Player Matchup

Artemis
Artemis
LordZombiie0
Artemis
Level 123
God Stats
8W - 11L
1,388 SR
Queue Stats
270W - 271L
1,477 Elo+
Solo
Cerberus
Cerberus
MehaCreature
Cerberus
Level 66
God Stats
7W - 1L
1,757 SR
Queue Stats
58W - 66L
1,414 Elo+
Party 2
Bellona
Bellona
MelodyVictoria
Bellona
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 64L
1,396 Elo+
Party 2
Chang'e
Chang'e
RedVelvet107077
Chang'e
Level 129
God Stats
3W - 2L
1,593 SR
Queue Stats
268W - 249L
1,474 Elo+
Solo
Awilix
Awilix
girlbosspower
Awilix
Level 59
God Stats
8W - 8L
1,526 SR
Queue Stats
124W - 116L
1,463 Elo+
Solo
Team Averages
Level 93
1,553 SR
1,445 Elo+

VS

Team Averages
Level 76
1,480 SR
1,455 Elo+
Artemis
Artemis
DinoWood97
Artemis
Level 115
God Stats
1W - 5L
1,364 SR
Queue Stats
137W - 143L
1,498 Elo+
Solo
Charon
Charon
TBOBARDO
Charon
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,494 Elo+
Party 1
Mercury
Mercury
afr0_yt__
Mercury
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 70L
1,371 Elo+
Solo
Cthulhu
Cthulhu
jreapps
Cthulhu
Level 140
God Stats
27W - 22L
1,536 SR
Queue Stats
397W - 396L
1,492 Elo+
Solo
Ra
Ra
rorropirrorro3
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LordZombiie0
Artemis
11
5 / 1 / 6
6,920
629
7,295
7,852
2,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
MehaCreature
Cerberus
11
4 / 0 / 8
7,458
678
4,949
7,062
4,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 4 / 1
6,543
595
5,197
12,254
7,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 1 / 4
7,142
649
4,105
7,858
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
7 / 3 / 2
7,139
649
7,589
8,489
2,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DinoWood97
Artemis
9
1 / 7 / 0
5,353
487
5,084
9,785
2,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charon
TBOBARDO
Charon
9
0 / 4 / 0
4,961
451
3,671
7,632
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
afr0_yt__
Mercury
10
1 / 4 / 1
5,658
514
2,737
9,388
2,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
jreapps
Cthulhu
12
6 / 3 / 1
7,485
680
12,397
11,422
11,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
1 / 4 / 0
5,803
528
1,711
5,555
1,577
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
22
Kills
9
9
Deaths
22
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
DinoWood97
Artemis
1
7
0
0.14
W
Artemis
LordZombiie0
Artemis
5
1
6
8
W
Cerberus
MehaCreature
Cerberus
4
0
8
8
W
2
4
1
0.63
W
4
1
4
6
L
Charon
TBOBARDO
Charon
0
4
0
0
L
Mercury
afr0_yt__
Mercury
1
4
1
0.38
W
7
3
2
2.67
L
Cthulhu
jreapps
Cthulhu
6
3
1
2.17
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,135
Damage
25,600
43,515
Taken
43,782
20,003
Mitigated
20,261
13,701
Healing
8,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DinoWood97
Artemis
5,084
3,366
0
2,169
9,785
2,282
0
2,490
7,295
0
28,818
W
Artemis
LordZombiie0
Artemis
7,295
2,065
0
2,959
7,852
2,669
336
1,458
6,394
0
46,784
W
Cerberus
MehaCreature
Cerberus
4,949
196
330
3,169
7,062
4,629
173
1,697
5,365
16,186
0
W
5,197
1,941
0
2,003
12,254
7,247
0
8,110
3,310
0
26,907
W
4,105
294
120
4,093
7,858
2,492
616
2,157
5,701
46,638
1,261
L
Charon
TBOBARDO
Charon
3,671
518
0
499
7,632
2,258
0
1,906
5,726
23,909
0
L
Mercury
afr0_yt__
Mercury
2,737
1,576
0
3,149
9,388
2,612
0
1,721
7,667
0
28,976
W
7,589
3,069
0
1,027
8,489
2,966
0
3,219
4,982
0
45,595
L
Cthulhu
jreapps
Cthulhu
12,397
1,110
86
1,912
11,422
11,532
0
0
11,422
41,475
1,385
L
1,711
459
0
502
5,555
1,577
0
2,733
2,822
31,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,202
Gold Earned
29,260
295
Minions Killed
264
0
Camps Cleared
0
1,212,560
Distance Traveled
1,100,372
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,353
487
49
4
0
183,158
5
W
Artemis
6,920
629
71
6
0
212,807
2
W
Cerberus
7,458
678
34
3
0
253,893
5
W
Bellona
6,543
595
46
4
0
217,648
0
W
Chang'e
7,142
649
85
8
0
249,730
0
L
Charon
4,961
451
28
3
0
216,057
1
L
Mercury
5,658
514
54
5
0
271,156
4
W
Awilix
7,139
649
59
5
0
278,482
0
L
Cthulhu
7,485
680
75
7
0
236,016
6
L
Ra
5,803
528
58
5
0
193,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role