Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Chaviaer
Ah Muzen Cab
Level 25
God Stats
16W - 26L
1,491 SR
Queue Stats
47W - 51L
1,460 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NoobAsylum186
Tsukuyomi
Level 113
God Stats
1W - 1L
1,309 SR
Queue Stats
123W - 116L
1,529 Elo+
Party 1
Sobek
Sobek
angryhippo121
Sobek
Level 5
God Stats
2W - 1L
1,727 SR
Queue Stats
2W - 6L
1,350 Elo+
Party 1
Nu Wa
Nu Wa
kokoa_nomuka
Nu Wa
Level 142
God Stats
29W - 29L
1,515 SR
Queue Stats
564W - 640L
1,515 Elo+
Party 3
Jormungandr
Jormungandr
sora-_-420
Jormungandr
Level 126
God Stats
29W - 16L
1,690 SR
Queue Stats
539W - 572L
1,547 Elo+
Party 3
Team Averages
Level 82
1,546 SR
1,480 Elo+

VS

Team Averages
Level 135
1,584 SR
1,481 Elo+
Hera
Hera
 
Hera
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
DannyGxx23
Xing Tian
Level 129
God Stats
10W - 8L
1,693 SR
Queue Stats
76W - 90L
1,380 Elo+
Solo
Skadi
Skadi
TheCheeseIT
Skadi
Level 99
God Stats
12W - 13L
1,548 SR
Queue Stats
251W - 244L
1,550 Elo+
Party 2
Nu Wa
Nu Wa
seasaltbottle
Nu Wa
Level 167
God Stats
33W - 18L
1,680 SR
Queue Stats
472W - 421L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chaviaer
Ah Muzen Cab
12
2 / 0 / 2
6,613
472
4,177
7,354
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tsukuyomi
NoobAsylum186
Tsukuyomi
13
2 / 5 / 4
6,991
499
3,927
13,878
4,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 1 / 2
6,896
493
956
8,674
6,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 0 / 3
8,898
636
11,874
3,396
810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
sora-_-420
Jormungandr
14
3 / 0 / 5
8,468
605
5,735
8,350
5,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
2 / 1 / 2
7,486
535
5,952
5,545
1,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
 
Ymir
12
3 / 2 / 1
7,458
533
2,773
12,328
7,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Xing Tian
DannyGxx23
Xing Tian
6
0 / 4 / 0
4,961
354
1,282
7,599
2,192
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 3
6,347
453
7,689
6,627
1,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

13
1 / 3 / 2
7,041
503
6,534
8,259
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
12
Kills
6
6
Deaths
12
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
1
2
3
L
Ymir
 
Ymir
3
2
1
1.75
W
Ah Muzen Cab
Chaviaer
Ah Muzen Cab
2
0
2
3
L
Xing Tian
DannyGxx23
Xing Tian
0
4
0
0
W
Tsukuyomi
NoobAsylum186
Tsukuyomi
2
5
4
0.8
L
0
2
3
0.75
W
1
1
2
2
W
4
0
3
5.5
L
1
3
2
0.67
W
Jormungandr
sora-_-420
Jormungandr
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,669
Damage
24,230
41,652
Taken
40,358
19,166
Mitigated
15,205
13,712
Healing
9,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,952
921
0
3,150
5,545
1,549
0
1,830
3,486
60,851
2,473
L
Ymir
 
Ymir
2,773
354
0
3,189
12,328
7,758
83
3,599
8,386
30,060
1,964
W
Ah Muzen Cab
Chaviaer
Ah Muzen Cab
4,177
1,875
0
1,444
7,354
2,465
0
1,320
5,912
0
56,820
L
Xing Tian
DannyGxx23
Xing Tian
1,282
66
0
928
7,599
2,192
0
4,275
2,645
14,740
0
W
Tsukuyomi
NoobAsylum186
Tsukuyomi
3,927
935
0
6,566
13,878
4,435
0
5,239
8,510
0
51,906
L
7,689
2,498
0
530
6,627
1,798
29
1,302
5,219
0
45,221
W
956
120
0
3,357
8,674
6,352
0
2,447
6,145
10,427
0
W
11,874
2,505
0
158
3,396
810
324
2,633
521
74,294
1,658
L
6,534
1,121
0
1,507
8,259
1,908
107
5,593
2,213
59,246
0
W
Jormungandr
sora-_-420
Jormungandr
5,735
808
0
2,187
8,350
5,104
0
3,543
4,618
49,527
2,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,866
Gold Earned
33,293
409
Minions Killed
383
0
Camps Cleared
0
1,436,629
Distance Traveled
1,230,391
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,486
535
121
9
0
295,213
7
L
Ymir
7,458
533
66
5
0
266,135
5
W
Ah Muzen Cab
6,613
472
91
7
0
292,946
0
L
Xing Tian
4,961
354
17
1
0
136,036
0
W
Tsukuyomi
6,991
499
79
6
0
310,641
3
L
Skadi
6,347
453
80
6
0
255,356
0
W
Sobek
6,896
493
12
1
0
276,387
0
W
Nu Wa
8,898
636
133
10
0
299,426
0
L
Nu Wa
7,041
503
99
7
0
277,651
4
W
Jormungandr
8,468
605
94
7
0
257,229
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role