Player Matchup

Danzaburou
Danzaburou
Dragon_HunterQ
Danzaburou
Level 15
God Stats
4W - 6L
1,466 SR
Queue Stats
6W - 12L
1,298 Elo+
Party 2
Anubis
Anubis
LordUltimus2
Anubis
Level 124
God Stats
58W - 45L
1,655 SR
Queue Stats
324W - 309L
1,416 Elo+
Party 2
Janus
Janus
SAMUELYONGKINGS
Janus
Level 124
God Stats
4W - 1L
1,736 SR
Queue Stats
156W - 147L
1,457 Elo+
Solo
Arachne
Arachne
Stable Donny
Arachne
Level 106
God Stats
8W - 9L
1,441 SR
Queue Stats
147W - 148L
1,509 Elo+
Solo
Xing Tian
Xing Tian
Tanjiro_cp3
Xing Tian
Level 99
God Stats
65W - 41L
1,693 SR
Queue Stats
241W - 231L
1,473 Elo+
Party 2
Team Averages
Level 94
1,598 SR
1,431 Elo+

VS

Team Averages
Level 104
1,332 SR
1,436 Elo+
Chronos
Chronos
DaBrvToaster
Chronos
Level 132
God Stats
0W - 3L
1,216 SR
Queue Stats
200W - 197L
1,447 Elo+
Party 1
Horus
Horus
XxxRAGE69xxX
Horus
Level 129
God Stats
1W - 4L
1,178 SR
Queue Stats
230W - 245L
1,372 Elo+
Party 1
Mulan
Mulan
stew74padasso
Mulan
Level 158
God Stats
23W - 25L
1,537 SR
Queue Stats
403W - 401L
1,484 Elo+
Solo
Anubis
Anubis
v0 HolloWmAn 0v
Anubis
Level 59
God Stats
24W - 23L
1,451 SR
Queue Stats
27W - 25L
1,404 Elo+
Party 1
Sylvanus
Sylvanus
xJustinBieberxx
Sylvanus
Level 41
God Stats
0W - 2L
1,277 SR
Queue Stats
42W - 41L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dragon_HunterQ
Danzaburou
10
2 / 0 / 5
6,441
460
2,905
3,308
815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
11
4 / 2 / 5
6,636
474
5,907
5,696
1,895
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 0 / 5
7,464
533
5,008
2,300
748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Stable Donny
Arachne
15
8 / 1 / 3
8,968
641
8,476
10,877
3,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
Tanjiro_cp3
Xing Tian
10
2 / 0 / 10
7,171
512
3,668
11,178
5,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DaBrvToaster
Chronos
10
0 / 2 / 1
6,366
455
4,907
4,578
1,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 4 / 1
5,371
384
2,500
11,035
7,921
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 4 / 0
7,837
560
3,841
10,156
4,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
1 / 5 / 0
5,773
412
3,322
6,038
1,935
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
10
0 / 4 / 0
6,600
471
2,375
9,556
6,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
19
Kills
3
3
Deaths
19
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chronos
DaBrvToaster
Chronos
0
2
1
0.25
W
Danzaburou
Dragon_HunterQ
Danzaburou
2
0
5
4.5
W
Anubis
4
2
5
3.25
W
3
0
5
5.5
W
Arachne
Stable Donny
Arachne
8
1
3
9.5
W
Xing Tian
Tanjiro_cp3
Xing Tian
2
0
10
7
L
0
4
1
0.13
L
2
4
0
0.5
L
1
5
0
0.2
L
Sylvanus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,964
Damage
16,945
33,359
Taken
41,363
12,877
Mitigated
22,498
16,176
Healing
10,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
DaBrvToaster
Chronos
4,907
1,414
0
770
4,578
1,399
0
1,827
2,699
33,570
0
W
Danzaburou
Dragon_HunterQ
Danzaburou
2,905
1,329
0
596
3,308
815
369
1,086
2,222
0
28,251
W
Anubis
5,907
77
535
1,491
5,696
1,895
0
2,524
3,172
32,234
1,025
W
5,008
328
0
240
2,300
748
221
813
1,487
44,029
0
W
Arachne
Stable Donny
Arachne
8,476
5,939
0
7,887
10,877
3,838
0
1,521
9,356
0
72,698
W
Xing Tian
Tanjiro_cp3
Xing Tian
3,668
268
2,625
2,802
11,178
5,581
258
5,107
6,071
22,137
1,530
L
2,500
1,557
551
2,734
11,035
7,921
0
4,995
5,962
162
12,769
L
3,841
803
0
2,053
10,156
4,765
799
1,924
8,176
0
72,644
L
3,322
237
0
303
6,038
1,935
0
3,604
2,354
23,986
0
L
Sylvanus
2,375
89
957
3,304
9,556
6,478
310
1,563
7,881
27,642
169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,680
Gold Earned
31,947
318
Minions Killed
311
0
Camps Cleared
0
1,451,552
Distance Traveled
1,215,738
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,366
455
65
5
0
257,319
0
W
Danzaburou
6,441
460
52
4
0
283,850
0
W
Anubis
6,636
474
44
3
0
274,366
0
W
Janus
7,464
533
84
6
0
288,332
2
W
Arachne
8,968
641
117
8
0
322,576
1
W
Xing Tian
7,171
512
21
2
0
282,428
4
L
Horus
5,371
384
28
2
0
230,581
0
L
Mulan
7,837
560
117
8
0
276,764
3
L
Anubis
5,773
412
43
3
0
243,895
0
L
Sylvanus
6,600
471
58
4
0
207,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role