754
12,933
22,268
15,886
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

He Bo
eraasi
He Bo
16
3 / 6 / 11
10,391
693
9,770
12,738
5,649
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 14
10,574
705
8,854
18,410
16,842
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
9 / 2 / 13
12,517
834
12,116
11,221
8,125
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
Luzyus
Ishtar
19
6 / 3 / 12
11,491
766
16,723
11,048
5,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
5 / 5 / 17
11,261
751
17,739
16,038
6,038
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
bhanc123
Jing Wei
19
5 / 4 / 16
11,762
784
14,691
12,506
5,139
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
99
19
Kills
27
27
Deaths
20
42
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
5
3
3
2.17
W
2
6
14
1.5
W
9
2
13
7.75
L
2
5
9
1.3
L
Cabrakan
Jaymarce
Cabrakan
1
7
10
0.86
W
Ishtar
Luzyus
Ishtar
6
3
12
4
W
5
5
17
2.7
L
Amaterasu
VoltaicTiger100
Amaterasu
8
6
9
2.08
W
Jing Wei
bhanc123
Jing Wei
5
4
16
3.25
L
He Bo
eraasi
He Bo
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,717
Damage
70,123
77,221
Taken
69,223
68,895
Mitigated
41,516
19,776
Healing
24,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
11,906
6,336
1,024
3,243
10,117
4,570
0
6,752
3,178
0
37,301
W
8,854
1,542
411
758
18,410
16,842
775
8,376
10,034
11,556
1,368
W
12,116
2,566
2,744
3,836
11,221
8,125
484
3,665
7,556
31,183
463
L
16,039
1,140
314
1,839
11,772
7,437
0
5,056
6,251
35,215
0
L
Cabrakan
Jaymarce
Cabrakan
8,069
474
676
1,392
20,326
35,353
0
8,943
11,215
14,321
1,107
W
Ishtar
Luzyus
Ishtar
16,723
5,511
695
2,616
11,048
5,372
781
6,023
5,025
0
39,536
W
17,739
5,558
2,173
7,020
16,038
6,038
2,484
7,673
8,365
36,488
929
L
Amaterasu
VoltaicTiger100
Amaterasu
12,933
4,362
1,170
6,804
22,268
15,886
0
11,069
10,895
0
20,817
W
Jing Wei
bhanc123
Jing Wei
14,691
12,605
1,215
3,377
12,506
5,139
1,949
7,611
4,895
0
38,013
L
He Bo
eraasi
He Bo
9,770
455
762
2,552
12,738
5,649
0
5,982
6,385
22,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,705
Gold Earned
57,605
136
Minions Killed
193
0
Camps Cleared
0
1,224,858
Distance Traveled
1,412,164
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,389
693
51
3
0
256,852
0
W
Ares
10,574
705
7
0
0
279,518
0
W
Hera
12,517
834
34
2
0
304,316
0
L
Tiamat
9,718
648
34
2
0
274,257
0
L
Cabrakan
9,902
660
12
1
0
222,105
0
W
Ishtar
11,491
766
49
3
0
293,327
0
W
Sol
11,261
751
38
3
0
244,103
0
L
Amaterasu
11,305
754
13
1
0
244,606
0
W
Jing Wei
11,762
784
65
4
0
290,900
0
L
He Bo
10,391
693
26
2
0
227,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role