Player Matchup

Ah Puch
Ah Puch
Gold I
MajoraBB
Ah Puch
Gold I
Level 146
God Stats
0W - 3L
1,459 SR
Queue Stats
25W - 24L
1,902 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,459 SR
1,902 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,780 SR
1,901 MMR
Chang'e
Chang'e
Platinum III
Shadowedd_
Chang'e
Platinum III
Level 133
God Stats
17W - 10L
1,780 SR
Queue Stats
137W - 136L
1,901 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MajoraBB
Ah Puch
20
3 / 5 / 0
20,271
921
17,415
17,996
10,612
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
SkadiAnhurHe BoUllrLoki

VS

Bans
FreyaKaliChronosBakasuraHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Shadowedd_
Chang'e
20
5 / 3 / 0
21,682
986
13,473
25,556
15,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
3
Kills
5
5
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
MajoraBB
Ah Puch
3
5
0
0.6
W
Chang'e
Shadowedd_
Chang'e
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,415
Damage
13,473
17,996
Taken
25,556
10,612
Mitigated
15,544
6,781
Healing
11,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
MajoraBB
Ah Puch
17,415
734
0
6,781
17,996
10,612
1,128
13,466
4,230
125,269
1,569
W
Chang'e
Shadowedd_
Chang'e
13,473
686
0
11,612
25,556
15,544
2,162
17,664
7,892
134,771
2,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,271
Gold Earned
21,682
226
Minions Killed
274
6
Camps Cleared
10
402,015
Distance Traveled
417,940
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
20,271
921
226
10
6
402,015
1
W
Chang'e
21,682
986
274
12
10
417,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role