Player Matchup

Amaterasu
Amaterasu
AbyssW4lk3r6
Amaterasu
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
114W - 109L
1,442 Elo+
Party 1
Arachne
Arachne
Hi Im Scotty2
Arachne
Level 47
God Stats
65W - 27L
1,705 SR
Queue Stats
89W - 73L
1,449 Elo+
Party 1
Zeus
Zeus
JumpingGeist
Zeus
Level 26
God Stats
11W - 9L
1,563 SR
Queue Stats
108W - 103L
1,415 Elo+
Party 1
Team Averages
Level 61
1,589 SR
1,435 Elo+

VS

Team Averages
Level 129
1,467 SR
1,435 Elo+
Gilgamesh
Gilgamesh
Fu gitiveCas
Gilgamesh
Level 123
God Stats
14W - 14L
1,437 SR
Queue Stats
52W - 51L
1,335 Elo+
Solo
Bakasura
Bakasura
KanekiXtouka
Bakasura
Level 106
God Stats
1W - 2L
1,273 SR
Queue Stats
59W - 73L
1,476 Elo+
Solo
Vulcan
Vulcan
xXBerniniXx
Vulcan
Level 157
God Stats
18W - 9L
1,691 SR
Queue Stats
235W - 248L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AbyssW4lk3r6
Amaterasu
18
2 / 0 / 5
10,921
910
7,326
13,557
6,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
14
3 / 2 / 3
9,612
801
5,505
10,086
4,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

17
4 / 0 / 4
10,739
895
9,462
5,224
1,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fu gitiveCas
Gilgamesh
9
0 / 3 / 2
7,342
612
3,274
6,775
4,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bakasura
KanekiXtouka
Bakasura
15
1 / 4 / 1
8,778
732
6,479
13,382
8,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
14
1 / 2 / 0
8,371
698
8,975
6,563
2,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
9
Kills
2
2
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AbyssW4lk3r6
Amaterasu
2
0
5
4.5
L
Gilgamesh
Fu gitiveCas
Gilgamesh
0
3
2
0.33
W
Arachne
3
2
3
2.25
W
4
0
4
6
L
Bakasura
KanekiXtouka
Bakasura
1
4
1
0.38
L
Vulcan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,293
Damage
18,728
28,867
Taken
26,720
11,962
Mitigated
15,981
14,370
Healing
6,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AbyssW4lk3r6
Amaterasu
7,326
3,273
0
9,419
13,557
6,438
1,435
5,700
7,352
0
44,286
L
Gilgamesh
Fu gitiveCas
Gilgamesh
3,274
724
0
209
6,775
4,759
0
1,452
5,323
0
10,889
W
Arachne
5,505
4,135
0
2,425
10,086
4,257
259
1,036
8,041
0
30,086
W
9,462
352
0
2,526
5,224
1,267
1,005
2,389
2,674
46,743
690
L
Bakasura
KanekiXtouka
Bakasura
6,479
4,195
0
5,349
13,382
8,890
0
4,849
8,422
0
25,040
L
Vulcan
8,975
161
0
697
6,563
2,332
0
3,031
3,446
32,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,272
Gold Earned
24,491
201
Minions Killed
128
0
Camps Cleared
0
757,138
Distance Traveled
519,350
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,921
910
76
6
0
278,038
0
L
Gilgamesh
7,342
612
12
1
0
102,123
2
W
Arachne
9,612
801
34
3
0
255,802
0
W
Zeus
10,739
895
91
8
0
223,298
1
L
Bakasura
8,778
732
73
6
0
237,009
2
L
Vulcan
8,371
698
43
4
0
180,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role