Player Matchup

Lancelot
Lancelot
MarcusOro
Lancelot
Level 159
God Stats
1W - 2L
1,452 SR
Queue Stats
124W - 112L
1,542 Elo+
Solo
Kukulkan
Kukulkan
Slade9910
Kukulkan
Level 159
God Stats
39W - 39L
1,547 SR
Queue Stats
271W - 258L
1,470 Elo+
Solo
Heimdallr
Heimdallr
Tenzsación
Heimdallr
Level 190
God Stats
6W - 2L
1,557 SR
Queue Stats
94W - 80L
1,602 Elo+
Party 2
Jormungandr
Jormungandr
pettermg321
Jormungandr
Level 148
God Stats
5W - 7L
1,370 SR
Queue Stats
348W - 299L
1,532 Elo+
Solo
Baron Samedi
Baron Samedi
xOPGMiLky
Baron Samedi
Level 145
God Stats
0W - 2L
1,085 SR
Queue Stats
30W - 30L
1,533 Elo+
Party 2
Team Averages
Level 160
1,402 SR
1,536 Elo+

VS

Team Averages
Level 136
1,539 SR
1,531 Elo+
Medusa
Medusa
InhaledPeeler
Medusa
Level 144
God Stats
2W - 2L
1,150 SR
Queue Stats
174W - 182L
1,533 Elo+
Party 3
Geb
Geb
Koveak
Geb
Level 215
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 122L
1,573 Elo+
Solo
Tiamat
Tiamat
Mattwac
Tiamat
Level 79
God Stats
12W - 7L
1,698 SR
Queue Stats
88W - 68L
1,516 Elo+
Party 1
King Arthur
King Arthur
TuckerCandies
King Arthur
Level 138
God Stats
2W - 1L
1,650 SR
Queue Stats
173W - 171L
1,518 Elo+
Party 3
Mercury
Mercury
xDasee
Mercury
Level 104
God Stats
18W - 10L
1,694 SR
Queue Stats
88W - 71L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MarcusOro
Lancelot
10
1 / 3 / 0
5,649
514
5,277
9,538
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Slade9910
Kukulkan
12
1 / 4 / 0
6,455
587
2,279
6,079
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Tenzsación
Heimdallr
12
3 / 1 / 0
6,652
605
4,858
5,143
1,727
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
pettermg321
Jormungandr
11
0 / 2 / 0
5,888
535
3,884
6,471
3,961
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
xOPGMiLky
Baron Samedi
9
0 / 2 / 3
5,909
537
4,177
7,255
5,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,900
536
2,681
6,565
2,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Geb
Koveak
Geb
12
5 / 1 / 4
7,099
645
4,014
8,839
4,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
Mattwac
Tiamat
12
4 / 1 / 3
6,479
589
6,612
6,751
3,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

King Arthur
TuckerCandies
King Arthur
12
2 / 0 / 0
6,957
632
3,513
7,566
5,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
xDasee
Mercury
11
1 / 1 / 3
5,885
535
3,238
6,390
2,095
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
5
Kills
12
12
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
W
Geb
Koveak
Geb
5
1
4
7
L
Lancelot
MarcusOro
Lancelot
1
3
0
0.33
W
Tiamat
Mattwac
Tiamat
4
1
3
5.5
L
Kukulkan
Slade9910
Kukulkan
1
4
0
0.25
L
Heimdallr
Tenzsación
Heimdallr
3
1
0
3
W
King Arthur
TuckerCandies
King Arthur
2
0
0
2
L
Jormungandr
pettermg321
Jormungandr
0
2
0
0
W
Mercury
xDasee
Mercury
1
1
3
2.5
L
Baron Samedi
xOPGMiLky
Baron Samedi
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,475
Damage
20,058
34,486
Taken
36,111
16,766
Mitigated
17,989
9,085
Healing
7,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,681
1,054
0
642
6,565
2,239
0
1,523
5,042
0
40,383
W
Geb
Koveak
Geb
4,014
879
0
2,376
8,839
4,913
0
2,281
6,558
29,552
0
L
Lancelot
MarcusOro
Lancelot
5,277
1,199
0
1,682
9,538
3,852
0
2,506
6,572
0
39,744
W
Tiamat
Mattwac
Tiamat
6,612
599
0
1,704
6,751
3,234
0
2,071
4,680
31,948
343
L
Kukulkan
Slade9910
Kukulkan
2,279
230
0
1,113
6,079
1,981
0
3,309
2,253
48,435
781
L
Heimdallr
Tenzsación
Heimdallr
4,858
2,652
0
2,588
5,143
1,727
657
837
4,306
0
53,226
W
King Arthur
TuckerCandies
King Arthur
3,513
587
0
2,455
7,566
5,508
0
3,684
3,882
0
49,927
L
Jormungandr
pettermg321
Jormungandr
3,884
1,351
0
1,570
6,471
3,961
0
0
6,471
41,598
40
W
Mercury
xDasee
Mercury
3,238
1,338
0
0
6,390
2,095
0
691
5,699
0
41,619
L
Baron Samedi
xOPGMiLky
Baron Samedi
4,177
511
232
1,900
7,255
5,245
96
2,757
4,258
19,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,553
Gold Earned
32,320
371
Minions Killed
370
0
Camps Cleared
0
1,155,944
Distance Traveled
1,214,339
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,900
536
84
8
0
204,729
0
W
Geb
7,099
645
42
4
0
277,926
0
L
Lancelot
5,649
514
64
6
0
274,702
0
W
Tiamat
6,479
589
74
7
0
223,361
1
L
Kukulkan
6,455
587
105
10
0
213,619
0
L
Heimdallr
6,652
605
95
9
0
241,295
2
W
King Arthur
6,957
632
102
9
0
221,349
0
L
Jormungandr
5,888
535
71
6
0
226,850
1
W
Mercury
5,885
535
68
6
0
286,974
2
L
Baron Samedi
5,909
537
36
3
0
199,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role