Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Awohz
Ra
Level 123
God Stats
12W - 4L
1,688 SR
Queue Stats
309W - 328L
1,485 Elo+
Solo
Chang'e
Chang'e
DIOSFABS
Chang'e
Level 158
God Stats
7W - 4L
1,642 SR
Queue Stats
595W - 549L
1,485 Elo+
Solo
Cupid
Cupid
ElSeveen
Cupid
Level 108
God Stats
4W - 1L
1,723 SR
Queue Stats
172W - 171L
1,480 Elo+
Party 1
Thor
Thor
luvhrlol
Thor
Level 57
God Stats
6W - 2L
1,697 SR
Queue Stats
126W - 114L
1,497 Elo+
Party 1
Team Averages
Level 121
1,650 SR
1,490 Elo+

VS

Team Averages
Level 89
1,422 SR
1,521 Elo+
Kuzenbo
Kuzenbo
Jm665174
Kuzenbo
Level 84
God Stats
9W - 13L
1,446 SR
Queue Stats
377W - 384L
1,599 Elo+
Solo
Tyr
Tyr
Marinedion1
Tyr
Level 145
God Stats
9W - 10L
1,497 SR
Queue Stats
273W - 255L
1,537 Elo+
Solo
Ra
Ra
RuthlessMinime
Ra
Level 88
God Stats
3W - 4L
1,404 SR
Queue Stats
401W - 397L
1,477 Elo+
Solo
Serqet
Serqet
carlosxxz88
Serqet
Level 68
God Stats
0W - 2L
1,263 SR
Queue Stats
145W - 141L
1,486 Elo+
Solo
Heimdallr
Heimdallr
nickcolavita
Heimdallr
Level 62
God Stats
16W - 14L
1,500 SR
Queue Stats
160W - 146L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
8 / 0 / 3
9,602
686
13,828
14,862
13,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ra
15
3 / 1 / 8
8,832
631
8,224
5,170
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
DIOSFABS
Chang'e
13
5 / 4 / 3
7,354
525
5,811
11,350
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
ElSeveen
Cupid
15
6 / 0 / 5
8,695
621
9,448
8,114
2,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
13
7 / 0 / 8
7,907
565
7,482
7,086
2,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jm665174
Kuzenbo
10
1 / 6 / 2
6,922
494
5,440
16,038
17,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 7 / 0
6,711
479
5,569
14,333
8,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 6 / 0
6,872
491
3,381
9,467
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
11
1 / 3 / 2
6,315
451
4,559
8,032
2,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heimdallr
nickcolavita
Heimdallr
11
2 / 7 / 0
7,116
508
6,323
10,786
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
29
Kills
5
5
Deaths
29
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
8
0
3
9.5
W
Ra
3
1
8
7
W
Chang'e
DIOSFABS
Chang'e
5
4
3
1.63
W
Cupid
ElSeveen
Cupid
6
0
5
8.5
L
Kuzenbo
Jm665174
Kuzenbo
1
6
2
0.33
L
0
7
0
0
L
1
6
0
0.17
L
Serqet
1
3
2
0.67
W
Thor
7
0
8
11
L
Heimdallr
nickcolavita
Heimdallr
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,793
Damage
25,272
46,582
Taken
58,656
22,911
Mitigated
35,282
18,370
Healing
10,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
13,828
1,682
0
3,990
14,862
13,025
11
1,134
13,579
72
78,033
W
Ra
8,224
987
1,368
2,153
5,170
1,713
1,692
1,906
3,090
71,393
865
W
Chang'e
DIOSFABS
Chang'e
5,811
366
419
4,476
11,350
2,932
0
2,847
8,073
37,742
1,735
W
Cupid
ElSeveen
Cupid
9,448
5,416
242
4,339
8,114
2,651
168
1,176
6,938
0
60,180
L
Kuzenbo
Jm665174
Kuzenbo
5,440
1,715
0
2,664
16,038
17,652
0
4,854
10,939
19,756
0
L
5,569
850
0
3,204
14,333
8,099
0
1,127
13,058
0
46,804
L
3,381
136
516
1,709
9,467
3,257
0
3,563
5,689
51,740
0
L
Serqet
4,559
1,207
0
811
8,032
2,833
0
2,409
5,409
0
38,696
W
Thor
7,482
1,267
0
1,383
7,086
2,590
0
1,758
5,328
0
43,232
L
Heimdallr
nickcolavita
Heimdallr
6,323
3,151
0
1,919
10,786
3,441
0
1,092
9,694
0
48,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,390
Gold Earned
33,936
514
Minions Killed
357
0
Camps Cleared
0
1,591,822
Distance Traveled
1,320,751
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,602
686
127
9
0
293,460
2
W
Ra
8,832
631
135
10
0
294,943
0
W
Chang'e
7,354
525
64
5
0
301,710
4
W
Cupid
8,695
621
123
9
0
339,035
0
L
Kuzenbo
6,922
494
17
1
0
281,596
0
L
Tyr
6,711
479
82
6
0
255,040
1
L
Ra
6,872
491
96
7
0
262,456
2
L
Serqet
6,315
451
75
5
0
273,635
0
W
Thor
7,907
565
65
5
0
362,674
0
L
Heimdallr
7,116
508
87
6
0
248,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role