Player Matchup

Skadi
Skadi
Dancito
Skadi
Level 48
God Stats
43W - 49L
1,545 SR
Queue Stats
320W - 321L
1,398 Elo+
Solo
Sol
Sol
FlipperAlpaca84
Sol
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
170W - 167L
1,469 Elo+
Party 1
Ratatoskr
Ratatoskr
RBallard2005
Ratatoskr
Level 39
God Stats
7W - 13L
1,497 SR
Queue Stats
52W - 61L
1,457 Elo+
Party 1
Ymir
Ymir
YBtMysk
Ymir
Level 71
God Stats
23W - 18L
1,501 SR
Queue Stats
200W - 239L
1,390 Elo+
Party 1
Artio
Artio
ZigZagElk17
Artio
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
418W - 436L
1,470 Elo+
Party 1
Team Averages
Level 63
1,509 SR
1,437 Elo+

VS

Team Averages
Level 115
1,645 SR
1,446 Elo+
Janus
Janus
Ghidorazzz
Janus
Level 126
God Stats
4W - 3L
1,645 SR
Queue Stats
324W - 287L
1,440 Elo+
Solo
Izanami
Izanami
Lamonte_Games
Izanami
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
377W - 351L
1,427 Elo+
Solo
Susano
Susano
OG_LINXSTER
Susano
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
620W - 595L
1,450 Elo+
Solo
Jormungandr
Jormungandr
WGXUhux
Jormungandr
Level 67
God Stats
7W - 1L
1,865 SR
Queue Stats
63W - 55L
1,432 Elo+
Solo
Horus
Horus
djgustavox99
Horus
Level 148
God Stats
5W - 4L
1,714 SR
Queue Stats
145W - 140L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Dancito
Skadi
10
1 / 3 / 0
6,373
398
1,758
8,352
1,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
0 / 5 / 6
7,943
496
8,022
11,838
2,816
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ratatoskr
RBallard2005
Ratatoskr
14
5 / 5 / 2
8,619
539
5,917
14,025
5,016
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
YBtMysk
Ymir
12
2 / 8 / 3
7,341
459
6,204
17,215
7,731
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 10 / 4
7,575
473
8,822
18,733
14,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
7 / 2 / 2
10,005
625
10,638
9,656
3,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
16
8 / 1 / 4
10,317
645
13,080
6,791
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
16
4 / 1 / 6
9,077
567
6,812
12,282
4,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jormungandr
WGXUhux
Jormungandr
16
7 / 2 / 3
9,973
623
9,588
12,032
7,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 3 / 11
9,408
588
8,021
13,361
13,381
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
9
Kills
30
31
Deaths
9
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Skadi
Dancito
Skadi
1
3
0
0.33
L
0
5
6
0.6
W
Janus
7
2
2
4
W
Izanami
8
1
4
10
W
Susano
4
1
6
7
L
Ratatoskr
RBallard2005
Ratatoskr
5
5
2
1.2
W
Jormungandr
WGXUhux
Jormungandr
7
2
3
4.25
L
Ymir
YBtMysk
Ymir
2
8
3
0.44
L
1
10
4
0.3
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,723
Damage
48,139
70,163
Taken
54,122
31,900
Mitigated
31,914
11,839
Healing
22,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Dancito
Skadi
1,758
444
0
1,450
8,352
1,520
0
0
8,352
0
33,587
L
8,022
1,907
0
3,112
11,838
2,816
0
7,056
4,314
48,280
3,425
W
Janus
10,638
43
0
2,240
9,656
3,976
0
5,356
4,300
64,766
2,158
W
Izanami
13,080
9,174
0
2,946
6,791
2,699
4,361
2,068
4,723
0
83,029
W
Susano
6,812
1,992
0
6,519
12,282
4,682
219
2,622
9,465
0
69,043
L
Ratatoskr
RBallard2005
Ratatoskr
5,917
2,024
0
990
14,025
5,016
0
1,998
11,919
0
62,708
W
Jormungandr
WGXUhux
Jormungandr
9,588
2,922
0
3,588
12,032
7,176
0
5,295
5,837
65,422
762
L
Ymir
YBtMysk
Ymir
6,204
1,840
0
2,820
17,215
7,731
56
876
16,312
25,587
1,245
L
8,822
956
160
3,307
18,733
14,817
0
8,999
9,651
31,654
1,661
W
8,021
2,650
1,339
5,571
13,361
13,381
215
5,870
7,299
0
19,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,851
Gold Earned
48,780
368
Minions Killed
512
0
Camps Cleared
0
1,408,693
Distance Traveled
1,603,224
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,373
398
57
4
0
182,571
0
L
Sol
7,943
496
91
6
0
267,400
0
W
Janus
10,005
625
130
8
0
329,297
4
W
Izanami
10,317
645
137
9
0
295,903
0
W
Susano
9,077
567
105
7
0
389,256
0
L
Ratatoskr
8,619
539
112
7
0
360,186
0
W
Jormungandr
9,973
623
122
8
0
268,299
4
L
Ymir
7,341
459
46
3
0
290,046
0
L
Artio
7,575
473
62
4
0
308,490
0
W
Horus
9,408
588
18
1
0
320,469
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role