Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diamond III
Lun4ticsSong
Ah Muzen Cab
Diamond III
Level 216
God Stats
0W - 1L
1,825 SR
Queue Stats
94W - 70L
2,263 MMR
Party 1
Discordia
Discordia
Diamond I
SeraphimΦ
Discordia
Diamond I
Level 191
God Stats
56W - 43L
1,804 SR
Queue Stats
358W - 329L
2,239 MMR
Solo
Serqet
Serqet
Diamond II
SoIstrix
Serqet
Diamond II
Level 159
God Stats
3W - 1L
1,920 SR
Queue Stats
55W - 33L
2,324 MMR
Party 1
Xing Tian
Xing Tian
Diamond III
ViolentGirlscout
Xing Tian
Diamond III
Level 159
God Stats
18W - 7L
1,818 SR
Queue Stats
362W - 335L
2,276 MMR
Solo
Kuzenbo
Kuzenbo
Diamond I
changethename24
Kuzenbo
Diamond I
Level 109
God Stats
41W - 37L
1,644 SR
Queue Stats
268W - 240L
2,522 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 167
1,802 SR
2,325 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 190
1,562 SR
2,322 MMR
Neith
Neith
Diamond II
DJL4
Neith
Diamond II
Level 159
God Stats
2W - 1L
1,440 SR
Queue Stats
317W - 310L
2,369 MMR
Party 2
Jormungandr
Jormungandr
Diamond II
OvTrue
Jormungandr
Diamond II
Level 219
God Stats
4W - 0L
1,691 SR
Queue Stats
163W - 142L
2,186 MMR
Solo
Fafnir
Fafnir
Masters
Yuskos4
Fafnir
Masters
Level 157
God Stats
86W - 47L
1,707 SR
Queue Stats
394W - 367L
2,467 MMR
Solo
Nut
Nut
Diamond V
Zàku
Nut
Diamond V
Level 258
God Stats
42W - 27L
1,693 SR
Queue Stats
310W - 287L
2,086 MMR
Party 2
Thanatos
Thanatos
Diamond I
slaaaaaasH
Thanatos
Diamond I
Level 156
God Stats
2W - 4L
1,281 SR
Queue Stats
86W - 56L
2,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Lun4ticsSong
Ah Muzen Cab
19
4 / 5 / 3
11,641
554
14,915
16,285
5,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
SeraphimΦ
Discordia
19
5 / 4 / 2
12,001
571
16,549
13,977
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
SoIstrix
Serqet
16
3 / 9 / 6
9,777
466
8,472
18,303
6,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
15
5 / 7 / 7
11,125
530
15,806
26,307
29,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
1 / 9 / 3
10,860
517
11,683
22,699
22,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
PoseidonKaliShivaLancelotNu Wa

VS

Bans
ThorDanzaburouSusanoAgniBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DJL4
Neith
19
4 / 3 / 13
12,866
613
12,731
15,645
5,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
OvTrue
Jormungandr
19
6 / 5 / 12
13,246
631
19,087
27,175
19,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
Yuskos4
Fafnir
17
2 / 4 / 14
12,396
590
7,595
24,998
32,578
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nut
Zàku
Nut
19
4 / 3 / 4
12,576
599
14,953
10,485
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thanatos
slaaaaaasH
Thanatos
20
17 / 3 / 9
14,580
694
23,748
21,971
10,107
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
85
18
Kills
33
34
Deaths
18
21
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Neith
DJL4
Neith
4
3
13
3.5
L
Ah Muzen Cab
Lun4ticsSong
Ah Muzen Cab
4
5
3
1.1
W
Jormungandr
OvTrue
Jormungandr
6
5
12
2.4
L
Discordia
SeraphimΦ
Discordia
5
4
2
1.5
L
Serqet
SoIstrix
Serqet
3
9
6
0.67
L
Xing Tian
5
7
7
1.21
W
Fafnir
Yuskos4
Fafnir
2
4
14
2.25
W
Nut
Zàku
Nut
4
3
4
2
L
1
9
3
0.28
W
Thanatos
slaaaaaasH
Thanatos
17
3
9
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,425
Damage
78,114
97,571
Taken
100,274
68,657
Mitigated
70,816
14,542
Healing
45,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DJL4
Neith
12,731
2,519
0
5,003
15,645
5,255
2,452
8,965
5,923
0
120,698
L
Ah Muzen Cab
Lun4ticsSong
Ah Muzen Cab
14,915
6,713
0
3,020
16,285
5,986
420
4,548
11,265
0
105,280
W
Jormungandr
OvTrue
Jormungandr
19,087
3,757
0
8,372
27,175
19,260
0
12,211
13,762
89,730
1,241
L
Discordia
SeraphimΦ
Discordia
16,549
463
0
754
13,977
4,469
0
2,453
11,116
103,539
90
L
Serqet
SoIstrix
Serqet
8,472
2,233
0
5,062
18,303
6,447
0
2,457
15,676
0
66,443
L
Xing Tian
15,806
627
366
4,590
26,307
29,711
0
6,115
19,514
35,411
2,574
W
Fafnir
Yuskos4
Fafnir
7,595
2,171
0
6,517
24,998
32,578
305
9,151
15,275
30,951
0
W
Nut
Zàku
Nut
14,953
9,208
0
4,040
10,485
3,616
3,137
3,986
6,241
0
124,737
L
11,683
2,844
0
750
22,699
22,044
32
8,622
13,337
60,291
1,709
W
Thanatos
slaaaaaasH
Thanatos
23,748
6,293
0
21,672
21,971
10,107
0
8,011
12,986
0
132,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,404
Gold Earned
65,664
621
Minions Killed
782
0
Camps Cleared
0
2,110,145
Distance Traveled
2,117,062
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,866
613
199
9
0
424,306
2
L
Ah Muzen Cab
11,641
554
179
9
0
420,715
2
W
Jormungandr
13,246
631
154
7
0
364,375
2
L
Discordia
12,001
571
188
9
0
439,591
7
L
Serqet
9,777
466
102
5
0
443,592
8
L
Xing Tian
11,125
530
47
2
0
424,252
4
W
Fafnir
12,396
590
55
3
0
423,271
9
W
Nut
12,576
599
196
9
0
399,912
4
L
Kuzenbo
10,860
517
105
5
0
381,995
0
W
Thanatos
14,580
694
178
8
0
505,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role