Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ChizaDj
Thanatos
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,503 Elo+
Solo
Sylvanus
Sylvanus
ChristopherxBro
Sylvanus
Level 66
God Stats
2W - 4L
1,334 SR
Queue Stats
211W - 244L
1,424 Elo+
Solo
Hel
Hel
MecZ Charly
Hel
Level 63
God Stats
5W - 14L
1,556 SR
Queue Stats
245W - 259L
1,462 Elo+
Solo
Jing Wei
Jing Wei
Zingard12
Jing Wei
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,704 Elo+
Solo
Team Averages
Level 93
1,478 SR
1,519 Elo+

VS

Team Averages
Level 130
1,601 SR
1,445 Elo+
Cerberus
Cerberus
ClauberNP
Cerberus
Level 166
God Stats
3W - 2L
1,491 SR
Queue Stats
205W - 225L
1,421 Elo+
Party 1
Vamana
Vamana
JustaSixer
Vamana
Level 98
God Stats
22W - 20L
1,532 SR
Queue Stats
114W - 99L
1,524 Elo+
Solo
He Bo
He Bo
Marcos_RA456
He Bo
Level 128
God Stats
2W - 1L
1,546 SR
Queue Stats
313W - 378L
1,467 Elo+
Party 1
Hades
Hades
cafarate
Hades
Level 16
God Stats
3W - 2L
1,678 SR
Queue Stats
17W - 19L
1,394 Elo+
Party 1
Chiron
Chiron
franciscomaia28
Chiron
Level 244
God Stats
7W - 1L
1,756 SR
Queue Stats
148W - 167L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 4 / 3
7,407
494
7,936
12,331
5,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
ChizaDj
Thanatos
13
5 / 4 / 4
7,664
511
8,564
14,876
4,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
7
0 / 4 / 0
5,441
363
2,845
7,035
2,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 7 / 6
7,285
486
4,526
11,004
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Zingard12
Jing Wei
13
5 / 2 / 3
7,841
523
6,839
9,773
3,247
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ClauberNP
Cerberus
14
4 / 4 / 9
8,547
570
7,229
15,605
14,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
JustaSixer
Vamana
16
2 / 0 / 4
9,590
639
9,178
12,610
10,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
8 / 1 / 5
9,302
620
9,522
7,931
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hades
cafarate
Hades
12
4 / 3 / 5
8,014
534
7,283
9,776
3,219
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 3 / 5
8,181
545
9,148
12,088
3,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
10
Kills
21
21
Deaths
11
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
3
0.38
L
Thanatos
ChizaDj
Thanatos
5
4
4
1.75
L
Sylvanus
0
4
0
0
W
Cerberus
ClauberNP
Cerberus
4
4
9
2.13
W
Vamana
JustaSixer
Vamana
2
0
4
4
W
8
1
5
10.5
L
0
7
6
0.43
L
Jing Wei
Zingard12
Jing Wei
5
2
3
3.25
W
Hades
cafarate
Hades
4
3
5
2.17
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,710
Damage
42,360
55,019
Taken
58,010
18,369
Mitigated
34,362
16,504
Healing
21,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,936
4,137
0
1,873
12,331
5,057
0
2,763
9,568
0
53,479
L
Thanatos
ChizaDj
Thanatos
8,564
2,683
0
6,861
14,876
4,404
0
7,377
7,499
0
45,054
L
Sylvanus
2,845
851
557
1,563
7,035
2,747
0
1,958
5,077
12,118
4,709
W
Cerberus
ClauberNP
Cerberus
7,229
734
0
6,162
15,605
14,615
0
2,555
13,007
39,084
0
W
Vamana
JustaSixer
Vamana
9,178
4,064
0
2,388
12,610
10,415
890
261
11,654
0
74,961
W
9,522
758
0
4,274
7,931
2,276
0
432
7,499
69,093
1,558
L
4,526
667
789
2,882
11,004
2,914
0
8,873
2,131
45,537
835
L
Jing Wei
Zingard12
Jing Wei
6,839
3,677
0
1,979
9,773
3,247
0
2,629
7,144
0
40,363
W
Hades
cafarate
Hades
7,283
181
479
3,851
9,776
3,219
68
1,510
8,266
42,106
1,304
W
9,148
2,715
374
3,847
12,088
3,837
8
2,091
9,929
0
55,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,638
Gold Earned
43,634
347
Minions Killed
522
0
Camps Cleared
0
1,321,897
Distance Traveled
1,436,724
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,407
494
113
8
0
253,111
2
L
Thanatos
7,664
511
73
5
0
346,936
0
L
Sylvanus
5,441
363
27
2
0
153,847
2
W
Cerberus
8,547
570
109
7
0
292,482
0
W
Vamana
9,590
639
117
8
0
284,372
0
W
He Bo
9,302
620
137
9
0
318,521
1
L
Hel
7,285
486
76
5
0
280,320
0
L
Jing Wei
7,841
523
58
4
0
287,683
1
W
Hades
8,014
534
76
5
0
283,609
0
W
Chiron
8,181
545
83
6
0
257,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role