Player Matchup

He Bo
He Bo
Gold III
AOKY321
He Bo
Gold III
Level 106
God Stats
5W - 4L
1,602 SR
Queue Stats
324W - 322L
1,334 MMR
Solo
Raijin
Raijin
Silver I
H6wky
Raijin
Silver I
Level 107
God Stats
29W - 37L
1,476 SR
Queue Stats
265W - 287L
1,257 MMR
Solo
Izanami
Izanami
Gold V
Trixio_Nix
Izanami
Gold V
Level 98
God Stats
24W - 24L
1,516 SR
Queue Stats
207W - 229L
1,283 MMR
Party 1
Bakasura
Bakasura
Gold II
Unknown1212
Bakasura
Gold II
Level 143
God Stats
7W - 1L
1,629 SR
Queue Stats
150W - 148L
1,354 MMR
Solo
Chaac
Chaac
Gold V
XFDS-TIDOCK57
Chaac
Gold V
Level 100
God Stats
12W - 6L
1,646 SR
Queue Stats
319W - 343L
1,335 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,574 SR
1,313 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 151
1,596 SR
1,341 MMR
Ra
Ra
Silver IV
 
Ra
Silver IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
BlackAffro
Cthulhu
Gold V
Level 155
God Stats
10W - 12L
1,575 SR
Queue Stats
513W - 532L
1,319 MMR
Solo
Ares
Ares
Gold V
JAWAXDD
Ares
Gold V
Level 154
God Stats
7W - 7L
1,534 SR
Queue Stats
415W - 426L
1,317 MMR
Solo
Nut
Nut
Gold V
Mr_C1Black
Nut
Gold V
Level 159
God Stats
0W - 1L
1,636 SR
Queue Stats
117W - 129L
1,316 MMR
Solo
Hun Batz
Hun Batz
Silver I
Woobme
Hun Batz
Silver I
Level 162
God Stats
1W - 1L
1,737 SR
Queue Stats
123W - 135L
1,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AOKY321
He Bo
15
6 / 3 / 7
8,682
579
8,679
9,114
2,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Raijin
H6wky
Raijin
17
6 / 2 / 3
9,932
662
6,863
7,454
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Trixio_Nix
Izanami
16
7 / 5 / 3
9,303
620
10,365
10,446
3,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Unknown1212
Bakasura
16
6 / 3 / 2
9,579
639
10,028
16,246
10,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 6 / 9
7,626
508
11,807
16,687
11,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetJanusAgni

VS

Bans
Ao KuangAthenaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 6 / 2
8,763
584
4,373
8,442
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
BlackAffro
Cthulhu
15
4 / 6 / 3
9,001
600
12,180
14,187
6,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ares
JAWAXDD
Ares
10
3 / 3 / 6
7,376
492
7,439
12,042
8,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
5 / 6 / 5
7,569
505
10,949
13,635
4,769
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Woobme
Hun Batz
14
5 / 5 / 5
8,433
562
6,853
13,254
4,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
26
Kills
19
19
Deaths
26
24
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
6
2
0.5
W
He Bo
AOKY321
He Bo
6
3
7
3.17
L
Cthulhu
BlackAffro
Cthulhu
4
6
3
0.92
W
Raijin
H6wky
Raijin
6
2
3
3.75
L
Ares
JAWAXDD
Ares
3
3
6
2
L
5
6
5
1.25
W
Izanami
Trixio_Nix
Izanami
7
5
3
1.7
W
Bakasura
Unknown1212
Bakasura
6
3
2
2.33
L
Hun Batz
Woobme
Hun Batz
5
5
5
1.5
W
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,742
Damage
41,794
59,947
Taken
61,560
31,155
Mitigated
26,827
19,793
Healing
12,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,373
814
178
1,134
8,442
1,919
0
5,544
2,642
56,584
0
W
He Bo
AOKY321
He Bo
8,679
169
0
4,522
9,114
2,646
0
2,193
6,793
73,530
663
L
Cthulhu
BlackAffro
Cthulhu
12,180
859
327
2,840
14,187
6,964
0
3,016
9,466
55,315
318
W
Raijin
H6wky
Raijin
6,863
769
0
503
7,454
2,425
0
4,374
2,965
72,426
1,040
L
Ares
JAWAXDD
Ares
7,439
776
0
2,201
12,042
8,740
0
477
11,565
20,278
0
L
10,949
6,329
0
4,383
13,635
4,769
0
372
13,223
0
51,884
W
Izanami
Trixio_Nix
Izanami
10,365
6,764
0
2,160
10,446
3,544
0
2,863
7,561
0
62,538
W
Bakasura
Unknown1212
Bakasura
10,028
6,975
0
8,156
16,246
10,571
408
7,697
7,694
0
43,421
L
Hun Batz
Woobme
Hun Batz
6,853
2,709
0
1,858
13,254
4,435
0
5,560
6,912
0
54,468
W
11,807
1,233
82
4,370
16,687
11,969
0
5,642
11,011
435
42,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,122
Gold Earned
41,142
533
Minions Killed
399
0
Camps Cleared
0
1,474,260
Distance Traveled
1,329,950
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,763
584
118
8
0
287,523
4
W
He Bo
8,682
579
108
7
0
316,177
1
L
Cthulhu
9,001
600
90
6
0
260,621
2
W
Raijin
9,932
662
140
9
0
285,317
8
L
Ares
7,376
492
24
2
0
220,258
7
L
Nut
7,569
505
79
5
0
270,613
2
W
Izanami
9,303
620
104
7
0
285,539
6
W
Bakasura
9,579
639
121
8
0
292,798
0
L
Hun Batz
8,433
562
88
6
0
290,935
1
W
Chaac
7,626
508
60
4
0
294,429
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role