Player Matchup

Ares
Ares
Deven Dimes
Ares
Level 127
God Stats
15W - 7L
1,764 SR
Queue Stats
232W - 138L
1,625 Elo+
Party 2
Ymir
Ymir
KlNGBDOG
Ymir
Level 96
God Stats
33W - 12L
1,758 SR
Queue Stats
410W - 255L
1,561 Elo+
Party 2
Medusa
Medusa
Psyklopz
Medusa
Level 129
God Stats
15W - 1L
1,666 SR
Queue Stats
258W - 112L
1,685 Elo+
Party 2
Kumbhakarna
Kumbhakarna
enternalchaos
Kumbhakarna
Level 128
God Stats
13W - 8L
1,696 SR
Queue Stats
187W - 97L
1,550 Elo+
Party 2
Cupid
Cupid
furiouspeanut22
Cupid
Level 114
God Stats
33W - 13L
1,661 SR
Queue Stats
375W - 223L
1,559 Elo+
Party 2
Team Averages
Level 119
1,709 SR
1,596 Elo+

VS

Team Averages
Level 55
1,437 SR
1,379 Elo+
Ra
Ra
 
Ra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
HunterWack05
Nu Wa
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,635 Elo+
Party 1
Sylvanus
Sylvanus
Isolation_Robert
Sylvanus
Level 43
God Stats
0W - 1L
1,186 SR
Queue Stats
0W - 6L
1,089 Elo+
Party 3
Izanami
Izanami
Jollibean
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,500 Elo+
Party 1
Bakasura
Bakasura
glxz
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,169 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 14
7,123
1,425
4,705
6,372
5,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
11
2 / 0 / 5
5,673
1,135
2,108
3,185
2,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
Psyklopz
Medusa
12
6 / 0 / 12
7,505
1,501
7,905
3,193
1,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
enternalchaos
Kumbhakarna
12
1 / 0 / 17
6,323
1,265
4,684
3,603
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
10 / 0 / 8
7,576
1,515
7,018
1,689
567
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

425

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 0 / 0
3,399
680
0
0
0
10
0 / 2 / 0
5,712
1,142
5,363
4,030
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 2 / 0
5,110
1,022
1,552
4,309
2,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Jollibean
Izanami
10
0 / 9 / 0
5,231
1,046
4,197
10,401
3,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
glxz
Bakasura
9
0 / 9 / 0
5,185
1,037
4,107
10,036
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
0
22
Kills
0
0
Deaths
22
56
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
0
0
W
3
0
14
10
L
0
2
0
0
L
0
2
0
0
L
Izanami
Jollibean
Izanami
0
9
0
0
W
Ymir
2
0
5
4.5
W
Medusa
Psyklopz
Medusa
6
0
12
12
W
Kumbhakarna
enternalchaos
Kumbhakarna
1
0
17
9.5
W
10
0
8
14
L
Bakasura
glxz
Bakasura
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,420
Damage
15,219
18,042
Taken
28,776
12,103
Mitigated
11,530
2,838
Healing
1,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
0
0
0
0
0
0
0
0
0
0
0
W
4,705
639
0
1,038
6,372
5,923
0
2,643
3,217
6,733
1,511
L
5,363
885
0
0
4,030
1,238
0
1,813
2,217
24,292
0
L
1,552
446
329
410
4,309
2,766
0
903
3,406
2,791
0
L
Izanami
Jollibean
Izanami
4,197
3,284
0
383
10,401
3,203
0
4,648
5,753
0
6,960
W
Ymir
2,108
335
0
252
3,185
2,417
0
1,436
1,502
4,662
221
W
Medusa
Psyklopz
Medusa
7,905
3,065
0
745
3,193
1,240
0
1,142
1,996
0
27,163
W
Kumbhakarna
enternalchaos
Kumbhakarna
4,684
418
0
0
3,603
1,956
0
793
2,650
11,611
0
W
7,018
4,949
147
656
1,689
567
0
901
788
0
13,081
L
Bakasura
glxz
Bakasura
4,107
2,239
0
69
10,036
4,323
0
3,263
6,773
0
5,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,200
Gold Earned
24,637
91
Minions Killed
60
5
Camps Cleared
1
504,897
Distance Traveled
274,289
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,399
680
0
0
0
0
0
W
Ares
7,123
1,425
4
1
0
95,705
0
L
Nu Wa
5,712
1,142
45
9
0
92,355
0
L
Sylvanus
5,110
1,022
3
1
0
26,661
0
L
Izanami
5,231
1,046
3
1
0
69,676
0
W
Ymir
5,673
1,135
3
1
2
90,217
0
W
Medusa
7,505
1,501
48
10
3
102,274
0
W
Kumbhakarna
6,323
1,265
13
3
0
105,004
0
W
Cupid
7,576
1,515
23
5
0
111,697
0
L
Bakasura
5,185
1,037
9
2
1
85,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role