Player Matchup

Athena
Athena
 
Athena
Level 295
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Blurtistic
Hachiman
Level 64
God Stats
2W - 3L
1,245 SR
Queue Stats
14W - 10L
1,178 Elo+
Solo
Fenrir
Fenrir
DannyBrownnn
Fenrir
Level 89
God Stats
33W - 24L
1,588 SR
Queue Stats
220W - 186L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
Shrek812
Sun Wukong
Level 154
God Stats
13W - 9L
1,341 SR
Queue Stats
220W - 208L
1,543 Elo+
Solo
Chronos
Chronos
Skyfirefox4
Chronos
Level 63
God Stats
26W - 18L
1,577 SR
Queue Stats
129W - 142L
1,526 Elo+
Solo
Team Averages
Level 133
1,450 SR
1,453 Elo+

VS

Team Averages
Level 118
1,550 SR
1,459 Elo+
King Arthur
King Arthur
 
King Arthur
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
RockyGamerMX
Kumbhakarna
Level 80
God Stats
10W - 11L
1,679 SR
Queue Stats
309W - 287L
1,423 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheGoonOfGoons
Morgan Le Fay
Level 50
God Stats
2W - 6L
1,525 SR
Queue Stats
52W - 60L
1,513 Elo+
Party 1
Izanami
Izanami
mcg_the_rager99
Izanami
Level 125
God Stats
2W - 5L
1,425 SR
Queue Stats
11W - 16L
1,345 Elo+
Solo
Mercury
Mercury
xSin5Solar
Mercury
Level 84
God Stats
3W - 3L
1,622 SR
Queue Stats
38W - 42L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
1 / 1 / 5
6,903
575
4,848
10,424
8,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Blurtistic
Hachiman
12
2 / 0 / 1
6,880
573
5,592
5,855
1,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
13
8 / 0 / 4
7,666
639
7,781
7,273
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Shrek812
Sun Wukong
12
1 / 2 / 5
6,935
578
6,643
11,001
10,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
Skyfirefox4
Chronos
11
2 / 1 / 2
6,818
568
4,456
5,993
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 5 / 0
6,433
536
7,544
13,728
9,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kumbhakarna
RockyGamerMX
Kumbhakarna
8
0 / 2 / 1
5,522
460
2,440
10,384
5,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
TheGoonOfGoons
Morgan Le Fay
13
1 / 1 / 2
6,976
581
4,440
6,224
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 2 / 0
6,711
559
3,910
8,108
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
xSin5Solar
Mercury
11
1 / 4 / 2
5,941
495
2,301
8,880
2,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
14
Kills
3
4
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
5
3.5
L
King Arthur
 
King Arthur
1
5
0
0.2
W
Hachiman
Blurtistic
Hachiman
2
0
1
2.5
W
Fenrir
8
0
4
10
L
Kumbhakarna
RockyGamerMX
Kumbhakarna
0
2
1
0.25
W
Sun Wukong
Shrek812
Sun Wukong
1
2
5
1.75
W
Chronos
Skyfirefox4
Chronos
2
1
2
3
L
Morgan Le Fay
TheGoonOfGoons
Morgan Le Fay
1
1
2
2
L
0
2
0
0
L
Mercury
xSin5Solar
Mercury
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,320
Damage
20,635
40,546
Taken
47,324
25,757
Mitigated
21,833
13,972
Healing
14,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,848
1,749
0
3,508
10,424
8,512
0
3,728
6,696
25,646
1,595
L
King Arthur
 
King Arthur
7,544
1,250
0
2,077
13,728
9,687
0
0
13,094
172
44,576
W
Hachiman
Blurtistic
Hachiman
5,592
2,771
0
3,767
5,855
1,564
916
381
5,474
0
45,885
W
Fenrir
7,781
1,169
0
2,496
7,273
3,040
0
586
6,687
0
52,045
L
Kumbhakarna
RockyGamerMX
Kumbhakarna
2,440
224
1,783
3,850
10,384
5,021
0
2,823
7,518
12,570
0
W
Sun Wukong
Shrek812
Sun Wukong
6,643
900
0
3,317
11,001
10,634
0
365
10,636
0
44,422
W
Chronos
Skyfirefox4
Chronos
4,456
1,080
0
884
5,993
2,007
0
1,820
4,173
48,732
2,581
L
Morgan Le Fay
TheGoonOfGoons
Morgan Le Fay
4,440
221
0
1,306
6,224
2,124
0
3,718
2,506
57,171
0
L
3,910
2,783
0
2,660
8,108
2,334
689
1,093
7,015
0
53,376
L
Mercury
xSin5Solar
Mercury
2,301
581
0
2,724
8,880
2,667
0
1,230
7,647
0
24,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,202
Gold Earned
31,583
364
Minions Killed
371
0
Camps Cleared
0
1,213,384
Distance Traveled
1,205,609
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,903
575
47
4
0
273,289
4
L
King Arthur
6,433
536
74
6
0
205,430
2
W
Hachiman
6,880
573
76
6
0
211,039
4
W
Fenrir
7,666
639
60
5
0
289,475
0
L
Kumbhakarna
5,522
460
19
2
0
265,543
2
W
Sun Wukong
6,935
578
63
5
0
184,806
2
W
Chronos
6,818
568
118
10
0
254,775
6
L
Morgan Le Fay
6,976
581
118
10
0
256,090
2
L
Izanami
6,711
559
100
8
0
209,294
2
L
Mercury
5,941
495
60
5
0
269,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role