Player Matchup

Set
Set
Alan_CretorLC19
Set
Level 86
God Stats
33W - 29L
1,494 SR
Queue Stats
225W - 193L
1,509 Elo+
Solo
Chronos
Chronos
Grand Spartan69
Chronos
Level 218
God Stats
1W - 2L
1,468 SR
Queue Stats
597W - 570L
1,497 Elo+
Solo
Horus
Horus
TL Rebellion
Horus
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
130W - 155L
1,453 Elo+
Party 1
Jormungandr
Jormungandr
kmsedu7
Jormungandr
Level 149
God Stats
10W - 9L
1,569 SR
Queue Stats
427W - 420L
1,480 Elo+
Solo
Medusa
Medusa
lts wired
Medusa
Level 126
God Stats
10W - 10L
1,536 SR
Queue Stats
204W - 239L
1,466 Elo+
Party 1
Team Averages
Level 144
1,513 SR
1,481 Elo+

VS

Team Averages
Level 111
1,503 SR
1,434 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
AQ22-Qill
Fafnir
Level 100
God Stats
44W - 29L
1,628 SR
Queue Stats
676W - 673L
1,437 Elo+
Solo
Horus
Horus
GrumpyCellar693
Horus
Level 42
God Stats
1W - 2L
1,402 SR
Queue Stats
6W - 8L
1,275 Elo+
Solo
Danzaburou
Danzaburou
KinggMilBGB
Danzaburou
Level 129
God Stats
26W - 19L
1,486 SR
Queue Stats
242W - 229L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
6,705
610
3,922
7,693
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

12
0 / 2 / 3
5,995
545
7,035
6,732
2,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
4 / 0 / 0
7,570
688
3,830
7,947
5,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
kmsedu7
Jormungandr
11
1 / 0 / 3
6,792
617
4,628
7,426
5,426
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
lts wired
Medusa
12
0 / 1 / 0
6,462
587
2,880
7,544
2,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 1 / 1
6,501
591
5,096
4,806
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ra
 
Ra
12
1 / 1 / 1
6,371
579
5,192
6,335
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
AQ22-Qill
Fafnir
10
2 / 2 / 0
6,228
566
4,234
12,135
10,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

5
0 / 3 / 0
4,276
389
851
3,082
1,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
KinggMilBGB
Danzaburou
10
0 / 2 / 1
5,438
494
5,202
7,990
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
9
Kills
4
4
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
1
1
1.5
L
Ra
 
Ra
1
1
1
1.5
L
Fafnir
AQ22-Qill
Fafnir
2
2
0
1
W
4
1
1
4.5
W
0
2
3
0.75
L
0
3
0
0
L
Danzaburou
KinggMilBGB
Danzaburou
0
2
1
0.25
W
4
0
0
4
W
Jormungandr
kmsedu7
Jormungandr
1
0
3
2.5
W
Medusa
lts wired
Medusa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,295
Damage
20,575
37,342
Taken
34,348
18,664
Mitigated
18,309
12,706
Healing
12,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
5,096
0
0
889
4,806
1,497
0
302
4,504
47,647
0
L
Ra
 
Ra
5,192
593
96
3,537
6,335
1,973
0
0
6,098
40,989
6,216
L
Fafnir
AQ22-Qill
Fafnir
4,234
1,405
0
4,047
12,135
10,580
377
5,733
6,402
19,289
0
W
3,922
1,260
0
2,185
7,693
3,044
224
1,915
5,597
0
47,612
W
7,035
3,819
0
2,176
6,732
2,308
539
2,491
4,241
39,836
588
L
851
603
0
397
3,082
1,188
0
0
2,898
216
7,794
L
Danzaburou
KinggMilBGB
Danzaburou
5,202
2,466
0
3,578
7,990
3,071
589
5,423
2,567
0
43,204
W
3,830
1,817
40
4,244
7,947
5,683
0
3,529
4,225
0
37,869
W
Jormungandr
kmsedu7
Jormungandr
4,628
1,171
0
2,062
7,426
5,426
0
1,625
5,727
34,630
1,749
W
Medusa
lts wired
Medusa
2,880
565
0
1,999
7,544
2,203
868
4,021
2,943
0
49,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,524
Gold Earned
28,814
379
Minions Killed
297
0
Camps Cleared
0
1,138,901
Distance Traveled
986,283
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,501
591
96
9
0
217,822
4
L
Ra
6,371
579
89
8
0
236,182
0
L
Fafnir
6,228
566
21
2
0
209,167
3
W
Set
6,705
610
83
8
0
268,833
0
W
Chronos
5,995
545
68
6
0
201,427
0
L
Horus
4,276
389
14
1
0
110,059
0
L
Danzaburou
5,438
494
77
7
0
213,053
0
W
Horus
7,570
688
67
6
0
196,617
0
W
Jormungandr
6,792
617
46
4
0
236,840
0
W
Medusa
6,462
587
115
10
0
235,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role