Player Matchup

Baron Samedi
Baron Samedi
AvalonMarllow
Baron Samedi
Level 199
God Stats
0W - 1L
1,456 SR
Queue Stats
91W - 96L
1,486 Elo+
Solo
Ne Zha
Ne Zha
CHopn
Ne Zha
Level 136
God Stats
5W - 8L
1,448 SR
Queue Stats
159W - 169L
1,458 Elo+
Solo
Kukulkan
Kukulkan
MarcosValquinta
Kukulkan
Level 213
God Stats
5W - 6L
1,521 SR
Queue Stats
207W - 226L
1,521 Elo+
Solo
Anhur
Anhur
Reggggio
Anhur
Level 127
God Stats
50W - 25L
1,688 SR
Queue Stats
134W - 98L
1,507 Elo+
Solo
Hun Batz
Hun Batz
SweetyTrap
Hun Batz
Level 157
God Stats
10W - 5L
1,817 SR
Queue Stats
348W - 336L
1,402 Elo+
Solo
Team Averages
Level 166
1,586 SR
1,475 Elo+

VS

Team Averages
Level 139
1,622 SR
1,492 Elo+
Bastet
Bastet
 
Bastet
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Foxtsune
Nut
Level 145
God Stats
12W - 8L
1,657 SR
Queue Stats
421W - 446L
1,525 Elo+
Party 1
Geb
Geb
Kolasp0
Geb
Level 104
God Stats
21W - 11L
1,616 SR
Queue Stats
150W - 171L
1,487 Elo+
Party 1
Chaac
Chaac
NickManero
Chaac
Level 126
God Stats
5W - 1L
1,838 SR
Queue Stats
150W - 167L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AvalonMarllow
Baron Samedi
7
0 / 0 / 1
3,205
641
1,928
3,023
1,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
CHopn
Ne Zha
5
0 / 4 / 1
3,157
631
1,364
4,494
1,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
7
0 / 1 / 0
3,348
670
1,102
1,298
305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Anhur
Reggggio
Anhur
1
0 / 0 / 0
2,427
485
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hun Batz
SweetyTrap
Hun Batz
6
2 / 4 / 0
3,316
663
2,077
5,363
1,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
6
3 / 0 / 2
3,778
756
2,331
3,043
891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ra
 
Ra
7
1 / 1 / 2
3,698
740
923
2,283
594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 1
3,658
732
1,678
2,862
696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
6
2 / 0 / 0
3,932
786
810
3,657
1,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
7
3 / 0 / 1
4,457
891
2,730
3,319
1,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
9
9
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
0
2
4
W
Ra
 
Ra
1
1
2
2
L
Baron Samedi
AvalonMarllow
Baron Samedi
0
0
1
0.5
L
Ne Zha
CHopn
Ne Zha
0
4
1
0.13
W
0
1
1
0.5
W
Geb
2
0
0
2
L
Kukulkan
0
1
0
0
W
Chaac
3
0
1
3.5
L
Anhur
Reggggio
Anhur
0
0
0
0
L
Hun Batz
SweetyTrap
Hun Batz
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,471
Damage
8,472
14,178
Taken
15,164
4,751
Mitigated
4,885
4,700
Healing
6,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
2,331
645
0
1,235
3,043
891
0
406
2,637
0
15,996
W
Ra
 
Ra
923
0
60
942
2,283
594
0
580
1,703
14,699
499
L
Baron Samedi
AvalonMarllow
Baron Samedi
1,928
530
69
1,510
3,023
1,186
0
530
2,493
17,103
0
L
Ne Zha
CHopn
Ne Zha
1,364
552
0
975
4,494
1,922
0
214
4,280
0
11,944
W
1,678
1,213
0
649
2,862
696
148
574
2,288
0
24,143
W
Geb
810
184
666
1,963
3,657
1,452
0
1,470
2,187
7,790
0
L
Kukulkan
1,102
188
0
336
1,298
305
0
0
1,298
14,340
0
W
Chaac
2,730
874
0
1,166
3,319
1,252
0
0
3,319
0
22,013
L
Anhur
Reggggio
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
Hun Batz
SweetyTrap
Hun Batz
2,077
766
0
1,810
5,363
1,338
0
949
4,414
0
12,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,453
Gold Earned
19,523
102
Minions Killed
160
0
Camps Cleared
0
417,136
Distance Traveled
528,673
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
3,778
756
33
7
0
113,821
0
W
Ra
3,698
740
26
5
0
112,745
0
L
Baron Samedi
3,205
641
19
4
0
91,705
0
L
Ne Zha
3,157
631
22
4
0
98,259
0
W
Nut
3,658
732
49
10
0
83,337
0
W
Geb
3,932
786
9
2
0
111,162
3
L
Kukulkan
3,348
670
34
7
0
100,443
0
W
Chaac
4,457
891
43
9
0
107,608
2
L
Anhur
2,427
485
0
0
0
10,700
0
L
Hun Batz
3,316
663
27
5
0
116,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role