Player Matchup

Cerberus
Cerberus
Platinum I
d0minic92
Cerberus
Platinum I
Level 154
God Stats
61W - 53L
1,558 SR
Queue Stats
742W - 895L
1,694 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
edgareza96
Sun Wukong
Diamond I
Level 156
God Stats
21W - 14L
1,700 SR
Queue Stats
63W - 49L
2,164 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum II
ish1TnUrPoosi
Ah Muzen Cab
Platinum II
Level 53
God Stats
1W - 4L
1,372 SR
Queue Stats
82W - 101L
1,690 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,544 SR
1,850 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,592 SR
1,554 MMR
Neith
Neith
Bronze II
MIGHTYMATT1986
Neith
Bronze II
Level 85
God Stats
1W - 10L
1,289 SR
Queue Stats
25W - 70L
453 MMR
Solo
Scylla
Scylla
Diamond II
TheGreaterTater
Scylla
Diamond II
Level 172
God Stats
52W - 11L
1,906 SR
Queue Stats
275W - 87L
2,132 MMR
Party 1
Shiva
Shiva
Diamond II
snowleapard1106
Shiva
Diamond II
Level 201
God Stats
1W - 2L
1,582 SR
Queue Stats
275W - 88L
2,076 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
d0minic92
Cerberus
19
3 / 2 / 3
12,090
806
7,687
18,452
18,444
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sun Wukong
edgareza96
Sun Wukong
18
2 / 2 / 5
12,027
802
17,187
21,912
28,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
ish1TnUrPoosi
Ah Muzen Cab
19
2 / 2 / 4
12,672
845
10,876
14,009
5,279
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
CthulhuNe ZhaMedusaCharonThoth

VS

Bans
DiscordiaHou YiUllrAchillesSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 3
10,872
725
6,390
10,734
4,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
3 / 2 / 3
11,870
791
16,189
11,206
4,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 3 / 3
10,759
717
22,984
19,936
23,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
7
Kills
6
6
Deaths
7
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
3
2
3
2.25
W
Cerberus
d0minic92
Cerberus
3
2
3
2.25
W
Sun Wukong
edgareza96
Sun Wukong
2
2
5
2.25
W
Ah Muzen Cab
ish1TnUrPoosi
Ah Muzen Cab
2
2
4
2
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,750
Damage
45,563
54,373
Taken
41,876
52,004
Mitigated
32,283
14,926
Healing
5,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,390
3,117
0
1,815
10,734
4,664
57
2,588
7,710
0
27,891
L
16,189
1,681
0
678
11,206
4,295
358
2,792
7,861
59,394
571
W
Cerberus
d0minic92
Cerberus
7,687
62
0
2,888
18,452
18,444
406
6,508
10,947
29,806
268
W
Sun Wukong
edgareza96
Sun Wukong
17,187
2,584
0
8,402
21,912
28,281
0
5,945
15,203
1,206
42,415
W
Ah Muzen Cab
ish1TnUrPoosi
Ah Muzen Cab
10,876
3,053
0
3,636
14,009
5,279
3,253
2,961
10,870
0
70,049
L
22,984
4,137
994
1,760
19,936
23,324
77
3,490
15,779
1,631
46,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,789
Gold Earned
33,501
189
Minions Killed
208
0
Camps Cleared
0
868,770
Distance Traveled
843,549
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,872
725
48
3
0
243,711
0
L
Scylla
11,870
791
119
8
0
300,209
0
W
Cerberus
12,090
806
59
4
0
292,894
0
W
Sun Wukong
12,027
802
25
2
0
288,713
4
W
Ah Muzen Cab
12,672
845
105
7
0
287,163
0
L
Shiva
10,759
717
41
3
0
299,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role