Player Matchup

Sylvanus
Sylvanus
AhegaoDesu
Sylvanus
Level 114
God Stats
13W - 10L
1,775 SR
Queue Stats
85W - 71L
1,593 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MikeTheSav
Cu Chulainn
Level 159
God Stats
27W - 16L
1,595 SR
Queue Stats
118W - 122L
1,548 Elo+
Solo
Fenrir
Fenrir
Neoception
Fenrir
Level 186
God Stats
35W - 20L
1,679 SR
Queue Stats
117W - 99L
1,565 Elo+
Solo
Merlin
Merlin
Radicaled06
Merlin
Level 168
God Stats
3W - 5L
1,568 SR
Queue Stats
177W - 178L
1,528 Elo+
Solo
Danzaburou
Danzaburou
SinfulDryad
Danzaburou
Level 105
God Stats
31W - 28L
1,632 SR
Queue Stats
76W - 70L
1,565 Elo+
Party 2
Team Averages
Level 146
1,650 SR
1,560 Elo+

VS

Team Averages
Level 124
1,491 SR
1,511 Elo+
Ganesha
Ganesha
 
Ganesha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Bawlsaack
Chiron
Level 128
God Stats
1W - 2L
1,446 SR
Queue Stats
50W - 85L
1,454 Elo+
Party 3
Merlin
Merlin
ItzTheLitz1
Merlin
Level 144
God Stats
0W - 5L
1,276 SR
Queue Stats
253W - 242L
1,490 Elo+
Party 1
Kali
Kali
KingFettyboom
Kali
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,535 Elo+
Party 3
Lancelot
Lancelot
Marvelouzs
Lancelot
Level 129
God Stats
10W - 4L
1,732 SR
Queue Stats
99W - 72L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AhegaoDesu
Sylvanus
13
2 / 0 / 3
7,017
540
7,495
10,707
9,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
MikeTheSav
Cu Chulainn
15
5 / 2 / 0
9,139
703
11,044
12,190
10,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Neoception
Fenrir
14
6 / 1 / 3
8,117
624
10,046
10,741
4,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
12
1 / 3 / 1
7,228
556
5,042
6,865
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
SinfulDryad
Danzaburou
13
0 / 0 / 4
7,256
558
6,873
9,393
3,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 2 / 2
6,517
501
5,857
14,459
8,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
Bawlsaack
Chiron
9
0 / 4 / 0
5,529
425
5,696
8,674
2,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
13
2 / 2 / 0
7,381
568
4,569
8,537
2,583
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
1 / 4 / 2
6,097
469
3,079
10,064
4,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Lancelot
Marvelouzs
Lancelot
13
3 / 2 / 0
8,001
615
8,618
15,504
10,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
14
Kills
6
6
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
2
0.5
W
Sylvanus
AhegaoDesu
Sylvanus
2
0
3
3.5
L
Chiron
Bawlsaack
Chiron
0
4
0
0
L
Merlin
2
2
0
1
L
1
4
2
0.5
L
Lancelot
Marvelouzs
Lancelot
3
2
0
1.5
W
Cu Chulainn
MikeTheSav
Cu Chulainn
5
2
0
2.5
W
Fenrir
Neoception
Fenrir
6
1
3
7.5
W
Merlin
1
3
1
0.5
W
Danzaburou
SinfulDryad
Danzaburou
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,500
Damage
27,819
49,896
Taken
57,238
29,694
Mitigated
29,103
22,641
Healing
17,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
5,857
241
2,370
4,100
14,459
8,779
0
5,403
8,984
20,724
3,063
W
Sylvanus
AhegaoDesu
Sylvanus
7,495
1,788
3,291
6,744
10,707
9,296
388
2,763
7,944
36,037
0
L
Chiron
Bawlsaack
Chiron
5,696
1,703
417
1,708
8,674
2,449
0
1,831
6,843
0
41,318
L
Merlin
4,569
0
0
2,216
8,537
2,583
0
4,292
3,799
60,420
0
L
3,079
1,774
0
1,811
10,064
4,409
0
399
9,660
0
29,456
L
Lancelot
Marvelouzs
Lancelot
8,618
970
0
4,785
15,504
10,883
0
2,296
13,162
0
55,280
W
Cu Chulainn
MikeTheSav
Cu Chulainn
11,044
1,686
0
2,530
12,190
10,494
155
721
11,469
10,779
62,675
W
Fenrir
Neoception
Fenrir
10,046
3,016
0
5,074
10,741
4,160
479
605
10,136
0
64,057
W
Merlin
5,042
59
0
1,164
6,865
2,095
79
3,528
3,337
36,305
1,156
W
Danzaburou
SinfulDryad
Danzaburou
6,873
2,916
0
3,838
9,393
3,649
1,861
2,160
7,233
0
54,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,757
Gold Earned
33,525
454
Minions Killed
393
0
Camps Cleared
0
1,342,248
Distance Traveled
1,319,049
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,517
501
9
1
0
276,271
3
W
Sylvanus
7,017
540
58
4
0
254,074
3
L
Chiron
5,529
425
106
8
0
225,246
0
L
Merlin
7,381
568
121
9
0
277,363
2
L
Kali
6,097
469
48
4
0
233,217
0
L
Lancelot
8,001
615
109
8
0
306,952
1
W
Cu Chulainn
9,139
703
124
10
0
251,811
2
W
Fenrir
8,117
624
103
8
0
345,920
0
W
Merlin
7,228
556
84
6
0
236,854
2
W
Danzaburou
7,256
558
85
7
0
253,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role