Player Matchup

Eset
Eset
Gold III
BIGz_DaddyFatSax
Eset
Gold III
Level 158
God Stats
2W - 1L
1,678 SR
Queue Stats
124W - 123L
1,320 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
ChevalierPrymer
Kuzenbo
Gold V
Level 124
God Stats
12W - 12L
1,539 SR
Queue Stats
111W - 114L
1,305 MMR
Solo
Pele
Pele
Gold III
MessyMatt
Pele
Gold III
Level 145
God Stats
19W - 19L
1,532 SR
Queue Stats
284W - 271L
1,297 MMR
Solo
Charybdis
Charybdis
Gold V
TecWillSilva
Charybdis
Gold V
Level 212
God Stats
22W - 20L
1,596 SR
Queue Stats
567W - 585L
1,299 MMR
Solo
Hercules
Hercules
Gold IV
vainalpha
Hercules
Gold IV
Level 129
God Stats
8W - 7L
1,524 SR
Queue Stats
139W - 157L
1,344 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,574 SR
1,313 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 151
1,558 SR
1,361 MMR
Surtr
Surtr
Silver I
 
Surtr
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold V
Angels03
Raijin
Gold V
Level 147
God Stats
4W - 2L
1,610 SR
Queue Stats
183W - 195L
1,344 MMR
Solo
Freya
Freya
Silver I
Floppylopagus
Freya
Silver I
Level 242
God Stats
53W - 49L
1,531 SR
Queue Stats
363W - 387L
1,323 MMR
Solo
Cerberus
Cerberus
Silver III
KMcCoy-
Cerberus
Silver III
Level 125
God Stats
8W - 4L
1,468 SR
Queue Stats
23W - 29L
1,333 MMR
Solo
Horus
Horus
Gold V
iSmoke03
Horus
Gold V
Level 119
God Stats
12W - 5L
1,681 SR
Queue Stats
333W - 346L
1,304 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 1
7,035
782
314
1,800
583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
4 / 0 / 4
6,046
672
4,180
6,136
5,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pele
11
5 / 0 / 1
6,354
706
6,854
5,774
1,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
TecWillSilva
Charybdis
10
4 / 0 / 5
6,243
694
7,350
5,737
1,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
vainalpha
Hercules
12
0 / 0 / 2
6,937
771
4,346
4,772
2,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
CthulhuThorBakasuraCu Chulainn

VS

Bans
AwilixAgniKumbhakarnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
0 / 6 / 0
4,460
496
4,696
10,513
4,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
Angels03
Raijin
7
0 / 1 / 0
3,755
417
813
2,101
523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 5 / 0
4,156
462
2,012
7,301
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cerberus
KMcCoy-
Cerberus
6
0 / 3 / 0
4,196
466
2,008
6,756
3,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
iSmoke03
Horus
10
0 / 0 / 0
4,683
520
1,948
6,973
5,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
14
Kills
0
0
Deaths
15
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
6
0
0
L
Raijin
Angels03
Raijin
0
1
0
0
W
1
0
1
1.5
W
4
0
4
6
L
0
5
0
0
L
Cerberus
KMcCoy-
Cerberus
0
3
0
0
W
Pele
5
0
1
5.5
W
Charybdis
TecWillSilva
Charybdis
4
0
5
6.5
L
Horus
iSmoke03
Horus
0
0
0
0
W
Hercules
vainalpha
Hercules
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,044
Damage
11,477
24,219
Taken
33,644
11,453
Mitigated
15,884
10,156
Healing
9,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
4,696
2,104
0
3,148
10,513
4,115
0
1,106
9,407
1,132
26,173
L
Raijin
Angels03
Raijin
813
138
0
0
2,101
523
0
186
1,915
2,491
0
W
314
40
0
379
1,800
583
0
0
1,800
60,589
1,120
W
4,180
1,877
0
2,094
6,136
5,116
108
1,734
4,154
21,113
0
L
2,012
563
0
1,291
7,301
1,904
0
1,810
5,491
15,478
0
L
Cerberus
KMcCoy-
Cerberus
2,008
84
0
2,438
6,756
3,629
0
1,392
5,364
10,169
0
W
Pele
6,854
2,100
0
1,999
5,774
1,944
0
1,169
4,605
0
42,594
W
Charybdis
TecWillSilva
Charybdis
7,350
2,863
0
3,955
5,737
1,529
501
1,622
3,895
0
40,062
L
Horus
iSmoke03
Horus
1,948
759
0
2,502
6,973
5,713
0
0
6,973
0
26,704
W
Hercules
vainalpha
Hercules
4,346
1,459
0
1,729
4,772
2,281
0
0
4,772
0
53,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,615
Gold Earned
21,250
403
Minions Killed
157
0
Camps Cleared
0
953,719
Distance Traveled
722,385
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,460
496
52
6
0
205,733
0
L
Raijin
3,755
417
5
1
0
27,988
0
W
Eset
7,035
782
122
14
0
175,626
1
W
Kuzenbo
6,046
672
25
3
0
186,952
2
L
Freya
4,156
462
34
4
0
167,684
1
L
Cerberus
4,196
466
18
2
0
142,058
3
W
Pele
6,354
706
84
9
0
240,651
0
W
Charybdis
6,243
694
71
8
0
168,872
4
L
Horus
4,683
520
48
5
0
178,922
0
W
Hercules
6,937
771
101
11
0
181,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role