Player Matchup

Cthulhu
Cthulhu
Akilezdna
Cthulhu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,479 Elo+
Party 3
Artemis
Artemis
AorusMegaFan
Artemis
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,528 Elo+
Party 3
Fenrir
Fenrir
DZIEWONA
Fenrir
Level 172
God Stats
4W - 6L
1,477 SR
Queue Stats
160W - 166L
1,569 Elo+
Party 1
Sun Wukong
Sun Wukong
Loiosh87
Sun Wukong
Level 155
God Stats
17W - 26L
1,454 SR
Queue Stats
103W - 118L
1,485 Elo+
Party 1
Nu Wa
Nu Wa
kabrog
Nu Wa
Level 184
God Stats
206W - 137L
1,603 SR
Queue Stats
624W - 625L
1,499 Elo+
Solo
Team Averages
Level 152
1,507 SR
1,512 Elo+

VS

Team Averages
Level 138
1,460 SR
1,479 Elo+
Hachiman
Hachiman
 
Hachiman
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Kthorrc
Sobek
Level 59
God Stats
1W - 1L
1,217 SR
Queue Stats
44W - 54L
1,481 Elo+
Party 2
Ah Puch
Ah Puch
juanfr1
Ah Puch
Level 186
God Stats
9W - 6L
1,665 SR
Queue Stats
435W - 437L
1,501 Elo+
Solo
Fenrir
Fenrir
stepan_zenit
Fenrir
Level 147
God Stats
33W - 43L
1,418 SR
Queue Stats
329W - 337L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akilezdna
Cthulhu
5
1 / 2 / 1
3,522
704
1,541
4,401
2,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
AorusMegaFan
Artemis
4
1 / 3 / 0
3,088
618
1,566
3,231
750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
DZIEWONA
Fenrir
6
0 / 0 / 1
3,319
664
1,877
2,971
953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Loiosh87
Sun Wukong
7
0 / 1 / 0
3,519
704
1,353
3,799
1,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nu Wa
kabrog
Nu Wa
7
0 / 0 / 0
3,713
743
1,443
707
159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
6
2 / 1 / 3
3,906
781
3,422
3,753
851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
 
Aphrodite
7
0 / 0 / 0
3,660
732
619
2,015
446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Kthorrc
Sobek
6
2 / 1 / 3
4,111
822
1,880
3,811
1,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
juanfr1
Ah Puch
7
1 / 0 / 0
3,928
786
1,792
2,724
870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
7
1 / 0 / 0
3,667
733
171
3,271
1,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
6
6
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
1
3
3.5
W
Aphrodite
 
Aphrodite
0
0
0
0
L
Cthulhu
Akilezdna
Cthulhu
1
2
1
0.75
L
Artemis
AorusMegaFan
Artemis
1
3
0
0.33
L
Fenrir
DZIEWONA
Fenrir
0
0
1
0.5
W
Sobek
Kthorrc
Sobek
2
1
3
3.5
L
Sun Wukong
Loiosh87
Sun Wukong
0
1
0
0
W
Ah Puch
juanfr1
Ah Puch
1
0
0
1
L
Nu Wa
kabrog
Nu Wa
0
0
0
0
W
Fenrir
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,780
Damage
7,884
15,109
Taken
15,574
5,122
Mitigated
5,327
3,160
Healing
8,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,422
2,443
0
1,238
3,753
851
0
764
2,949
0
17,086
W
Aphrodite
 
Aphrodite
619
182
382
1,724
2,015
446
0
586
1,350
22,800
0
L
Cthulhu
Akilezdna
Cthulhu
1,541
421
396
962
4,401
2,002
0
1,152
3,249
8,644
0
L
Artemis
AorusMegaFan
Artemis
1,566
888
0
446
3,231
750
0
431
2,800
0
7,900
L
Fenrir
DZIEWONA
Fenrir
1,877
139
0
491
2,971
953
0
536
2,435
0
16,101
W
Sobek
Kthorrc
Sobek
1,880
368
0
1,727
3,811
1,998
0
982
2,789
8,088
979
L
Sun Wukong
Loiosh87
Sun Wukong
1,353
201
0
690
3,799
1,258
0
1,441
2,050
0
18,055
W
Ah Puch
juanfr1
Ah Puch
1,792
38
0
1,996
2,724
870
0
104
2,580
18,513
1,524
L
Nu Wa
kabrog
Nu Wa
1,443
392
0
175
707
159
0
355
352
17,588
0
W
Fenrir
171
81
0
1,265
3,271
1,162
0
276
2,922
0
19,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,161
Gold Earned
19,272
146
Minions Killed
163
0
Camps Cleared
0
502,473
Distance Traveled
534,403
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
3,906
781
28
6
0
101,329
0
W
Aphrodite
3,660
732
46
9
0
106,149
0
L
Cthulhu
3,522
704
13
3
0
103,767
0
L
Artemis
3,088
618
17
3
0
77,167
0
L
Fenrir
3,319
664
35
7
0
126,717
0
W
Sobek
4,111
822
11
2
0
111,407
0
L
Sun Wukong
3,519
704
38
8
0
106,359
2
W
Ah Puch
3,928
786
39
8
0
93,875
0
L
Nu Wa
3,713
743
43
9
0
88,463
2
W
Fenrir
3,667
733
39
8
0
121,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role