Player Matchup

Izanami
Izanami
DavZ33
Izanami
Level 122
God Stats
3W - 5L
1,761 SR
Queue Stats
43W - 58L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
FangRunner
Cthulhu
Level 107
God Stats
2W - 2L
1,299 SR
Queue Stats
49W - 52L
1,406 Elo+
Solo
Anubis
Anubis
JDotHoncho480
Anubis
Level 65
God Stats
3W - 1L
1,746 SR
Queue Stats
8W - 7L
1,478 Elo+
Solo
Susano
Susano
joaquin247
Susano
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 66L
1,436 Elo+
Party 1
Hercules
Hercules
squirrelmath
Hercules
Level 155
God Stats
13W - 5L
1,716 SR
Queue Stats
355W - 298L
1,561 Elo+
Solo
Team Averages
Level 115
1,604 SR
1,473 Elo+

VS

Team Averages
Level 147
1,675 SR
1,513 Elo+
Lancelot
Lancelot
 
Lancelot
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Shinji_012
Cthulhu
Level 190
God Stats
26W - 12L
1,746 SR
Queue Stats
835W - 798L
1,492 Elo+
Solo
Kukulkan
Kukulkan
TK Assassin8
Kukulkan
Level 119
God Stats
6W - 2L
1,843 SR
Queue Stats
181W - 157L
1,525 Elo+
Solo
Medusa
Medusa
chezets
Medusa
Level 126
God Stats
0W - 1L
1,754 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Athena
Athena
gtredct65324678
Athena
Level 145
God Stats
122W - 118L
1,533 SR
Queue Stats
306W - 279L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DavZ33
Izanami
6
0 / 0 / 1
3,509
702
1,342
2,412
568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
FangRunner
Cthulhu
6
0 / 0 / 1
3,295
659
2,362
3,159
1,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
0 / 1 / 0
3,850
770
594
2,328
846
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Susano
joaquin247
Susano
6
1 / 0 / 0
3,623
725
753
4,197
1,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
squirrelmath
Hercules
9
3 / 0 / 0
5,068
1,014
1,979
2,492
1,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
0 / 1 / 1
3,240
648
1,107
3,301
717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Shinji_012
Cthulhu
3
0 / 2 / 0
2,762
552
359
1,758
827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
TK Assassin8
Kukulkan
7
0 / 0 / 0
3,675
735
1,125
1,438
299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
chezets
Medusa
6
0 / 0 / 0
3,207
641
2,982
2,766
727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 1 / 0
3,501
700
363
4,142
2,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
4
Kills
1
1
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
1
0.5
W
Izanami
DavZ33
Izanami
0
0
1
0.5
W
Cthulhu
FangRunner
Cthulhu
0
0
1
0.5
W
0
1
0
0
L
Cthulhu
Shinji_012
Cthulhu
0
2
0
0
L
Kukulkan
TK Assassin8
Kukulkan
0
0
0
0
L
Medusa
chezets
Medusa
0
0
0
0
L
1
1
0
1
W
Susano
joaquin247
Susano
1
0
0
1
W
Hercules
squirrelmath
Hercules
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,030
Damage
5,936
14,588
Taken
13,405
4,983
Mitigated
4,731
7,670
Healing
4,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,107
153
0
1,514
3,301
717
0
390
2,834
0
12,674
W
Izanami
DavZ33
Izanami
1,342
889
0
1,251
2,412
568
0
0
2,412
0
21,338
W
Cthulhu
FangRunner
Cthulhu
2,362
503
0
1,559
3,159
1,389
0
194
2,965
11,607
0
W
594
0
0
1,039
2,328
846
0
1,067
1,261
21,429
0
L
Cthulhu
Shinji_012
Cthulhu
359
33
0
260
1,758
827
0
0
1,672
3,903
0
L
Kukulkan
TK Assassin8
Kukulkan
1,125
209
0
250
1,438
299
0
403
1,035
20,315
1,036
L
Medusa
chezets
Medusa
2,982
1,176
0
1,681
2,766
727
0
1,213
1,434
0
20,815
L
363
27
0
348
4,142
2,161
0
699
3,354
7,805
0
W
Susano
joaquin247
Susano
753
96
0
2,365
4,197
1,085
0
180
4,017
0
14,437
W
Hercules
squirrelmath
Hercules
1,979
816
0
1,456
2,492
1,095
0
269
2,133
0
30,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,345
Gold Earned
16,385
221
Minions Killed
123
0
Camps Cleared
0
570,115
Distance Traveled
494,812
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,240
648
31
6
0
129,013
1
W
Izanami
3,509
702
50
10
0
95,413
0
W
Cthulhu
3,295
659
17
3
0
120,866
0
W
Anubis
3,850
770
49
10
0
105,730
0
L
Cthulhu
2,762
552
10
2
0
35,746
0
L
Kukulkan
3,675
735
40
8
0
105,074
0
L
Medusa
3,207
641
26
5
0
103,729
0
L
Athena
3,501
700
16
3
0
121,250
0
W
Susano
3,623
725
40
8
0
136,561
0
W
Hercules
5,068
1,014
65
13
0
111,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role