Player Matchup

Mulan
Mulan
Bronze III
BREENSTALK93
Mulan
Bronze III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 21L
1,373 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Kuzzen_27
Nu Wa
Platinum V
Level 155
God Stats
31W - 25L
1,675 SR
Queue Stats
129W - 133L
1,770 MMR
Solo
Arachne
Arachne
Diamond V
Maús
Arachne
Diamond V
Level 48
God Stats
6W - 4L
1,724 SR
Queue Stats
74W - 71L
1,983 MMR
Solo
Maui
Maui
Gold IV
Th3majesticone
Maui
Gold IV
Level 123
God Stats
1W - 1L
1,315 SR
Queue Stats
119W - 122L
1,390 MMR
Solo
Cernunnos
Cernunnos
Silver I
sellnTHOUGHTIES
Cernunnos
Silver I
Level 215
God Stats
1W - 3L
1,098 SR
Queue Stats
237W - 255L
1,364 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,462 SR
1,576 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,455 SR
1,585 MMR
Janus
Janus
Platinum V
Alteratedd
Janus
Platinum V
Level 158
God Stats
1W - 5L
1,356 SR
Queue Stats
166W - 153L
1,795 MMR
Party 1
Apollo
Apollo
Silver I
NightWalker0001
Apollo
Silver I
Level 157
God Stats
0W - 3L
1,211 SR
Queue Stats
71W - 94L
1,246 MMR
Solo
Kali
Kali
Gold V
TMAN109
Kali
Gold V
Level 143
God Stats
2W - 2L
1,624 SR
Queue Stats
287W - 311L
1,500 MMR
Solo
Thoth
Thoth
Platinum II
faintt OG
Thoth
Platinum II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 211L
1,851 MMR
Party 1
Hercules
Hercules
Silver II
gandael
Hercules
Silver II
Level 126
God Stats
2W - 4L
1,585 SR
Queue Stats
23W - 29L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,953
612
2,135
5,954
3,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nu Wa
Kuzzen_27
Nu Wa
14
3 / 0 / 6
8,715
670
5,619
3,991
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
Maús
Arachne
15
12 / 0 / 4
9,322
717
11,852
10,345
3,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
1 / 2 / 6
7,014
540
3,609
9,407
6,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
sellnTHOUGHTIES
Cernunnos
13
2 / 1 / 4
7,573
583
4,704
7,310
2,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KumbhakarnaSun WukongLokiNe Zha

VS

Bans
RavanaAthenaSusanoZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
1 / 1 / 0
7,995
615
1,980
4,633
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 4 / 0
6,740
518
4,166
10,366
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kali
TMAN109
Kali
10
0 / 5 / 2
5,865
451
4,126
10,419
3,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Thoth
faintt OG
Thoth
13
0 / 4 / 0
6,823
525
2,285
6,725
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
gandael
Hercules
9
1 / 5 / 2
6,044
465
3,502
10,558
7,128
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
19
Kills
4
4
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
1
1
0
1
W
1
1
2
2
W
Nu Wa
Kuzzen_27
Nu Wa
3
0
6
6
W
Arachne
Maús
Arachne
12
0
4
14
L
2
4
0
0.5
L
Kali
TMAN109
Kali
0
5
2
0.2
W
1
2
6
2
L
Thoth
faintt OG
Thoth
0
4
0
0
L
Hercules
gandael
Hercules
1
5
2
0.4
W
Cernunnos
sellnTHOUGHTIES
Cernunnos
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,919
Damage
16,059
37,007
Taken
42,701
17,092
Mitigated
17,412
12,950
Healing
14,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
1,980
430
0
2,586
4,633
1,318
0
437
4,110
60,287
0
W
2,135
0
0
2,209
5,954
3,561
0
2,446
3,192
0
40,692
W
Nu Wa
Kuzzen_27
Nu Wa
5,619
1,372
0
1,119
3,991
1,201
0
835
3,032
59,998
1,294
W
Arachne
Maús
Arachne
11,852
9,588
0
5,263
10,345
3,720
1,036
582
9,691
0
72,337
L
4,166
1,911
0
4,806
10,366
3,257
705
1,502
8,816
0
51,797
L
Kali
TMAN109
Kali
4,126
1,907
0
2,868
10,419
3,877
0
986
9,366
0
39,824
W
3,609
1,572
0
2,014
9,407
6,321
0
850
8,557
29,481
0
L
Thoth
faintt OG
Thoth
2,285
142
0
868
6,725
1,832
0
1,863
4,629
56,229
0
L
Hercules
gandael
Hercules
3,502
751
0
2,907
10,558
7,128
0
3,874
6,562
0
12,979
W
Cernunnos
sellnTHOUGHTIES
Cernunnos
4,704
995
0
2,345
7,310
2,289
0
0
7,310
0
46,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,577
Gold Earned
33,467
418
Minions Killed
445
0
Camps Cleared
0
1,339,379
Distance Traveled
1,309,293
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,995
615
141
11
0
264,375
5
W
Mulan
7,953
612
84
6
0
242,861
5
W
Nu Wa
8,715
670
108
8
0
260,072
4
W
Arachne
9,322
717
105
8
0
319,117
0
L
Apollo
6,740
518
87
7
0
244,331
0
L
Kali
5,865
451
62
5
0
272,750
2
W
Maui
7,014
540
47
4
0
262,819
1
L
Thoth
6,823
525
133
10
0
252,856
0
L
Hercules
6,044
465
22
2
0
274,981
3
W
Cernunnos
7,573
583
74
6
0
254,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role