Player Matchup

Charon
Charon
DaGrimPickle
Charon
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 42L
1,574 Elo+
Party 2
Xbalanque
Xbalanque
Lichatarius
Xbalanque
Level 157
God Stats
1W - 1L
1,882 SR
Queue Stats
71W - 44L
1,594 Elo+
Party 1
Surtr
Surtr
PancakeJoe19
Surtr
Level 129
God Stats
4W - 6L
1,439 SR
Queue Stats
175W - 174L
1,443 Elo+
Party 2
Janus
Janus
SBP94
Janus
Level 156
God Stats
2W - 2L
1,478 SR
Queue Stats
46W - 28L
1,634 Elo+
Party 1
Hun Batz
Hun Batz
thejuggernauttt
Hun Batz
Level 107
God Stats
7W - 15L
1,509 SR
Queue Stats
325W - 297L
1,527 Elo+
Solo
Team Averages
Level 136
1,562 SR
1,554 Elo+

VS

Team Averages
Level 116
1,571 SR
1,546 Elo+
Zhong Kui
Zhong Kui
ArcanePengi
Zhong Kui
Level 157
God Stats
88W - 61L
1,621 SR
Queue Stats
167W - 139L
1,555 Elo+
Solo
Hun Batz
Hun Batz
DukiPF
Hun Batz
Level 43
God Stats
7W - 7L
1,580 SR
Queue Stats
90W - 67L
1,587 Elo+
Party 3
Gilgamesh
Gilgamesh
Fingölfin
Gilgamesh
Level 156
God Stats
1W - 0L
1,618 SR
Queue Stats
13W - 11L
1,503 Elo+
Solo
Chang'e
Chang'e
brenpf
Chang'e
Level 159
God Stats
6W - 5L
1,511 SR
Queue Stats
101W - 78L
1,589 Elo+
Party 3
Izanami
Izanami
its3sum
Izanami
Level 64
God Stats
5W - 3L
1,523 SR
Queue Stats
139W - 122L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
1 / 1 / 5
7,260
519
6,229
10,259
7,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Lichatarius
Xbalanque
15
2 / 3 / 4
8,147
582
10,524
9,493
3,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 5 / 1
7,525
538
5,380
11,516
6,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
SBP94
Janus
12
1 / 5 / 4
7,178
513
6,155
8,433
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
15
5 / 4 / 2
8,706
622
7,356
9,921
3,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ArcanePengi
Zhong Kui
14
7 / 4 / 1
9,003
643
8,857
15,139
9,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Hun Batz
DukiPF
Hun Batz
16
7 / 1 / 1
8,991
642
6,491
10,754
3,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Gilgamesh
Fingölfin
Gilgamesh
11
2 / 2 / 4
7,144
510
4,215
12,635
7,741
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chang'e
brenpf
Chang'e
13
0 / 1 / 6
7,722
552
7,448
9,662
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
its3sum
Izanami
14
2 / 3 / 2
7,769
555
5,439
9,756
2,979
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
32
11
Kills
18
18
Deaths
11
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
ArcanePengi
Zhong Kui
7
4
1
1.88
L
Charon
1
1
5
3.5
W
Hun Batz
DukiPF
Hun Batz
7
1
1
7.5
W
Gilgamesh
Fingölfin
Gilgamesh
2
2
4
2
L
Xbalanque
Lichatarius
Xbalanque
2
3
4
1.33
L
2
5
1
0.5
L
Janus
SBP94
Janus
1
5
4
0.6
W
Chang'e
brenpf
Chang'e
0
1
6
3
W
Izanami
its3sum
Izanami
2
3
2
1
L
Hun Batz
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,644
Damage
32,450
49,622
Taken
57,946
22,840
Mitigated
26,828
11,136
Healing
23,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
ArcanePengi
Zhong Kui
8,857
816
0
7,727
15,139
9,725
630
1,938
13,191
65,282
1,313
L
Charon
6,229
1,298
0
1,973
10,259
7,043
0
2,365
7,894
23,844
0
W
Hun Batz
DukiPF
Hun Batz
6,491
1,726
0
5,285
10,754
3,631
0
2,509
8,179
0
78,509
W
Gilgamesh
Fingölfin
Gilgamesh
4,215
831
0
1,896
12,635
7,741
16
3,274
9,286
0
21,264
L
Xbalanque
Lichatarius
Xbalanque
10,524
4,916
0
4,225
9,493
3,124
531
0
9,493
0
80,351
L
5,380
2,221
0
3,701
11,516
6,511
0
6,538
4,978
1,279
38,144
L
Janus
SBP94
Janus
6,155
571
0
607
8,433
2,473
0
3,845
4,588
50,971
0
W
Chang'e
brenpf
Chang'e
7,448
800
751
4,612
9,662
2,752
88
4,018
5,434
56,860
1,163
W
Izanami
its3sum
Izanami
5,439
3,439
0
3,333
9,756
2,979
440
958
8,798
0
61,722
L
Hun Batz
7,356
1,780
0
630
9,921
3,689
0
3,016
6,905
0
61,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,816
Gold Earned
40,629
419
Minions Killed
485
0
Camps Cleared
0
1,337,982
Distance Traveled
1,443,360
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,003
643
113
8
0
233,364
2
L
Charon
7,260
519
21
2
0
278,102
4
W
Hun Batz
8,991
642
129
9
0
349,968
6
W
Gilgamesh
7,144
510
29
2
0
308,123
2
L
Xbalanque
8,147
582
128
9
0
260,672
3
L
Surtr
7,525
538
82
6
0
258,709
0
L
Janus
7,178
513
96
7
0
251,662
0
W
Chang'e
7,722
552
106
8
0
290,117
4
W
Izanami
7,769
555
108
8
0
261,788
0
L
Hun Batz
8,706
622
92
7
0
288,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role