Player Matchup

Tiamat
Tiamat
A1phaWo1f7749
Tiamat
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 38L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
Klows_Shadow
Sun Wukong
Level 62
God Stats
4W - 7L
1,723 SR
Queue Stats
163W - 203L
1,425 Elo+
Party 1
Charybdis
Charybdis
Merstach_7
Charybdis
Level 63
God Stats
15W - 8L
1,526 SR
Queue Stats
232W - 264L
1,330 Elo+
Party 1
Ymir
Ymir
RampageRafa
Ymir
Level 63
God Stats
23W - 12L
1,593 SR
Queue Stats
52W - 49L
1,473 Elo+
Solo
Ao Kuang
Ao Kuang
WanMaster00
Ao Kuang
Level 140
God Stats
2W - 5L
1,237 SR
Queue Stats
228W - 236L
1,423 Elo+
Party 1
Team Averages
Level 91
1,516 SR
1,412 Elo+

VS

Team Averages
Level 68
1,452 SR
1,388 Elo+
Bellona
Bellona
 
Bellona
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
JENNIETALS
Hera
Level 67
God Stats
3W - 3L
1,497 SR
Queue Stats
15W - 19L
1,412 Elo+
Solo
Athena
Athena
Jorge OTKM
Athena
Level 62
God Stats
2W - 5L
1,298 SR
Queue Stats
13W - 26L
1,310 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Yiyo OTKM
Tsukuyomi
Level 64
God Stats
2W - 2L
1,446 SR
Queue Stats
10W - 21L
1,309 Elo+
Party 2
Nut
Nut
mitsukunihani
Nut
Level 104
God Stats
10W - 8L
1,518 SR
Queue Stats
68W - 65L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 4
8,007
572
6,796
8,362
4,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
Klows_Shadow
Sun Wukong
13
1 / 3 / 1
7,765
555
7,942
13,705
12,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Merstach_7
Charybdis
13
3 / 1 / 2
7,508
536
4,576
8,677
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 7
7,508
536
4,661
13,650
10,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
WanMaster00
Ao Kuang
14
13 / 0 / 3
8,658
618
10,518
9,516
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
3 / 2 / 0
7,131
509
9,658
14,122
12,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
3 / 7 / 0
7,259
519
5,342
10,007
3,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Athena
Jorge OTKM
Athena
10
0 / 4 / 1
6,225
445
2,017
9,953
7,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tsukuyomi
Yiyo OTKM
Tsukuyomi
11
1 / 4 / 2
6,357
454
6,898
12,726
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 1
5,829
416
6,924
9,113
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
21
Kills
7
7
Deaths
21
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
2
0
1.5
W
3
3
4
1.67
L
3
7
0
0.43
L
Athena
Jorge OTKM
Athena
0
4
1
0.13
W
Sun Wukong
Klows_Shadow
Sun Wukong
1
3
1
0.5
W
Charybdis
Merstach_7
Charybdis
3
1
2
4
W
1
0
7
4.5
W
Ao Kuang
WanMaster00
Ao Kuang
13
0
3
14.5
L
Tsukuyomi
Yiyo OTKM
Tsukuyomi
1
4
2
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,493
Damage
30,839
53,910
Taken
55,921
33,974
Mitigated
29,238
16,132
Healing
16,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,658
3,040
0
5,241
14,122
12,949
0
440
13,682
0
43,098
W
6,796
477
0
2,544
8,362
4,386
0
2,823
5,343
42,136
339
L
5,342
1,050
0
2,757
10,007
3,045
0
7,218
2,173
43,799
0
L
Athena
Jorge OTKM
Athena
2,017
908
0
2,299
9,953
7,338
0
4,091
5,788
30,252
0
W
Sun Wukong
Klows_Shadow
Sun Wukong
7,942
2,885
0
2,618
13,705
12,808
0
173
13,532
0
55,235
W
Charybdis
Merstach_7
Charybdis
4,576
2,349
0
4,109
8,677
2,757
805
481
8,196
0
52,931
W
4,661
921
0
3,483
13,650
10,312
0
2,543
10,887
33,239
0
W
Ao Kuang
WanMaster00
Ao Kuang
10,518
1,663
0
3,378
9,516
3,711
0
891
8,593
53,820
2,169
L
Tsukuyomi
Yiyo OTKM
Tsukuyomi
6,898
1,900
0
5,311
12,726
3,607
0
5,121
7,459
0
41,916
L
6,924
4,159
0
750
9,113
2,299
0
3,896
5,217
0
34,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,446
Gold Earned
32,801
408
Minions Killed
325
0
Camps Cleared
0
1,264,052
Distance Traveled
1,339,995
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,131
509
59
4
0
227,039
0
W
Tiamat
8,007
572
84
6
0
256,851
3
L
Hera
7,259
519
90
6
0
265,829
0
L
Athena
6,225
445
46
3
0
268,719
3
W
Sun Wukong
7,765
555
101
7
0
237,659
0
W
Charybdis
7,508
536
96
7
0
241,862
0
W
Ymir
7,508
536
48
3
0
238,993
0
W
Ao Kuang
8,658
618
79
6
0
288,687
0
L
Tsukuyomi
6,357
454
64
5
0
338,346
0
L
Nut
5,829
416
66
5
0
240,062
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role