Player Matchup

Nu Wa
Nu Wa
GarfieldsLasnaga
Nu Wa
Level 106
God Stats
1W - 3L
1,263 SR
Queue Stats
29W - 37L
1,455 Elo+
Party 1
Horus
Horus
Jackal125468
Horus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,392 Elo+
Party 1
Baron Samedi
Baron Samedi
Sandj219
Baron Samedi
Level 81
God Stats
1W - 4L
1,194 SR
Queue Stats
25W - 35L
1,438 Elo+
Party 1
Freya
Freya
Trooper10
Freya
Level 108
God Stats
3W - 6L
1,465 SR
Queue Stats
31W - 36L
1,467 Elo+
Party 1
Mercury
Mercury
xKuroKenshIx
Mercury
Level 148
God Stats
22W - 12L
1,702 SR
Queue Stats
414W - 404L
1,491 Elo+
Solo
Team Averages
Level 109
1,425 SR
1,449 Elo+

VS

Team Averages
Level 110
1,558 SR
1,510 Elo+
Mulan
Mulan
 
Mulan
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Bloodfang7
Vulcan
Level 129
God Stats
2W - 1L
1,695 SR
Queue Stats
104W - 97L
1,474 Elo+
Solo
Cernunnos
Cernunnos
Naightech
Cernunnos
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,563 Elo+
Party 2
Bacchus
Bacchus
SSFernando
Bacchus
Level 129
God Stats
3W - 5L
1,596 SR
Queue Stats
80W - 67L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
4,794
479
5,061
6,300
1,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
1 / 3 / 0
4,831
483
3,608
9,748
6,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Sandj219
Baron Samedi
9
2 / 3 / 2
5,243
524
3,506
5,850
2,123
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Freya
Trooper10
Freya
9
2 / 5 / 0
5,524
552
2,138
6,420
1,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
xKuroKenshIx
Mercury
7
1 / 1 / 3
4,702
470
2,638
5,378
1,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
4 / 1 / 3
6,898
690
4,823
8,942
5,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
 
Thanatos
12
5 / 2 / 1
6,422
642
4,540
8,655
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
Bloodfang7
Vulcan
10
1 / 2 / 2
6,001
600
3,971
3,496
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Naightech
Cernunnos
12
3 / 0 / 5
7,095
710
5,508
5,183
1,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
SSFernando
Bacchus
10
4 / 1 / 4
6,292
629
5,202
6,997
4,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
17
17
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
1
3
5.5
W
Thanatos
 
Thanatos
5
2
1
2.75
W
Vulcan
Bloodfang7
Vulcan
1
2
2
1
L
0
5
0
0
L
1
3
0
0.33
W
Cernunnos
Naightech
Cernunnos
3
0
5
5.5
W
Bacchus
SSFernando
Bacchus
4
1
4
6
L
Baron Samedi
Sandj219
Baron Samedi
2
3
2
1
L
Freya
Trooper10
Freya
2
5
0
0.4
L
Mercury
xKuroKenshIx
Mercury
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,951
Damage
24,044
33,696
Taken
33,273
13,391
Mitigated
14,518
7,788
Healing
16,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
4,823
0
0
2,353
8,942
5,224
0
2,972
5,970
0
39,482
W
Thanatos
 
Thanatos
4,540
1,342
0
8,813
8,655
2,690
0
1,426
7,229
0
39,849
W
Vulcan
Bloodfang7
Vulcan
3,971
145
0
190
3,496
988
0
1,152
2,344
33,142
0
L
5,061
1,507
0
1,565
6,300
1,368
0
557
5,743
30,825
4,138
L
3,608
1,807
396
2,647
9,748
6,440
0
2,557
7,091
0
13,429
W
Cernunnos
Naightech
Cernunnos
5,508
2,689
0
3,386
5,183
1,328
546
2,855
2,328
0
57,299
W
Bacchus
SSFernando
Bacchus
5,202
717
0
2,118
6,997
4,288
0
1,990
5,007
13,476
2,907
L
Baron Samedi
Sandj219
Baron Samedi
3,506
340
309
1,909
5,850
2,123
0
2,520
3,124
27,129
0
L
Freya
Trooper10
Freya
2,138
1,211
0
462
6,420
1,810
0
782
5,638
18,889
456
L
Mercury
xKuroKenshIx
Mercury
2,638
1,346
0
500
5,378
1,650
0
1,767
3,465
0
20,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,094
Gold Earned
32,708
199
Minions Killed
346
0
Camps Cleared
0
945,426
Distance Traveled
1,009,467
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,898
690
77
8
0
170,896
0
W
Thanatos
6,422
642
69
7
0
233,487
0
W
Vulcan
6,001
600
69
7
0
208,658
2
L
Nu Wa
4,794
479
57
6
0
187,938
1
L
Horus
4,831
483
23
2
0
227,312
0
W
Cernunnos
7,095
710
102
10
0
175,378
2
W
Bacchus
6,292
629
29
3
0
221,048
0
L
Baron Samedi
5,243
524
47
5
0
195,799
0
L
Freya
5,524
552
32
3
0
172,092
3
L
Mercury
4,702
470
40
4
0
162,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role