Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DeckerWrecker
Bellona
Level 107
God Stats
4W - 1L
1,690 SR
Queue Stats
372W - 330L
1,542 Elo+
Party 1
Kuzenbo
Kuzenbo
Kwan6
Kuzenbo
Level 29
God Stats
2W - 1L
1,234 SR
Queue Stats
62W - 53L
1,559 Elo+
Party 2
Skadi
Skadi
Super_Retro_Max
Skadi
Level 145
God Stats
21W - 11L
1,664 SR
Queue Stats
41W - 26L
1,560 Elo+
Solo
Ra
Ra
cCosmos43
Ra
Level 95
God Stats
5W - 7L
1,499 SR
Queue Stats
223W - 180L
1,496 Elo+
Party 2
Team Averages
Level 105
1,518 SR
1,531 Elo+

VS

Team Averages
Level 119
1,656 SR
1,537 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
Dylân
Awilix
Level 118
God Stats
17W - 12L
1,668 SR
Queue Stats
103W - 72L
1,618 Elo+
Party 3
Bacchus
Bacchus
Okyusau
Bacchus
Level 151
God Stats
0W - 1L
1,813 SR
Queue Stats
71W - 75L
1,449 Elo+
Solo
Ullr
Ullr
sêven
Ullr
Level 114
God Stats
21W - 11L
1,801 SR
Queue Stats
117W - 84L
1,615 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
6
0 / 0 / 1
3,420
684
1,217
2,740
580
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bellona
7
3 / 1 / 0
3,757
751
1,955
3,404
1,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Kuzenbo
Kwan6
Kuzenbo
5
0 / 0 / 3
3,551
710
793
2,557
1,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
1 / 0 / 0
4,073
815
879
862
197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 1 / 1
3,584
717
1,769
2,805
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
5
0 / 1 / 0
3,248
650
1,562
2,443
548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
 
Hou Yi
7
0 / 0 / 0
3,150
630
547
2,573
619
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Awilix
Dylân
Awilix
5
1 / 2 / 1
3,324
665
1,379
3,381
717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
Okyusau
Bacchus
2
0 / 1 / 0
2,531
506
148
1,258
618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
sêven
Ullr
7
1 / 1 / 1
3,635
727
1,705
3,366
836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
5
Kills
2
2
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
0
0
1
0.5
L
Nu Wa
 
Nu Wa
0
1
0
0
L
Hou Yi
 
Hou Yi
0
0
0
0
W
Bellona
3
1
0
3
L
Awilix
Dylân
Awilix
1
2
1
0.75
W
Kuzenbo
Kwan6
Kuzenbo
0
0
3
1.5
L
Bacchus
Okyusau
Bacchus
0
1
0
0
W
1
0
0
1
W
1
1
1
1.5
L
Ullr
sêven
Ullr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,613
Damage
5,341
12,368
Taken
13,021
4,750
Mitigated
3,338
5,282
Healing
4,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
1,217
168
0
1,322
2,740
580
0
986
1,618
15,793
0
L
Nu Wa
 
Nu Wa
1,562
565
0
920
2,443
548
0
1,217
1,226
12,415
0
L
Hou Yi
 
Hou Yi
547
292
0
1,338
2,573
619
0
154
2,419
0
14,897
W
Bellona
1,955
868
0
1,314
3,404
1,343
0
259
3,087
0
19,309
L
Awilix
Dylân
Awilix
1,379
726
0
1,380
3,381
717
0
131
3,216
0
12,155
W
Kuzenbo
Kwan6
Kuzenbo
793
308
0
1,341
2,557
1,934
0
165
2,366
7,412
0
L
Bacchus
Okyusau
Bacchus
148
0
0
120
1,258
618
0
351
907
1,611
0
W
879
240
0
20
862
197
0
69
793
0
23,577
W
1,769
371
245
1,040
2,805
696
0
98
2,681
13,047
1,214
L
Ullr
sêven
Ullr
1,705
744
0
851
3,366
836
0
1,615
1,530
0
16,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,385
Gold Earned
15,888
149
Minions Killed
115
0
Camps Cleared
0
528,509
Distance Traveled
439,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
3,420
684
36
7
0
94,453
0
L
Nu Wa
3,248
650
21
4
0
83,164
0
L
Hou Yi
3,150
630
32
6
0
112,079
0
W
Bellona
3,757
751
41
8
0
120,443
0
L
Awilix
3,324
665
28
6
0
114,651
0
W
Kuzenbo
3,551
710
14
3
0
111,668
0
L
Bacchus
2,531
506
1
0
0
24,139
0
W
Skadi
4,073
815
37
7
0
98,090
0
W
Ra
3,584
717
21
4
0
103,855
0
L
Ullr
3,635
727
33
7
0
105,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role