Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
LittleMann29
Horus
Level 94
God Stats
5W - 3L
1,526 SR
Queue Stats
52W - 50L
1,535 Elo+
Party 2
Anhur
Anhur
PromiseNoSmurf6
Anhur
Level 116
God Stats
3W - 7L
1,372 SR
Queue Stats
140W - 126L
1,547 Elo+
Party 2
Hun Batz
Hun Batz
XxFantaRocksxX
Hun Batz
Level 79
God Stats
1W - 1L
1,384 SR
Queue Stats
19W - 22L
1,518 Elo+
Party 2
Terra
Terra
wyattwes
Terra
Level 103
God Stats
45W - 30L
1,648 SR
Queue Stats
77W - 75L
1,562 Elo+
Party 2
Team Averages
Level 95
1,486 SR
1,532 Elo+

VS

Team Averages
Level 138
1,543 SR
1,525 Elo+
Merlin
Merlin
 
Merlin
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Nicocrack23
King Arthur
Level 89
God Stats
37W - 27L
1,610 SR
Queue Stats
356W - 331L
1,569 Elo+
Solo
Cupid
Cupid
PixieWigglez
Cupid
Level 108
God Stats
7W - 7L
1,532 SR
Queue Stats
50W - 37L
1,511 Elo+
Solo
Xing Tian
Xing Tian
yametekudasai69
Xing Tian
Level 148
God Stats
9W - 6L
1,572 SR
Queue Stats
205W - 185L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
0 / 2 / 3
4,176
464
1,531
4,172
1,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
4 / 3 / 6
5,998
666
3,527
10,019
7,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 0 / 4
6,823
758
6,694
4,385
1,571
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hun Batz
9
4 / 2 / 1
5,420
602
4,257
6,321
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Terra
wyattwes
Terra
8
1 / 5 / 3
4,930
548
8,268
9,433
6,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
5 / 2 / 2
5,897
655
5,855
4,797
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thor
 
Thor
10
3 / 2 / 2
5,434
604
6,105
8,311
2,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Nicocrack23
King Arthur
9
3 / 2 / 4
5,500
611
5,104
9,634
5,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

5
0 / 4 / 1
3,687
410
1,563
4,317
568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
yametekudasai69
Xing Tian
7
1 / 4 / 3
4,827
536
3,221
8,179
4,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
14
Kills
12
12
Deaths
14
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
2
3
0.75
L
Merlin
 
Merlin
5
2
2
3
L
Thor
 
Thor
3
2
2
2
W
4
3
6
2.33
L
King Arthur
Nicocrack23
King Arthur
3
2
4
2.5
L
0
4
1
0.13
W
5
0
4
7
W
Hun Batz
4
2
1
2.25
W
Terra
wyattwes
Terra
1
5
3
0.5
L
Xing Tian
yametekudasai69
Xing Tian
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,277
Damage
21,848
34,330
Taken
35,238
18,360
Mitigated
13,882
12,923
Healing
7,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
1,531
209
407
840
4,172
1,213
0
1,757
2,415
10,407
0
L
Merlin
 
Merlin
5,855
425
0
1,092
4,797
1,473
0
2,446
2,175
32,346
633
L
Thor
 
Thor
6,105
1,098
0
2,563
8,311
2,286
0
1,527
6,714
0
32,003
W
3,527
1,633
1,254
4,578
10,019
7,419
10
2,795
7,224
0
12,303
L
King Arthur
Nicocrack23
King Arthur
5,104
639
0
1,949
9,634
5,316
0
3,491
5,867
0
31,433
L
1,563
1,068
58
707
4,317
568
0
0
4,317
0
11,431
W
6,694
3,624
0
1,956
4,385
1,571
264
693
3,692
0
47,044
W
Hun Batz
4,257
1,537
0
2,024
6,321
2,042
0
1,709
4,612
0
23,147
W
Terra
wyattwes
Terra
8,268
220
216
1,648
9,433
6,115
0
2,122
7,311
23,801
510
L
Xing Tian
yametekudasai69
Xing Tian
3,221
452
146
937
8,179
4,239
0
1,269
6,876
13,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,347
Gold Earned
25,345
201
Minions Killed
195
0
Camps Cleared
0
897,179
Distance Traveled
897,156
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
4,176
464
14
2
0
110,462
0
L
Merlin
5,897
655
53
6
0
186,725
1
L
Thor
5,434
604
66
7
0
228,009
0
W
Horus
5,998
666
13
1
0
199,189
0
L
King Arthur
5,500
611
45
5
0
195,351
0
L
Cupid
3,687
410
16
2
0
84,179
0
W
Anhur
6,823
758
94
10
0
165,313
0
W
Hun Batz
5,420
602
50
6
0
210,532
0
W
Terra
4,930
548
30
3
0
211,683
0
L
Xing Tian
4,827
536
15
2
0
202,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role