Player Matchup

Sun Wukong
Sun Wukong
Conman845
Sun Wukong
Level 169
God Stats
1W - 1L
1,621 SR
Queue Stats
91W - 96L
1,433 Elo+
Solo
Yemoja
Yemoja
Papapizzon
Yemoja
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
YURT
Poseidon
Level 131
God Stats
2W - 2L
1,534 SR
Queue Stats
83W - 90L
1,439 Elo+
Party 2
Mulan
Mulan
tatapls
Mulan
Level 142
God Stats
2W - 4L
1,356 SR
Queue Stats
153W - 136L
1,535 Elo+
Party 2
Nemesis
Nemesis
ulichovick
Nemesis
Level 125
God Stats
2W - 0L
1,685 SR
Queue Stats
86W - 99L
1,423 Elo+
Party 2
Team Averages
Level 122
1,539 SR
1,466 Elo+

VS

Team Averages
Level 119
1,578 SR
1,518 Elo+
Hel
Hel
 
Hel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Odin21 BR
Bellona
Level 154
God Stats
7W - 5L
1,660 SR
Queue Stats
328W - 340L
1,441 Elo+
Solo
Hercules
Hercules
Runarii
Hercules
Level 126
God Stats
11W - 16L
1,386 SR
Queue Stats
322W - 331L
1,556 Elo+
Party 1
Loki
Loki
jabbwockeez
Loki
Level 85
God Stats
3W - 1L
1,797 SR
Queue Stats
133W - 136L
1,552 Elo+
Party 1
Anhur
Anhur
maxpowers911
Anhur
Level 105
God Stats
1W - 2L
1,545 SR
Queue Stats
115W - 101L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Conman845
Sun Wukong
14
1 / 1 / 13
8,010
728
11,959
13,845
13,039
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
Papapizzon
Yemoja
16
0 / 0 / 18
9,097
827
7,338
7,293
3,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Poseidon
YURT
Poseidon
17
14 / 1 / 3
10,363
942
19,321
8,384
3,045
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
tatapls
Mulan
14
2 / 1 / 14
8,381
762
8,751
11,464
10,774
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
ulichovick
Nemesis
14
1 / 1 / 16
7,899
718
9,156
13,058
12,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 3 / 2
7,246
659
9,141
10,290
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Odin21 BR
Bellona
13
1 / 3 / 2
7,734
703
8,464
10,083
8,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hercules
Runarii
Hercules
15
1 / 3 / 2
7,677
698
9,907
17,718
20,240
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
1 / 4 / 3
7,433
676
10,229
9,353
3,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 5 / 4
7,133
648
6,429
13,263
4,475
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
17
18
Kills
4
4
Deaths
18
64
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
2
0.67
W
Sun Wukong
Conman845
Sun Wukong
1
1
13
7.5
L
Bellona
Odin21 BR
Bellona
1
3
2
0.67
W
Yemoja
Papapizzon
Yemoja
0
0
18
9
L
Hercules
Runarii
Hercules
1
3
2
0.67
W
Poseidon
YURT
Poseidon
14
1
3
15.5
L
1
4
3
0.63
L
0
5
4
0.4
W
Mulan
tatapls
Mulan
2
1
14
9
W
Nemesis
ulichovick
Nemesis
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,525
Damage
44,170
54,044
Taken
60,707
42,899
Mitigated
40,709
26,446
Healing
29,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,141
218
10,478
5,269
10,290
4,264
0
5,264
4,981
18,788
0
W
Sun Wukong
Conman845
Sun Wukong
11,959
379
1,154
1,834
13,845
13,039
0
3,070
10,594
3,207
23,642
L
Bellona
Odin21 BR
Bellona
8,464
636
1,507
1,469
10,083
8,027
0
3,071
6,780
0
12,366
W
Yemoja
Papapizzon
Yemoja
7,338
1,202
11,934
2,839
7,293
3,981
59
918
6,247
17,288
210
L
Hercules
Runarii
Hercules
9,907
1,786
553
7,274
17,718
20,240
0
8,337
9,071
0
19,431
W
Poseidon
YURT
Poseidon
19,321
1,928
573
1,221
8,384
3,045
112
723
7,621
27,515
763
L
10,229
699
0
505
9,353
3,703
0
3,703
5,490
0
23,594
L
6,429
3,446
540
2,008
13,263
4,475
0
8,622
4,493
0
18,857
W
Mulan
tatapls
Mulan
8,751
657
1,048
1,991
11,464
10,774
0
2,121
9,190
0
21,444
W
Nemesis
ulichovick
Nemesis
9,156
2,480
1,083
2,769
13,058
12,060
242
2,309
10,593
0
15,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,750
Gold Earned
37,223
120
Minions Killed
113
0
Camps Cleared
0
1,042,741
Distance Traveled
1,014,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,246
659
22
2
0
212,609
0
W
Sun Wukong
8,010
728
29
3
0
201,659
0
L
Bellona
7,734
703
11
1
0
191,414
0
W
Yemoja
9,097
827
15
1
0
205,201
0
L
Hercules
7,677
698
25
2
0
238,992
0
W
Poseidon
10,363
942
25
2
0
232,920
0
L
Loki
7,433
676
22
2
0
194,841
0
L
Anhur
7,133
648
33
3
0
176,817
0
W
Mulan
8,381
762
23
2
0
188,037
0
W
Nemesis
7,899
718
28
3
0
214,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role