Player Matchup

Charybdis
Charybdis
Diamond IV
Samuria7
Charybdis
Diamond IV
Level 92
God Stats
16W - 4L
1,744 SR
Queue Stats
87W - 56L
2,145 MMR
Solo
Jormungandr
Jormungandr
Masters
Secondor
Jormungandr
Masters
Level 119
God Stats
66W - 41L
1,728 SR
Queue Stats
133W - 97L
2,851 MMR
Solo
Nu Wa
Nu Wa
Diamond I
SeraphimΦ
Nu Wa
Diamond I
Level 191
God Stats
71W - 69L
1,608 SR
Queue Stats
358W - 329L
2,192 MMR
Solo
Kali
Kali
Diamond V
Ykeyeps
Kali
Diamond V
Level 120
God Stats
3W - 3L
1,669 SR
Queue Stats
451W - 459L
2,078 MMR
Party 1
Xing Tian
Xing Tian
Diamond V
niamaru
Xing Tian
Diamond V
Level 231
God Stats
11W - 22L
1,467 SR
Queue Stats
346W - 335L
2,074 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,643 SR
2,268 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 157
1,677 SR
2,273 MMR
Sylvanus
Sylvanus
Diamond III
ViolentGirlscout
Sylvanus
Diamond III
Level 159
God Stats
7W - 14L
1,517 SR
Queue Stats
362W - 335L
2,230 MMR
Solo
Poseidon
Poseidon
Diamond I
changethename24
Poseidon
Diamond I
Level 109
God Stats
34W - 22L
1,770 SR
Queue Stats
268W - 240L
2,475 MMR
Solo
Anhur
Anhur
Diamond V
dggg1
Anhur
Diamond V
Level 164
God Stats
8W - 5L
1,661 SR
Queue Stats
165W - 145L
2,028 MMR
Solo
Chaac
Chaac
Diamond V
nameh3r32-2
Chaac
Diamond V
Level 196
God Stats
56W - 27L
1,756 SR
Queue Stats
456W - 447L
2,084 MMR
Solo
Thor
Thor
Diamond I
slaaaaaasH
Thor
Diamond I
Level 156
God Stats
3W - 3L
1,681 SR
Queue Stats
86W - 56L
2,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Samuria7
Charybdis
11
4 / 0 / 1
6,276
697
5,268
3,357
779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jormungandr
Secondor
Jormungandr
11
4 / 1 / 0
6,608
734
6,141
7,270
4,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
10
2 / 2 / 5
5,808
645
6,066
3,820
1,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
Ykeyeps
Kali
10
0 / 1 / 4
4,979
553
3,812
8,317
2,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
niamaru
Xing Tian
10
2 / 0 / 4
6,066
674
5,323
9,309
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
OlorunSusanoShiva

VS

Bans
Cu ChulainnAresLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,498
500
3,474
8,537
4,589
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
9
1 / 1 / 0
5,023
558
3,673
4,819
1,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
dggg1
Anhur
8
0 / 3 / 0
4,883
543
3,449
6,843
1,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 4 / 1
4,759
529
4,340
9,584
5,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
3 / 3 / 0
5,649
628
3,596
7,982
2,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
12
Kills
4
4
Deaths
12
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Samuria7
Charybdis
4
0
1
4.5
W
Jormungandr
Secondor
Jormungandr
4
1
0
4
W
Nu Wa
2
2
5
2.25
L
0
1
0
0
W
Kali
Ykeyeps
Kali
0
1
4
2
L
Poseidon
1
1
0
1
L
Anhur
dggg1
Anhur
0
3
0
0
L
0
4
1
0.13
W
Xing Tian
niamaru
Xing Tian
2
0
4
4
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,610
Damage
18,532
32,073
Taken
37,765
13,979
Mitigated
16,248
12,915
Healing
11,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Samuria7
Charybdis
5,268
3,060
0
1,637
3,357
779
0
539
2,818
0
49,622
W
Jormungandr
Secondor
Jormungandr
6,141
2,066
0
2,186
7,270
4,190
0
336
6,934
43,908
845
W
Nu Wa
6,066
1,389
0
677
3,820
1,025
0
1,776
2,044
33,899
881
L
3,474
854
1,127
3,649
8,537
4,589
0
3,280
5,079
12,326
1,248
W
Kali
Ykeyeps
Kali
3,812
1,468
0
4,438
8,317
2,631
0
1,459
6,858
0
38,019
L
Poseidon
3,673
707
0
943
4,819
1,483
0
2,852
1,775
39,767
0
L
Anhur
dggg1
Anhur
3,449
2,652
0
1,315
6,843
1,923
0
1,759
4,998
0
31,212
L
4,340
765
0
3,145
9,584
5,583
0
5,892
3,640
1,446
25,195
W
Xing Tian
niamaru
Xing Tian
5,323
551
339
3,638
9,309
5,354
0
3,302
6,007
16,847
2,070
L
3,596
1,157
0
1,566
7,982
2,670
0
2,822
5,022
0
32,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,737
Gold Earned
24,812
339
Minions Killed
276
0
Camps Cleared
0
986,340
Distance Traveled
960,566
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,276
697
97
11
0
183,606
0
W
Jormungandr
6,608
734
85
9
0
188,536
3
W
Nu Wa
5,808
645
68
8
0
184,875
6
L
Sylvanus
4,498
500
15
2
0
203,894
0
W
Kali
4,979
553
70
8
0
231,803
0
L
Poseidon
5,023
558
81
9
0
205,416
2
L
Anhur
4,883
543
77
9
0
168,895
0
L
Chaac
4,759
529
44
5
0
168,560
0
W
Xing Tian
6,066
674
19
2
0
197,520
1
L
Thor
5,649
628
59
7
0
213,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role