Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MrWhite0734
Fenrir
Level 100
God Stats
113W - 113L
1,588 SR
Queue Stats
117W - 121L
1,557 Elo+
Solo
Ah Puch
Ah Puch
SedativeMeat69
Ah Puch
Level 139
God Stats
6W - 3L
1,576 SR
Queue Stats
122W - 126L
1,497 Elo+
Solo
Da Ji
Da Ji
TreeFiddy6898
Da Ji
Level 103
God Stats
45W - 36L
1,602 SR
Queue Stats
252W - 260L
1,515 Elo+
Solo
Team Averages
Level 111
1,553 SR
1,514 Elo+

VS

Team Averages
Level 81
1,455 SR
1,490 Elo+
Lancelot
Lancelot
Mr_Mass_Murder
Lancelot
Level 171
God Stats
28W - 32L
1,504 SR
Queue Stats
383W - 432L
1,559 Elo+
Party 1
Thor
Thor
TheBushOvMalice
Thor
Level 49
God Stats
0W - 3L
1,229 SR
Queue Stats
206W - 269L
1,521 Elo+
Party 1
Discordia
Discordia
VampiraLactea
Discordia
Level 69
God Stats
52W - 51L
1,453 SR
Queue Stats
146W - 128L
1,463 Elo+
Solo
Nu Wa
Nu Wa
medipara
Nu Wa
Level 49
God Stats
53W - 42L
1,588 SR
Queue Stats
147W - 183L
1,529 Elo+
Party 1
Atlas
Atlas
sjurn
Atlas
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
1 / 1 / 7
6,966
1,393
1,899
5,018
3,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
 
Gilgamesh
11
4 / 0 / 5
6,729
1,346
6,107
7,457
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
11
5 / 3 / 3
6,996
1,399
6,571
5,331
2,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 7
6,721
1,344
4,330
2,565
785
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

9
0 / 0 / 0
4,954
991
0
292
138
Team 1 Tickets

381

VS

Team 2 Tickets

353

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
2 / 1 / 0
5,869
1,174
2,588
4,377
2,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
1 / 5 / 2
6,062
1,212
2,520
6,583
2,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
VampiraLactea
Discordia
10
0 / 2 / 1
5,272
1,054
580
1,693
396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
medipara
Nu Wa
11
1 / 0 / 3
6,446
1,289
5,010
1,746
469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Atlas
sjurn
Atlas
10
0 / 4 / 0
5,428
1,086
3,907
7,375
2,884
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
12
Kills
4
4
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
1
7
4.5
W
Gilgamesh
 
Gilgamesh
4
0
5
6.5
W
Fenrir
5
3
3
2.17
L
Lancelot
2
1
0
2
W
2
0
7
5.5
L
1
5
2
0.4
W
0
0
0
0
L
Discordia
VampiraLactea
Discordia
0
2
1
0.25
L
Nu Wa
medipara
Nu Wa
1
0
3
2.5
L
Atlas
sjurn
Atlas
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,907
Damage
14,605
20,663
Taken
21,774
10,236
Mitigated
8,109
2,780
Healing
638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,899
0
0
703
5,018
3,393
0
2,643
2,375
15,126
2,253
W
Gilgamesh
 
Gilgamesh
6,107
2,282
0
867
7,457
3,460
0
4,136
3,321
0
13,925
W
Fenrir
6,571
1,068
0
684
5,331
2,460
0
1,355
3,409
0
11,171
L
Lancelot
2,588
207
0
0
4,377
2,160
0
702
3,527
0
3,904
W
4,330
38
0
526
2,565
785
0
938
1,627
21,297
0
L
2,520
472
0
120
6,583
2,200
0
1,835
4,675
0
8,411
W
0
0
0
0
292
138
0
292
0
0
0
L
Discordia
VampiraLactea
Discordia
580
179
0
210
1,693
396
0
127
1,532
5,512
0
L
Nu Wa
medipara
Nu Wa
5,010
1,163
0
0
1,746
469
0
536
1,179
18,454
0
L
Atlas
sjurn
Atlas
3,907
1,466
0
308
7,375
2,884
0
2,823
4,512
13,775
193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,366
Gold Earned
29,077
124
Minions Killed
93
6
Camps Cleared
3
408,293
Distance Traveled
409,428
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,966
1,393
56
11
2
104,070
0
W
Gilgamesh
6,729
1,346
17
3
4
102,850
0
W
Fenrir
6,996
1,399
11
2
0
103,614
0
L
Lancelot
5,869
1,174
6
1
0
94,772
0
W
Ah Puch
6,721
1,344
40
8
0
97,759
0
L
Thor
6,062
1,212
10
2
0
88,374
0
W
Da Ji
4,954
991
0
0
0
0
0
L
Discordia
5,272
1,054
12
2
0
32,722
0
L
Nu Wa
6,446
1,289
51
10
1
96,040
0
L
Atlas
5,428
1,086
14
3
2
97,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role