Player Matchup

Arachne
Arachne
Cold Bloodied
Arachne
Level 158
God Stats
3W - 1L
1,615 SR
Queue Stats
160W - 161L
1,520 Elo+
Solo
Geb
Geb
Flamecaster09
Geb
Level 109
God Stats
1W - 0L
1,482 SR
Queue Stats
131W - 144L
1,571 Elo+
Party 1
Ra
Ra
Flamemoose
Ra
Level 106
God Stats
12W - 12L
1,578 SR
Queue Stats
130W - 142L
1,569 Elo+
Party 1
Hera
Hera
Zilpha
Hera
Level 107
God Stats
11W - 19L
1,516 SR
Queue Stats
94W - 109L
1,535 Elo+
Party 1
King Arthur
King Arthur
grootttt
King Arthur
Level 26
God Stats
16W - 14L
1,609 SR
Queue Stats
27W - 32L
1,501 Elo+
Party 1
Team Averages
Level 101
1,560 SR
1,539 Elo+

VS

Team Averages
Level 143
1,490 SR
1,492 Elo+
Bellona
Bellona
 
Bellona
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
JoePC64
Hachiman
Level 153
God Stats
90W - 92L
1,578 SR
Queue Stats
571W - 535L
1,534 Elo+
Solo
Shiva
Shiva
The Icy Duke
Shiva
Level 149
God Stats
19W - 28L
1,490 SR
Queue Stats
124W - 161L
1,454 Elo+
Solo
Ganesha
Ganesha
awayfromsafety
Ganesha
Level 122
God Stats
0W - 1L
1,436 SR
Queue Stats
37W - 46L
1,471 Elo+
Solo
Vulcan
Vulcan
iamXbirdperson
Vulcan
Level 141
God Stats
4W - 8L
1,445 SR
Queue Stats
268W - 286L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
2 / 0 / 1
5,310
1,062
2,015
4,160
1,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
0 / 0 / 3
5,194
1,039
2,464
5,491
3,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 3
5,354
1,071
2,789
1,891
502
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
Zilpha
Hera
10
1 / 0 / 0
5,258
1,052
2,655
1,917
569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
grootttt
King Arthur
10
0 / 1 / 0
4,849
970
2,493
5,046
2,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
0 / 0 / 0
4,344
869
0
0
0
Hachiman
JoePC64
Hachiman
10
0 / 0 / 1
5,005
1,001
2,599
2,665
769
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
1 / 1 / 0
5,045
1,009
2,931
5,358
3,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 0 / 1
5,124
1,025
1,784
4,077
2,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 3 / 0
4,819
964
5,097
3,760
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
4
Kills
1
1
Deaths
4
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
0
0
0
W
Arachne
2
0
1
2.5
W
0
0
3
1.5
W
1
0
3
2.5
L
Hachiman
JoePC64
Hachiman
0
0
1
0.5
L
1
1
0
1
W
Hera
Zilpha
Hera
1
0
0
1
L
0
0
1
0.5
W
King Arthur
grootttt
King Arthur
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,416
Damage
12,411
18,505
Taken
15,860
8,277
Mitigated
7,823
6,581
Healing
4,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
2,015
1,011
0
2,591
4,160
1,417
140
1,264
2,838
0
10,317
W
2,464
63
0
1,930
5,491
3,026
0
3,038
2,134
7,380
810
W
2,789
89
456
431
1,891
502
53
621
1,217
14,631
0
L
Hachiman
JoePC64
Hachiman
2,599
1,061
0
790
2,665
769
0
1,191
1,474
0
15,780
L
2,931
90
138
1,678
5,358
3,088
0
2,135
3,183
0
11,956
W
Hera
Zilpha
Hera
2,655
605
0
643
1,917
569
0
370
1,514
15,860
296
L
1,784
88
0
1,038
4,077
2,840
0
1,842
2,235
5,847
0
W
King Arthur
grootttt
King Arthur
2,493
0
0
530
5,046
2,763
0
1,065
3,921
0
8,040
L
5,097
152
0
557
3,760
1,126
0
2,577
1,183
15,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,965
Gold Earned
24,337
118
Minions Killed
97
0
Camps Cleared
0
601,448
Distance Traveled
453,528
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,344
869
0
0
0
0
0
W
Arachne
5,310
1,062
17
3
0
114,135
0
W
Geb
5,194
1,039
13
3
0
118,488
0
W
Ra
5,354
1,071
42
8
0
139,664
0
L
Hachiman
5,005
1,001
43
9
0
101,698
0
L
Shiva
5,045
1,009
28
6
0
115,298
2
W
Hera
5,258
1,052
30
6
0
113,700
0
L
Ganesha
5,124
1,025
0
0
0
121,735
3
W
King Arthur
4,849
970
16
3
0
115,461
0
L
Vulcan
4,819
964
26
5
0
114,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role